# ############################################################################## #(G)odot (U)nit (T)est class # # ############################################################################## # The MIT License (MIT) # ===================== # # Copyright (c) 2020 Tom "Butch" Wesley # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # # ############################################################################## # Description # ----------- # ############################################################################## # Implemented InputEvent* convenience methods # InputEventAction # InputEventKey # InputEventMouseButton # InputEventMouseMotion # Yet to implement InputEvents # InputEventJoypadButton # InputEventJoypadMotion # InputEventMagnifyGesture # InputEventMIDI # InputEventPanGesture # InputEventScreenDrag # InputEventScreenTouch static func _to_scancode(which): var key_code = which if typeof(key_code) == TYPE_STRING: key_code = key_code.to_upper().to_ascii_buffer()[0] return key_code static func new_mouse_button_event(position, global_position, pressed, button_index): var event = InputEventMouseButton.new() event.position = position if global_position != null: event.global_position = global_position event.pressed = pressed event.button_index = button_index return event static func key_up(which): var event = InputEventKey.new() event.keycode = _to_scancode(which) event.pressed = false return event static func key_down(which): var event = InputEventKey.new() event.keycode = _to_scancode(which) event.pressed = true return event static func action_up(which, strength = 1.0): var event = InputEventAction.new() event.action = which event.strength = strength return event static func action_down(which, strength = 1.0): var event = InputEventAction.new() event.action = which event.strength = strength event.pressed = true return event static func mouse_left_button_down(position, global_position = null): var event = new_mouse_button_event(position, global_position, true, MOUSE_BUTTON_LEFT) return event static func mouse_left_button_up(position, global_position = null): var event = new_mouse_button_event(position, global_position, false, MOUSE_BUTTON_LEFT) return event static func mouse_double_click(position, global_position = null): var event = new_mouse_button_event(position, global_position, false, MOUSE_BUTTON_LEFT) event.double_click = true return event static func mouse_right_button_down(position, global_position = null): var event = new_mouse_button_event(position, global_position, true, MOUSE_BUTTON_RIGHT) return event static func mouse_right_button_up(position, global_position = null): var event = new_mouse_button_event(position, global_position, false, MOUSE_BUTTON_RIGHT) return event static func mouse_motion(position, global_position = null): var event = InputEventMouseMotion.new() event.position = position if global_position != null: event.global_position = global_position return event static func mouse_relative_motion(offset, last_motion_event = null, speed = Vector2(0, 0)): var event = null if last_motion_event == null: event = mouse_motion(offset) event.velocity = speed else: event = last_motion_event.duplicate() event.position += offset event.global_position += offset event.relative = offset event.velocity = speed return event