Commit graph

453 commits

Author SHA1 Message Date
Leroy Hopson
bb18df817d
Use setup-godot GitHub Action for tests
Allows testing on Windows platform.
2021-07-23 22:07:25 +07:00
Leroy Hopson
5f399ed46e
Allow theme inheritance
Terminal colors and fonts will be inherited from ancestor nodes if not
defined.
2021-07-23 09:30:25 +07:00
Leroy Hopson
c81da3820b
Kill child process and close pty on exit
- Adds kill() method to LibuvUtils.
- Adds close() method to Pipe.
2021-07-23 08:37:54 +07:00
Leroy Hopson
55b0a0577d
Update bell
- Don't add the bell to the archive to keep it small a simplify
  licensing. Also bells seem to be rarely used with terminal emulators.
- Don't play the bell directly from the Terminal node by adding an
  AudioStreamPlayer, but make it easy to tune the "bell" signal behavior
  from the Terminal node so that only an AudioStreamPlayer node's play()
  method needs to be connected to it.
- Keep the bell.wav sound around for testing/demo.
2021-07-23 08:37:49 +07:00
Leroy Hopson
d702021d02
Add only Hack Regular font and default themes to archive
Keeps the archive small and licensing simpler.
Keep around the fancy fonts such as Noto Color Emoji and Unifont as they
are useful for testing.
With the xrdb import plugin making it easy to import themes, there is
little point in keeping other pre-defined themes around, so remove
these.
2021-07-23 08:37:48 +07:00
Leroy Hopson
568a9835c6
Fallback to Regular Terminal font before default font
Will fallback to using Regular Terminal font for Bold, Italic, and Bold
Italic styles if they are not defined. Will only fallback to using the
default theme font if even Regular is not defined.
2021-07-23 08:37:47 +07:00
Leroy Hopson
1d86bd6ec6
Add some files for manually testing fonts, colors and UTF8 2021-07-23 07:42:43 +07:00
Leroy Hopson
7c3d5f76f3
Make compatible with Godot v3.2
But still only officially support v3.3+
2021-07-20 14:26:34 +07:00
Leroy Hopson
16d231fc63
Update tests
- Enable tests for osx.universal platform.
- Export HTML5 (but skip upload as .cast files aren't exported
  properly).
- HACK: Use HTML5 export to generate .import directory for tests
  This way we don't get an error message even if using
  `continue-on-error` set to `true`.
2021-07-20 12:02:23 +07:00
Leroy Hopson
10983653c6
Fix macOS builds 2021-07-20 11:18:52 +07:00
Leroy Hopson
3e67cfd877
Add export ignored files to .gitattributes
Move THIRDPARTY_NOTICE files to addons/godot_xterm so they will be
included with asset-lib downloads.
2021-07-19 00:49:37 +07:00
Leroy Hopson
3e2162d366
Add basic .xrdb/.Xresources import plugin
Adds basic support for importing .Xresources and .xrdb files as Theme
resources.

Examples of terminal color schemes in .xrdb format can be found here:
https://github.com/mbadolato/iTerm2-Color-Schemes/tree/master/xrdb

Examples of terminal themes in .Xresources format can be found here:
https://github.com/mbadolato/iTerm2-Color-Schemes/tree/master/Xresources

https://terminal.sexy also supports exporting themes is Xresources
format.
2021-07-19 00:10:16 +07:00
Leroy Hopson
7b63079594
Change default theme
Replaces default.tres, default_dark.tres, and default_light.tres, with
default.tres and default_light.tres based on Godot's default dark and
light editor themes respectively.

Closes #44
2021-07-18 23:39:22 +07:00
Leroy Hopson
b08d218a59
Run tests in CI environment
Currently tests only run on X11.64 platform.
But other platforms can be supported with a bit of effort.
Remove default bell sound as it does not play nicely with CI environment
that does not have sound card.
2021-07-18 23:05:17 +07:00
Leroy Hopson
8bc3a13adb
Fix windows builds
- Fixes build error for windows debug 32bit.
- Allows building windows release with PTY enabled.
- Updates godot-cpp.
2021-07-18 17:00:55 +07:00
Leroy Hopson
84243cd824
Enable compiling Pipe and LibuvUtils on Windows
Currently only works when building with debug target. On GitHub actions
target release results in linking errors. So disable PTY for release
builds.

Part of #25.
2021-07-18 15:09:21 +07:00
Leroy Hopson
88e5320a83
Update build script
- Add flags for target and disable_pty
- Only run docker-compose commands if docker-compose installed
2021-07-18 14:21:47 +07:00
Leroy Hopson
0973aad7e6
Update .gitattributes
- GitHub language detection.
- Normalize EOL for text files.

Based on <https://github.com/godotengine/godot/blob/master/.gitattributes>.
2021-07-18 14:21:47 +07:00
Leroy Hopson
aa83b206a3
Update libuv 2021-07-18 11:05:56 +07:00
Leroy Hopson
284fd9b6d3
Add linguist override to identify .gd files as GDScript rather than GAP 2021-07-16 18:36:24 +07:00
Leroy Hopson
30807f1436
Use relative rather than absolute paths
This should allow GodotXterm be installed in locations other than
`addons/godot_xterm`.
2021-07-15 21:30:09 +07:00
Leroy Hopson
18d25579fd
Add script to build HTML5 export 2021-07-15 19:35:46 +07:00
Leroy Hopson
7c6300c8dc
Close terminal on successful exit 2021-07-15 19:33:59 +07:00
Leroy Hopson
ec0d4ddf43
Add popup label to show terminal and panel size on resize
Shows the terminal cols/rows (if a terminal is open) and the size of the
the tab_container in pixels. Shows centered for 1 second, then closes.
2021-07-13 23:34:24 +07:00
Leroy Hopson
de7980c077
Add next/previous tab shortcuts 2021-07-13 22:49:48 +07:00
Leroy Hopson
97e07093b2
Change terminal menu option 'Select All' -> 'Copy All'
Adds copy_all() function to terminal node which returns all of the
screen's text.
2021-07-13 22:20:29 +07:00
Leroy Hopson
703eb68f11
More shortcuts
- Copy
- Paste
- Kill
2021-07-13 16:43:51 +07:00
Leroy Hopson
6106b7f100
Disable default copy on selection 2021-07-13 08:53:15 +07:00
Leroy Hopson
658197f44c
Enable drag to rearrange tabs 2021-07-13 08:51:11 +07:00
Leroy Hopson
8b3c207b0c
Set new terminal shortcut input as handled
Otherwise the input will also be handled by the newly spawned terminal
and ^T will be printed to the screen.
2021-07-13 08:38:50 +07:00
Leroy Hopson
bbe6cb273b
Set terminal panel tabs close button policy to CLOSE_BUTTON_SHOW_ALWAYS
Temporary measure until we can resolve the issue where inactive tabs
would be closed when clicking on the area where the close button will
show when policy was CLOSE_BUTTON_SHOW_ACTIVE_ONLY.
2021-07-13 08:36:49 +07:00
Leroy Hopson
6afaa55914
Move bell to main terminal 2021-07-13 08:16:34 +07:00
Leroy Hopson
e8c27f2796
Add clear and sb_reset
Clearing the terminal removes all lines in the scrollback buffer except
for the most recent.

With sb_reset, the terminal will return the scrollback buffer to the
bottom when the user starts typing if they have previously scrolled up.
2021-07-13 06:33:44 +07:00
Leroy Hopson
ebb527cb8b
Terminal panel updates
- Add TerminalSettings resource.
- Init/load terminal settings from terminal panel.
- Add terminal context menu (i.e. right-click PopupMenu).
- Add shortcut to open a new terminal Ctrl+Shift+T and make terminal panel
  visible.
2021-07-12 23:13:33 +07:00
Leroy Hopson
04e077694f
Move bell sound to themes directory 2021-07-12 22:55:57 +07:00
Leroy Hopson
e13bc7e082 Draw wide characters correctly
Draw the full background for wide characters as soon as they are
encountered. Don't draw any foreground or background if width is zero as
this means the previous character was wide.

Fixes #17
2021-07-12 22:46:43 +07:00
Leroy Hopson
683b0e3304 Editor terminal use default theme fonts 2021-07-12 22:46:43 +07:00
Leroy Hopson
c5d4a363b8 Add Nerd Fonts, Noto Color Emoji, and Unifont as fallback fonts 2021-07-12 22:46:43 +07:00
Leroy Hopson
84702af851 Rename hack font files 2021-07-12 22:46:43 +07:00
Leroy Hopson
4c4b71ee57 Add Nerd Fonts license information 2021-07-12 22:46:43 +07:00
Leroy Hopson
2f21671adf Revert "Delete nerdfonts"
This reverts commit 29ff3efc49.
2021-07-12 22:46:43 +07:00
Leroy Hopson
221053bb51
Add missing gd-plug LICENSE 2021-07-11 23:34:08 +07:00
Leroy Hopson
5e25ebbab6 Add rudimentary terminal to editor's bottom panel
In order to use the gdnative library as an editor plugin it was
neccessary to set the `reloadable` property of the gdnlib file to false,
in order to prevent crashes when the godot editor window lost focus.

This may have consequences when recompiling the library.
See: https://docs.godotengine.org/en/3.3/classes/class_gdnativelibrary.html#class-gdnativelibrary-property-reloadable

Still crashes quite frequently and doesn't close child processes
properly.

Part of #43.
2021-07-11 23:03:33 +07:00
Leroy Hopson
33e4640b4b Remove visibility notifier from terminal
It seems unnecessary when testing outside of editor and causes the
terminal to render the wrong colors in editor.
2021-07-11 23:03:33 +07:00
Leroy Hopson
f48e082b54 Reformat code causing clang-format clashes
VSCode and the clang-format git hook disagreed about how this one should
be formatted, so it kept changing.
2021-07-11 23:03:33 +07:00
Leroy Hopson
0e6334db96 Add copy selection support 2021-07-11 23:03:33 +07:00
Leroy Hopson
57c1c3524d Add basic pointer selection
Part of #4.
2021-07-11 23:03:33 +07:00
Leroy Hopson
fae28006cf Move scroll handling to GDScript
Just expose the underlying libtsm methods from gdnative, but write all
the logic in gdscript. Makes it much easier to customize and update.
2021-07-11 23:03:33 +07:00
Leroy Hopson
748941f7ff
Don't run GitHub actions on pull_request
This is already covered by push, so we can prevent running jobs twice.
2021-07-07 22:12:36 +07:00
Leroy Hopson
c95049c407
Update license information
- Renamed LICENSE -> LICENSE.md as it contains markdown, and added
  contact address.
- Adds THIRDPARTY_NOTICES.txt and THIRDPARTY_NOTICES_nopty.txt which
  bundles licenses of all third-party components for versions of
  GodotXterm compiled with and without PTY node support.
- Adds misc/gen_3rdparty_licenses.sh file to generate the above
  mentioned text files.
- Seperated node_pty and tmux licenses.
- Updated libuv submodule to use version that contains additional license
  information.
- Updated README to reflect these changes.
2021-07-07 21:39:54 +07:00