#!/bin/sh set -e #GODOT_DIR Get the absolute path to the directory this script is in. NATIVE_DIR="$( cd "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )" # Run script inside a nix shell if it is available. if command -v nix-shell && [ $NIX_PATH ] && [ -z $IN_NIX_SHELL ]; then cd ${NATIVE_DIR} nix-shell --pure --run "NIX_PATH=${NIX_PATH} ./build.sh $1" exit fi # Update git submodules. updateSubmodules() { eval $1=$2 # E.g LIBUV_DIR=${NATIVE_DIR}/thirdparty/libuv if [ -z "$(ls -A -- "$2")" ]; then cd ${NATIVE_DIR} git submodule update --init --recursive -- $2 fi } updateSubmodules LIBUV_DIR ${NATIVE_DIR}/thirdparty/libuv updateSubmodules LIBTSM_DIR ${NATIVE_DIR}/thirdparty/libtsm updateSubmodules GODOT_CPP_DIR ${NATIVE_DIR}/thirdparty/godot-cpp # Build godot-cpp bindings. cd ${GODOT_CPP_DIR} scons generate_bindings=yes target=debug -j$(nproc) # Build libuv as a static library. cd ${LIBUV_DIR} mkdir build || true cd build cmake .. -DCMAKE_BUILD_TYPE=debug -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE cd .. cmake --build build -j$(nproc) # Build libgodot-xterm. cd ${NATIVE_DIR} scons target=debug -j$(nproc) # Use Docker to build libgodot-xterm javascript. UID_GID="0:0" docker-compose build javascript UID_GID="$(id -u):$(id -g)" docker-compose run javascript