; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Reference", "class": "GDXterm", "language": "GDScript", "path": "res://addons/godot_xterm/namespace.gd" }, { "base": "Reference", "class": "WAT", "language": "GDScript", "path": "res://addons/WAT/namespace.gd" }, { "base": "Node", "class": "WATTest", "language": "GDScript", "path": "res://addons/WAT/test/test.gd" } ] _global_script_class_icons={ "GDXterm": "", "WAT": "", "WATTest": "" } [WAT] Test_Directory="res://test" Results_Directory="res://test" Test_Metadata_Directory="res://test" Tags=PoolStringArray( "unit", "integration", "unix", "windows" ) Window_Size=Vector2( 1280, 720 ) Minimize_Window_When_Running_Tests=false Port=6008 Run_All_Tests=Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"unicode":0,"echo":false,"script":null) Auto_Refresh_Tests=false Display=8 [application] config/name="Godot Xterm" run/main_scene="res://examples/menu/menu.tscn" config/icon="res://icon.png" [display] window/vsync/use_vsync=false [editor_plugins] enabled=PoolStringArray( "res://addons/WAT/plugin.cfg", "res://addons/godot_xterm/plugin.cfg" ) [rendering] quality/filters/anisotropic_filter_level=16 quality/filters/msaa=4 environment/default_environment="res://default_env.tres"