[gd_scene load_steps=2 format=2]

[sub_resource type="GDScript" id=1]
script/source = "extends \"res://addons/godot_xterm/terminal.gd\"

var rng := RandomNumberGenerator.new()


func _ready():
	rng.seed = 0


func _process(_delta):
	for _i in range(4096):
		write(PoolByteArray([rng.randi() % 256]))
"

[node name="Terminal" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = SubResource( 1 )