#!/bin/sh # SPDX-FileCopyrightText: 2020-2023 Leroy Hopson # SPDX-License-Identifier: MIT set -e # Parse args. args=$@ while [[ $# -gt 0 ]]; do key="$1" case $key in -t|--target) target="$2" shift shift ;; *) echo "Usage: ./build.sh [-t|--target ]"; exit 128 shift ;; esac done # Set defaults. target=${target:-template_debug} if [ "$target" == "template_debug" ]; then debug_symbols="yes" else debug_symbols="no" fi nproc=$(nproc || sysctl -n hw.ncpu) # Get the absolute path to the directory this script is in. NATIVE_DIR="$( cd "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )" # Run script inside a nix shell if it is available. if command -v nix-shell && [ $NIX_PATH ] && [ -z $IN_NIX_SHELL ]; then cd ${NATIVE_DIR} nix-shell --pure --keep SCONS_CACHE --run "NIX_PATH=${NIX_PATH} ./build.sh $args" exit fi # Update git submodules. updateSubmodules() { eval $1=$2 # E.g LIBUV_DIR=${NATIVE_DIR}/thirdparty/libuv if [ -z "$(ls -A -- "$2")" ]; then cd ${NATIVE_DIR} git submodule update --init --recursive -- $2 fi } updateSubmodules LIBUV_DIR ${NATIVE_DIR}/thirdparty/libuv updateSubmodules LIBTSM_DIR ${NATIVE_DIR}/thirdparty/libtsm updateSubmodules GODOT_CPP_DIR ${NATIVE_DIR}/thirdparty/godot-cpp # Build libuv as a static library. cd ${LIBUV_DIR} mkdir build || true cd build args="-DCMAKE_BUILD_TYPE=$target -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE \ -DCMAKE_OSX_ARCHITECTURES=$(uname -m)" if [ "$target" == "template_release" ]; then args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL" else args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL" fi cmake .. $args cd .. cmake --build build --config $target -j$nproc # Build libgodot-xterm. cd ${NATIVE_DIR} scons target=$target arch=$(uname -m) debug_symbols=$debug_symbols # Use Docker to build libgodot-xterm javascript. #if [ -x "$(command -v docker-compose)" ]; then # UID_GID="0:0" TARGET=$target docker-compose build javascript # UID_GID="$(id -u):$(id -g)" TARGET=$target docker-compose run --rm javascript #fi