Commit graph

8 commits

Author SHA1 Message Date
Leroy Hopson
db8e674358 Multiple changes 2020-10-05 17:56:57 +07:00
Leroy Hopson
d64800229f Move input handling into the Terminal node 2020-10-05 17:56:57 +07:00
Leroy Hopson
3eecf504cf Refactor file structure 2020-10-05 17:56:57 +07:00
Leroy Hopson
f9474fe533 Remove gdscript version and replace with native 2020-10-05 17:56:55 +07:00
Leroy Hopson
d8c8b5b272 Make native library easier to build/use
Makes libtsm a static library rather than dynamic so that it doesn't
have to be installed as a system library on the user's operating system.

Also updates SConstruct to work on more operating systems other than
just NixOS. Adds a number of docker files for building the library on
various distributions (NixOS, Arch Linux, Ubuntu).

Uses a fork of godot-cpp with an updated godot_headers submodule that
includes godotengine/godot_headers#76. We should go back to tracking
https://github.com/godotengine/godot-cpp once the submodule has
been updated in that repo.
2020-10-05 17:56:40 +07:00
Leroy Hopson
78eeacdc22 Ok
todos:
	- Read more than one byte at a time before emitting signal.
	- Set correct termios and winp values.
	- Handle SIGWINCH stuff when resizing window.
2020-10-05 17:56:25 +07:00
Leroy Hopson
6b92606d99 Crude resize working 2020-10-05 17:56:24 +07:00
Leroy Hopson
1187c9b7a3 Basics working, added pseudoterminal 2020-10-05 17:56:21 +07:00