Commit graph

223 commits

Author SHA1 Message Date
Leroy Hopson
a4103b2df0
Build and test daily 2021-12-17 15:48:09 +07:00
Leroy Hopson
9fb3d9088a
Update status badges 2021-12-17 15:48:06 +07:00
Leroy Hopson
bef632db42
Update setup-godot action v0.1.0 -> v0.1.1 2021-12-17 15:32:02 +07:00
Leroy Hopson
b0e8f0053b
Update Godot versions to test with
3.3.2-stable -> 3.3.4-stable
3.4-beta1 -> 3.4-stable
2021-11-08 09:56:12 +07:00
Leroy Hopson
8e80ba46fa
Upgrade setup-godot action to v0.1.0 2021-11-08 09:46:13 +07:00
Leroy Hopson
08f2cd5376
Download plugins to correct location
Means that Gut tests can actually run. Previously they were not running
because gut could not be found in addons/ directory.
2021-11-08 09:29:46 +07:00
Leroy Hopson
a4d4581dd9
Automatic editor updates 2021-10-16 11:09:56 +07:00
Leroy Hopson
69d67ed806
Add link to the Godot Asset Library page 2021-07-26 14:28:49 +07:00
Leroy Hopson
e04195ceac
Update online demo URL 2021-07-26 01:27:29 +07:00
Leroy Hopson
2a9ecb524e
Bump version to 2.0.0
How it started...
```gdscript
extends TextEdit
```
How it's going...
```c++
```
2021-07-26 00:56:54 +07:00
Leroy Hopson
9d15420df3
Move terminal.gd and pty.gd to godot_xterm directory
Makes for pretty paths when extending scripts:
`extends "res://addons/godot_xterm/terminal.gd"`
vs.
`extends "res://addons/godot_xterm/nodes/terminal/terminal.gd"`

Currently "res://addons/godot_xterm/pty.gd" is acutally `pty_unix.gd`.
This is okay for now as the PTY node is only supported on Unix
platforms. However, we will need to sort it out when adding Windows
support as part of #25.

Also remove the GDXterm namespace.
2021-07-26 00:39:48 +07:00
Leroy Hopson
e6db81615e
Automatic .tscn file updates
Automatically changed by the editor.
2021-07-25 23:09:37 +07:00
Leroy Hopson
082ce8f199
Use only default settings for terminal panel
Until settings have been properly defined, documented and implemented.
2021-07-25 23:09:37 +07:00
Leroy Hopson
14dd045b66
Update PTY to match publically documented API
Remove unused variables and enums and make private what's not documented
as public.
2021-07-25 23:09:37 +07:00
Leroy Hopson
d75c26cec6
Update documentation
- Remove contributor license agreement:

  The terms are same as the standard "inbound=outbound" norm for open
  source projects which is covered by GitHub's terms of service
  which every GitHub user has already agreed to:
  https://docs.github.com/en/github/site-policy/github-terms-of-service#6-contributions-under-repository-license

- Add wiki as submodule and move documentation to it.

- Update README and replace screenshot with video
2021-07-25 23:08:45 +07:00
Leroy Hopson
72fcc0e451
Ignore vim's temporary .swp files 2021-07-25 23:08:44 +07:00
Leroy Hopson
0cb458b3d2
Add retro term example scene
Uses:
- Larger (size 39) font for 80x24 rows.
- World environment with glow enabled.
- Retro green color scheme based on https://superuser.com/a/1206781
- CRT Shader by Peter Höglund (pend00), released under CC-0 license.
  Downloaded from https://godotshaders.com/shader/vhs-and-crt-monitor-effect/
2021-07-25 07:50:36 +07:00
Leroy Hopson
1083c13276
Fallback to Regular Terminal font before using default 2021-07-24 17:37:04 +07:00
Leroy Hopson
f555831915
Update all tests to use setup-godot action
- Adds support for Ubuntu 32bit.
- Also test only release binaries to keep the number of test jobs under
control.
2021-07-24 16:50:54 +07:00
Leroy Hopson
bec14fee14
Enable tests for v3.2
OS.set_environment() not available in v3.2 so create a new gut config
file that skips these tests for v3.2.
2021-07-23 22:07:57 +07:00
Leroy Hopson
bb18df817d
Use setup-godot GitHub Action for tests
Allows testing on Windows platform.
2021-07-23 22:07:25 +07:00
Leroy Hopson
5f399ed46e
Allow theme inheritance
Terminal colors and fonts will be inherited from ancestor nodes if not
defined.
2021-07-23 09:30:25 +07:00
Leroy Hopson
c81da3820b
Kill child process and close pty on exit
- Adds kill() method to LibuvUtils.
- Adds close() method to Pipe.
2021-07-23 08:37:54 +07:00
Leroy Hopson
55b0a0577d
Update bell
- Don't add the bell to the archive to keep it small a simplify
  licensing. Also bells seem to be rarely used with terminal emulators.
- Don't play the bell directly from the Terminal node by adding an
  AudioStreamPlayer, but make it easy to tune the "bell" signal behavior
  from the Terminal node so that only an AudioStreamPlayer node's play()
  method needs to be connected to it.
- Keep the bell.wav sound around for testing/demo.
2021-07-23 08:37:49 +07:00
Leroy Hopson
d702021d02
Add only Hack Regular font and default themes to archive
Keeps the archive small and licensing simpler.
Keep around the fancy fonts such as Noto Color Emoji and Unifont as they
are useful for testing.
With the xrdb import plugin making it easy to import themes, there is
little point in keeping other pre-defined themes around, so remove
these.
2021-07-23 08:37:48 +07:00
Leroy Hopson
568a9835c6
Fallback to Regular Terminal font before default font
Will fallback to using Regular Terminal font for Bold, Italic, and Bold
Italic styles if they are not defined. Will only fallback to using the
default theme font if even Regular is not defined.
2021-07-23 08:37:47 +07:00
Leroy Hopson
1d86bd6ec6
Add some files for manually testing fonts, colors and UTF8 2021-07-23 07:42:43 +07:00
Leroy Hopson
7c3d5f76f3
Make compatible with Godot v3.2
But still only officially support v3.3+
2021-07-20 14:26:34 +07:00
Leroy Hopson
16d231fc63
Update tests
- Enable tests for osx.universal platform.
- Export HTML5 (but skip upload as .cast files aren't exported
  properly).
- HACK: Use HTML5 export to generate .import directory for tests
  This way we don't get an error message even if using
  `continue-on-error` set to `true`.
2021-07-20 12:02:23 +07:00
Leroy Hopson
10983653c6
Fix macOS builds 2021-07-20 11:18:52 +07:00
Leroy Hopson
3e67cfd877
Add export ignored files to .gitattributes
Move THIRDPARTY_NOTICE files to addons/godot_xterm so they will be
included with asset-lib downloads.
2021-07-19 00:49:37 +07:00
Leroy Hopson
3e2162d366
Add basic .xrdb/.Xresources import plugin
Adds basic support for importing .Xresources and .xrdb files as Theme
resources.

Examples of terminal color schemes in .xrdb format can be found here:
https://github.com/mbadolato/iTerm2-Color-Schemes/tree/master/xrdb

Examples of terminal themes in .Xresources format can be found here:
https://github.com/mbadolato/iTerm2-Color-Schemes/tree/master/Xresources

https://terminal.sexy also supports exporting themes is Xresources
format.
2021-07-19 00:10:16 +07:00
Leroy Hopson
7b63079594
Change default theme
Replaces default.tres, default_dark.tres, and default_light.tres, with
default.tres and default_light.tres based on Godot's default dark and
light editor themes respectively.

Closes #44
2021-07-18 23:39:22 +07:00
Leroy Hopson
b08d218a59
Run tests in CI environment
Currently tests only run on X11.64 platform.
But other platforms can be supported with a bit of effort.
Remove default bell sound as it does not play nicely with CI environment
that does not have sound card.
2021-07-18 23:05:17 +07:00
Leroy Hopson
8bc3a13adb
Fix windows builds
- Fixes build error for windows debug 32bit.
- Allows building windows release with PTY enabled.
- Updates godot-cpp.
2021-07-18 17:00:55 +07:00
Leroy Hopson
84243cd824
Enable compiling Pipe and LibuvUtils on Windows
Currently only works when building with debug target. On GitHub actions
target release results in linking errors. So disable PTY for release
builds.

Part of #25.
2021-07-18 15:09:21 +07:00
Leroy Hopson
88e5320a83
Update build script
- Add flags for target and disable_pty
- Only run docker-compose commands if docker-compose installed
2021-07-18 14:21:47 +07:00
Leroy Hopson
0973aad7e6
Update .gitattributes
- GitHub language detection.
- Normalize EOL for text files.

Based on <https://github.com/godotengine/godot/blob/master/.gitattributes>.
2021-07-18 14:21:47 +07:00
Leroy Hopson
aa83b206a3
Update libuv 2021-07-18 11:05:56 +07:00
Leroy Hopson
284fd9b6d3
Add linguist override to identify .gd files as GDScript rather than GAP 2021-07-16 18:36:24 +07:00
Leroy Hopson
30807f1436
Use relative rather than absolute paths
This should allow GodotXterm be installed in locations other than
`addons/godot_xterm`.
2021-07-15 21:30:09 +07:00
Leroy Hopson
18d25579fd
Add script to build HTML5 export 2021-07-15 19:35:46 +07:00
Leroy Hopson
7c6300c8dc
Close terminal on successful exit 2021-07-15 19:33:59 +07:00
Leroy Hopson
ec0d4ddf43
Add popup label to show terminal and panel size on resize
Shows the terminal cols/rows (if a terminal is open) and the size of the
the tab_container in pixels. Shows centered for 1 second, then closes.
2021-07-13 23:34:24 +07:00
Leroy Hopson
de7980c077
Add next/previous tab shortcuts 2021-07-13 22:49:48 +07:00
Leroy Hopson
97e07093b2
Change terminal menu option 'Select All' -> 'Copy All'
Adds copy_all() function to terminal node which returns all of the
screen's text.
2021-07-13 22:20:29 +07:00
Leroy Hopson
703eb68f11
More shortcuts
- Copy
- Paste
- Kill
2021-07-13 16:43:51 +07:00
Leroy Hopson
6106b7f100
Disable default copy on selection 2021-07-13 08:53:15 +07:00
Leroy Hopson
658197f44c
Enable drag to rearrange tabs 2021-07-13 08:51:11 +07:00
Leroy Hopson
8b3c207b0c
Set new terminal shortcut input as handled
Otherwise the input will also be handled by the newly spawned terminal
and ^T will be printed to the screen.
2021-07-13 08:38:50 +07:00