#include "terminal.h" #if !defined(__EMSCRIPTEN__) && !defined(__WIN32) #include "libuv_utils.h" #include "node_pty/unix/pty.h" #include "pipe.h" #endif extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) { godot::Godot::gdnative_init(o); } extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) { godot::Godot::gdnative_terminate(o); } extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) { godot::Godot::nativescript_init(handle); godot::register_tool_class(); #if !defined(__EMSCRIPTEN__) && !defined(__WIN32) godot::register_tool_class(); godot::register_tool_class(); godot::register_tool_class(); #endif }