Commit graph

7 commits

Author SHA1 Message Date
Leroy Hopson
c6609ebae5
feat(compat): make compatible with godot v4.2+
Previously the plugin could only be used with v4.2.1. This commit
extends support support back to v4.2.0.
2024-03-03 21:04:10 +13:00
Leroy Hopson
1514f42b54
feat(pty): add initial pty node 2024-02-25 11:48:47 +13:00
Leroy Hopson
a849423096
Rewrite terminal.cpp
Rewrites the Terminal class as a GDExtension to be used directly in
Godot without a terminal.gd proxy.

Breaks a lot of things in its current state (e.g. signals and other
functions have not be implemented yet), but does add support for
transparent colors and true color inversion. It also seems to
be about 4x faster (FPS-wise) than the old version with some basic
stress testing.

Old source code has been moved to a different directory to be copied
over and/or rewritten piece by piece.
2024-02-07 00:14:33 +13:00
Leroy Hopson
8c2c48f5b4 Move and recompile pre-built binary
Move pre-built binary to 'dist' folder so it no longer causes git
conflicts with custom builds. Also make it a release build which
decreases its size by ~70M.


Former-commit-id: ea9954712062f6ab0f6af9a55d72f0324cd51e5f
2020-10-16 14:58:11 +07:00
Leroy Hopson
7b42b97610 Update build script
Former-commit-id: fd39635fc5
2020-10-13 16:12:16 +07:00
Leroy Hopson
3d383484e1 Add pre-built binary for x11 platform
Former-commit-id: 293d35f5c5
2020-10-05 17:56:58 +07:00
Leroy Hopson
ee6d7cb0fa Refactor file structure
Former-commit-id: 3eecf504cf
2020-10-05 17:56:57 +07:00