# Building From Source Building GodotXterm from source consists of four steps: 1. Clone git submodules. 2. Compile libuv using CMake. 3. Compile godot-cpp using scons. 4. Compile libtsm and libgodotxterm using scons. :::{hint} This plugin follows the same format as the {{ '[GDNative C++ Example]({}/tutorials/plugins/gdnative/gdnative-cpp-example.html)'.format(godot_docs) }}. So if you can compile that example then you are 90% of the way there. The main difference is using CMake to compile libuv. ::: ## Dependencies - [Git](https://git-scm.com/) (to clone git submodules) - [SCons](https://scons.org/) (a software construction tool) - A C/C++ compiler (i.e. [gcc](https://gcc.gnu.org/), [llvm](https://llvm.org/), [MSVC](https://visualstudio.microsoft.com/vs/features/cplusplus/)) - [CMake](https://cmake.org/) (to compile libuv) ## The Easy Way Run the build script in `addons/godot-xterm/native`: ```sh cd addons/godot_xterm/native ./build.sh ``` :::{tip} On Windows, you can use `git-bash` to run this script. Provided the dependencies above are installed then it should "just work™". ::: Binaries for your platform will be installed in `addons/godot_xterm/native/bin`. The {{ '[build.sh]({}/addons/godot_xterm/native/build.sh)'.format(repo) }} script accepts args `--target` which can be set to `debug` (default) or `release` and `--disable-pty` to compile only the dependencies of {{Terminal}} node and not {{PTY}} node (even on platforms that support it). ## The Hard Way If you are having trouble compiling, study the {{ '[build.sh]({}/addons/godot_xterm/native/build.sh)'.format(repo) }} script and the GitHub actions workflow in {{ [main.yml]({}/.github/workflows/main.yml)'.format(repo) }} to see what commands are being run and how dependencies are installed. You can also dig into the {{ '[SConstruct]({}/addons/godot_xterm/native/SConstruct)'.format(repo) }} file, and don't forget to refer back to the {{ '[GDNative C++ Example]({}/tutorials/plugins/gdnative/gdnative-cpp-example.html)'.format(godot_docs) }}. Also feel free to open a new discussion in the [discussions](https://github.com/lihop/godot-xterm/discussions) section of the project repo. ## Cross Compiling Although the SConstruct file contains some logic for cross-compiling, it has never been tested. If you want compile for other platforms consider forking this repo and then pushing your changes to GitHub. The workflow defined in {{ '[main.yml]({}/.github/workflows/main.yml)'.format(repo) }} will run and build the library for all supported platforms (Linux, macOS, Windows, and HTML5). Additionally, If you have `docker` and `docker-compose` installed, the {{ '[build.sh]({}/addons/godot_xterm/native/build.sh)'.format(repo) }} script will also try to build the HTML5 binary inside a docker container and copy them to `addons/godot_xterm/native/bin`.