Makes for pretty paths when extending scripts:
`extends "res://addons/godot_xterm/terminal.gd"`
vs.
`extends "res://addons/godot_xterm/nodes/terminal/terminal.gd"`
Currently "res://addons/godot_xterm/pty.gd" is acutally `pty_unix.gd`.
This is okay for now as the PTY node is only supported on Unix
platforms. However, we will need to sort it out when adding Windows
support as part of #25.
Also remove the GDXterm namespace.
- Don't add the bell to the archive to keep it small a simplify
licensing. Also bells seem to be rarely used with terminal emulators.
- Don't play the bell directly from the Terminal node by adding an
AudioStreamPlayer, but make it easy to tune the "bell" signal behavior
from the Terminal node so that only an AudioStreamPlayer node's play()
method needs to be connected to it.
- Keep the bell.wav sound around for testing/demo.
Currently tests only run on X11.64 platform.
But other platforms can be supported with a bit of effort.
Remove default bell sound as it does not play nicely with CI environment
that does not have sound card.
Most notably:
- Reflow is now working. Terminal size will fill the window and
cols/rows will be resized/calculated based on window and font size.
- Added support for different fonts (i.e. bold, italic, bolditalic).
- Enabled blinking characters.
- Adde more tests and caught a few subtle bugs.
- Removed renderer code (which was part of xterm.js) and just
doing naive rendering in terminal.gd, but it seems to perform
a lot faster.
Still not working completely:
- vim (some weirdness going on).
- vttest (more weirdness).
Todo:
- Fix the above.
- Draw the cursor!
- Improve performance. Performance is still not great. The terminal
becomes unusable when running `yes` or `cmatrix -r`.
Full codepoint tests will only be run if the RUN_FULL_CODEPOINT_TESTS
environment variable is set. This is set in the CI enviroment.
The tests take too long to run locally as part of regular test driven
development.
With the exception of text_decoder.gd the code in these files follows
the original so closely that it doesn't qualify as an original work
and so there is nothing new to copyright.
Instead, the original license text is kept with a note mentioning the
port to GDScript.