Commit graph

5 commits

Author SHA1 Message Date
Leroy Hopson
f8412a03f5 Make native library easier to build/use
Makes libtsm a static library rather than dynamic so that it doesn't
have to be installed as a system library on the user's operating system.

Also updates SConstruct to work on more operating systems other than
just NixOS. Adds a number of docker files for building the library on
various distributions (NixOS, Arch Linux, Ubuntu).

Uses a fork of godot-cpp with an updated godot_headers submodule that
includes godotengine/godot_headers#76. We should go back to tracking
https://github.com/godotengine/godot-cpp once the submodule has
been updated in that repo.

Former-commit-id: d8c8b5b272
2020-10-05 17:56:40 +07:00
Leroy Hopson
5cc2b2c718 Ok
todos:
	- Read more than one byte at a time before emitting signal.
	- Set correct termios and winp values.
	- Handle SIGWINCH stuff when resizing window.

Former-commit-id: 78eeacdc22
2020-10-05 17:56:25 +07:00
Leroy Hopson
bc86b92412 Crude resize working
Former-commit-id: 6b92606d99
2020-10-05 17:56:24 +07:00
Leroy Hopson
6e938f03bf Basics working, added pseudoterminal
Former-commit-id: 1187c9b7a3
2020-10-05 17:56:21 +07:00
Leroy Hopson
f6bd5a11c8 Initial native commit 2020-10-05 17:55:46 +07:00