mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-10 04:40:25 +01:00
Re-add bell support
This commit is contained in:
parent
07687e2cd8
commit
fd2c33c486
2 changed files with 63 additions and 0 deletions
|
@ -9,6 +9,7 @@
|
|||
#include <godot_cpp/classes/rendering_server.hpp>
|
||||
#include <godot_cpp/classes/resource_loader.hpp>
|
||||
#include <godot_cpp/classes/shader_material.hpp>
|
||||
#include <godot_cpp/classes/timer.hpp>
|
||||
#include <libtsm.h>
|
||||
|
||||
#define SHADERS_DIR "res://addons/godot_xterm/shaders/"
|
||||
|
@ -39,6 +40,16 @@ void Terminal::_bind_methods()
|
|||
ClassDB::bind_method(D_METHOD("set_inverse_mode", "inverse_mode"), &Terminal::set_inverse_mode);
|
||||
ClassDB::add_property("Terminal", PropertyInfo(Variant::INT, "inverse_mode", PROPERTY_HINT_ENUM, "Invert,Swap"), "set_inverse_mode", "get_inverse_mode");
|
||||
|
||||
// Bell.
|
||||
ADD_SIGNAL(MethodInfo("bell"));
|
||||
ClassDB::add_property_group("Terminal", "Bell", "bell_");
|
||||
ClassDB::bind_method(D_METHOD("get_bell_muted"), &Terminal::get_bell_muted);
|
||||
ClassDB::bind_method(D_METHOD("set_bell_muted", "muted"), &Terminal::set_bell_muted);
|
||||
ClassDB::add_property("Terminal", PropertyInfo(Variant::BOOL, "bell_muted"), "set_bell_muted", "get_bell_muted");
|
||||
ClassDB::bind_method(D_METHOD("get_bell_cooldown"), &Terminal::get_bell_cooldown);
|
||||
ClassDB::bind_method(D_METHOD("set_bell_cooldown", "time"), &Terminal::set_bell_cooldown);
|
||||
ClassDB::add_property("Terminal", PropertyInfo(Variant::FLOAT, "bell_cooldown"), "set_bell_cooldown", "get_bell_cooldown");
|
||||
|
||||
// Blink.
|
||||
|
||||
ClassDB::add_property_group("Terminal", "Blink", "blink_");
|
||||
|
@ -62,6 +73,12 @@ Terminal::Terminal()
|
|||
blink_on_time = 0.6;
|
||||
blink_off_time = 0.3;
|
||||
|
||||
bell_muted = false;
|
||||
bell_cooldown = 0;
|
||||
bell_timer = memnew(Timer);
|
||||
bell_timer->set_one_shot(true);
|
||||
add_child(bell_timer, false, INTERNAL_MODE_FRONT);
|
||||
|
||||
inverse_mode = InverseMode::INVERSE_MODE_INVERT;
|
||||
|
||||
if (tsm_screen_new(&screen, NULL, NULL))
|
||||
|
@ -74,6 +91,7 @@ Terminal::Terminal()
|
|||
{
|
||||
ERR_PRINT("Failed to create tsm vte.");
|
||||
}
|
||||
tsm_vte_set_bell_cb(vte, &Terminal::_bell_cb, this);
|
||||
|
||||
initialize_rendering();
|
||||
update_theme();
|
||||
|
@ -252,6 +270,18 @@ int Terminal::_draw_cb(struct tsm_screen *con,
|
|||
return OK;
|
||||
}
|
||||
|
||||
void Terminal::_bell_cb(struct tsm_vte *vte, void *data)
|
||||
{
|
||||
Terminal *term = static_cast<Terminal *>(data);
|
||||
|
||||
if (!term->bell_muted && term->bell_timer->is_stopped()) {
|
||||
term->emit_signal("bell");
|
||||
|
||||
if (term->bell_cooldown > 0)
|
||||
term->bell_timer->start(term->bell_cooldown);
|
||||
}
|
||||
}
|
||||
|
||||
bool Terminal::_set(const StringName &property, const Variant &value)
|
||||
{
|
||||
if (property.begins_with("theme_override_colors/"))
|
||||
|
@ -505,6 +535,27 @@ void Terminal::cleanup_rendering() {
|
|||
rs->free_rid(char_shader);
|
||||
}
|
||||
|
||||
void Terminal::set_bell_muted(const bool muted) {
|
||||
bell_muted = muted;
|
||||
}
|
||||
|
||||
bool Terminal::get_bell_muted() const {
|
||||
return bell_muted;
|
||||
}
|
||||
|
||||
void Terminal::set_bell_cooldown(const double time) {
|
||||
bell_cooldown = time;
|
||||
bell_timer->stop();
|
||||
|
||||
double remaining_time = std::max(0.0, bell_cooldown - bell_timer->get_time_left());
|
||||
if (remaining_time > 0)
|
||||
bell_timer->start(remaining_time);
|
||||
}
|
||||
|
||||
double Terminal::get_bell_cooldown() const {
|
||||
return bell_cooldown;
|
||||
}
|
||||
|
||||
void Terminal::set_blink_on_time(const float time)
|
||||
{
|
||||
blink_on_time = time;
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include <godot_cpp/classes/image_texture.hpp>
|
||||
#include <godot_cpp/classes/rendering_server.hpp>
|
||||
#include <godot_cpp/classes/shader_material.hpp>
|
||||
#include <godot_cpp/classes/timer.hpp>
|
||||
#include <libtsm.h>
|
||||
|
||||
namespace godot
|
||||
|
@ -62,6 +63,12 @@ namespace godot
|
|||
void set_max_scrollback(const int p_max_scrollback);
|
||||
int get_max_scrollback() const;
|
||||
|
||||
void set_bell_muted(const bool p_bell_muted);
|
||||
bool get_bell_muted() const;
|
||||
|
||||
void set_bell_cooldown(const double p_bell_cooldown);
|
||||
double get_bell_cooldown() const;
|
||||
|
||||
void set_blink_on_time(const float p_blink_on_time);
|
||||
float get_blink_on_time() const;
|
||||
|
||||
|
@ -97,6 +104,11 @@ namespace godot
|
|||
static void _write_cb(struct tsm_vte *vte, const char *u8, size_t len,
|
||||
void *data);
|
||||
|
||||
bool bell_muted;
|
||||
double bell_cooldown;
|
||||
Timer* bell_timer;
|
||||
static void _bell_cb(struct tsm_vte *vte, void *data);
|
||||
|
||||
static int _draw_cb(struct tsm_screen *con, uint64_t id, const uint32_t *ch,
|
||||
size_t len, unsigned int width, unsigned int posx,
|
||||
unsigned int posy, const struct tsm_screen_attr *attr,
|
||||
|
|
Loading…
Reference in a new issue