# Configuration file for the Sphinx documentation builder. # # For the full list of built-in configuration values, see the documentation: # https://www.sphinx-doc.org/en/master/usage/configuration.html import os # -- Project information ----------------------------------------------------- # https://www.sphinx-doc.org/en/master/usage/configuration.html#project-information project = 'GodotXterm' copyright = '2024, Leroy Hopson' author = 'Leroy Hopson' godot_version = '3.5' # -- General configuration --------------------------------------------------- # https://www.sphinx-doc.org/en/master/usage/configuration.html#general-configuration extensions = ['myst_parser', 'sphinx_rtd_theme'] myst_enable_extensions = ['colon_fence', 'substitution'] templates_path = ['_templates'] exclude_patterns = ['_build', 'Thumbs.db', '.DS_Store'] current_branch = os.getenv('CURRENT_BRANCH', 'main') godot_class = 'https://docs.godotengine.org/en/' + godot_version + '/classes/class_{}' # -- Options for HTML output ------------------------------------------------- # https://www.sphinx-doc.org/en/master/usage/configuration.html#options-for-html-output html_static_path = ['_static'] html_theme = 'sphinx_rtd_theme' html_theme_options = { 'logo_only': True } html_logo = '_static/images/logo.png' myst_substitutions = { 'repo': 'https://github.com/lihop/godot-xterm/blob/{}'.format(current_branch), 'godot_docs': 'https://docs.godotengine.org/en/' + godot_version, 'PTY': '[PTY](/api/pty.md)', 'Terminal': '[Terminal](/api/terminal.md)', # Godot classes. 'AudioStream': '[AudioStream](' + godot_class.format('audiostream.html') + ')', 'CanvasItem': '[CanvasItem](' + godot_class.format('canvasitem.html') + ')', 'CodeEdit': '[CodeEdit](' + godot_class.format('code_edit.html') + ')', 'Color': '[Color](' + godot_class.format('color.html') + ')', 'Control': '[Control](' + godot_class.format('control.html') + ')', 'Error': '[Error](' + godot_class.format('%40globalscope.html#enum-globalscope-error') + ')', 'Font': '[Font](' + godot_class.format('font.html') + ')', 'InputEventKey': '[InputEventKey](' + godot_class.format('inputeventkey.html') + ')', 'Node': '[Node](' + godot_class.format('node.html') + ')', 'NodePath': '[NodePath](' + godot_class.format('nodepath.html') + ')', 'Object': '[Object](' + godot_class.format('object.html') + ')', 'OK': '[OK](' + godot_class.format('%40globalscope.html#class-globalscope-constant-ok') + ')', 'PoolByteArray': '[PoolByteArray](' + godot_class.format('poolbytearray.html') + ')', 'PoolStringArray': '[PoolStringArray](' + godot_class.format('poolstringarray.html') + ')', 'String': '[String](' + godot_class.format('string.html') + ')', 'TextEdit': '[TextEdit](' + godot_class.format('text_edit.html') + ')', 'Vector2': '[Vector2](' + godot_class.format('vector2.html') + ')', 'bool': '[bool](' + godot_class.format('bool.html') + ')', 'float': '[float](' + godot_class.format('float.html') + ')', 'int': '[int](' + godot_class.format('int.html') + ')', }