# ############################################################################## #(G)odot (U)nit (T)est class # # ############################################################################## # The MIT License (MIT) # ===================== # # Copyright (c) 2020 Tom "Butch" Wesley # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # # ############################################################################## # Description # ----------- # This class is a PSUEDO SINGLETON. You should not make instances of it but use # the get_instance static method. # ############################################################################## extends Node # ------------------------------------------------------------------------------ # The instance name as a function since you can't have static variables. # ------------------------------------------------------------------------------ static func INSTANCE_NAME(): return "__GutUtilsInstName__" # ------------------------------------------------------------------------------ # Gets the root node without having to be in the tree and pushing out an error # if we don't have a main loop ready to go yet. # ------------------------------------------------------------------------------ static func get_root_node(): var to_return = null var main_loop = Engine.get_main_loop() if main_loop != null: return main_loop.root else: push_error("No Main Loop Yet") return null # ------------------------------------------------------------------------------ # Get the ONE instance of utils # ------------------------------------------------------------------------------ static func get_instance(): var the_root = get_root_node() var inst = null if the_root.has_node(INSTANCE_NAME()): inst = the_root.get_node(INSTANCE_NAME()) else: inst = load("res://addons/gut/utils.gd").new() inst.set_name(INSTANCE_NAME()) the_root.add_child(inst) return inst var Logger = load("res://addons/gut/logger.gd") # everything should use get_logger var _lgr = null var _test_mode = false var AutoFree = load("res://addons/gut/autofree.gd") var Comparator = load("res://addons/gut/comparator.gd") var CompareResult = load("res://addons/gut/compare_result.gd") var DiffTool = load("res://addons/gut/diff_tool.gd") var Doubler = load("res://addons/gut/doubler.gd") var Gut = load("res://addons/gut/gut.gd") var HookScript = load("res://addons/gut/hook_script.gd") var InputFactory = load("res://addons/gut/input_factory.gd") var InputSender = load("res://addons/gut/input_sender.gd") var JunitXmlExport = load("res://addons/gut/junit_xml_export.gd") var MethodMaker = load("res://addons/gut/method_maker.gd") var OneToMany = load("res://addons/gut/one_to_many.gd") var OrphanCounter = load("res://addons/gut/orphan_counter.gd") var ParameterFactory = load("res://addons/gut/parameter_factory.gd") var ParameterHandler = load("res://addons/gut/parameter_handler.gd") var Printers = load("res://addons/gut/printers.gd") var ResultExporter = load("res://addons/gut/result_exporter.gd") var Spy = load("res://addons/gut/spy.gd") var Strutils = load("res://addons/gut/strutils.gd") var Stubber = load("res://addons/gut/stubber.gd") var StubParams = load("res://addons/gut/stub_params.gd") var Summary = load("res://addons/gut/summary.gd") var Test = load("res://addons/gut/test.gd") var TestCollector = load("res://addons/gut/test_collector.gd") var ThingCounter = load("res://addons/gut/thing_counter.gd") # Source of truth for the GUT version var version = "7.3.0" # The required Godot version as an array. var req_godot = [3, 2, 0] # Used for doing file manipulation stuff so as to not keep making File instances. # could be a bit of overkill but who cares. var _file_checker = File.new() # Online fetch of the latest version available on github var latest_version = null var should_display_latest_version = false # These methods all call super implicitly. Stubbing them to call super causes # super to be called twice. var non_super_methods = [ "_init", "_ready", "_notification", "_enter_world", "_exit_world", "_process", "_physics_process", "_exit_tree", "_gui_input ", ] func _ready() -> void: _http_request_latest_version() func _http_request_latest_version() -> void: var http_request = HTTPRequest.new() http_request.name = "http_request" add_child(http_request) http_request.connect("request_completed", self, "_on_http_request_latest_version_completed") # Perform a GET request. The URL below returns JSON as of writing. var error = http_request.request("https://api.github.com/repos/bitwes/Gut/releases/latest") func _on_http_request_latest_version_completed(result, response_code, headers, body): if not result == HTTPRequest.RESULT_SUCCESS: return var response = parse_json(body.get_string_from_utf8()) # Will print the user agent string used by the HTTPRequest node (as recognized by httpbin.org). if response: if response.get("html_url"): latest_version = Array(response.html_url.split("/")).pop_back().right(1) if latest_version != version: should_display_latest_version = true const GUT_METADATA = "__gut_metadata_" enum DOUBLE_STRATEGY { FULL, PARTIAL } enum DIFF { DEEP, SHALLOW, SIMPLE } # ------------------------------------------------------------------------------ # Blurb of text with GUT and Godot versions. # ------------------------------------------------------------------------------ func get_version_text(): var v_info = Engine.get_version_info() var gut_version_info = str("GUT version: ", version) var godot_version_info = str( "Godot version: ", v_info.major, ".", v_info.minor, ".", v_info.patch ) return godot_version_info + "\n" + gut_version_info # ------------------------------------------------------------------------------ # Returns a nice string for erroring out when we have a bad Godot version. # ------------------------------------------------------------------------------ func get_bad_version_text(): var ver = PoolStringArray(req_godot).join(".") var info = Engine.get_version_info() var gd_version = str(info.major, ".", info.minor, ".", info.patch) return ( "GUT " + version + " requires Godot " + ver + " or greater. Godot version is " + gd_version ) # ------------------------------------------------------------------------------ # Checks the Godot version against req_godot array. # ------------------------------------------------------------------------------ func is_version_ok(engine_info = Engine.get_version_info(), required = req_godot): var is_ok = null var engine_array = [engine_info.major, engine_info.minor, engine_info.patch] var idx = 0 while is_ok == null and idx < engine_array.size(): if int(engine_array[idx]) > int(required[idx]): is_ok = true elif int(engine_array[idx]) < int(required[idx]): is_ok = false idx += 1 # still null means each index was the same. return nvl(is_ok, true) # ------------------------------------------------------------------------------ # Everything should get a logger through this. # # When running in test mode this will always return a new logger so that errors # are not caused by getting bad warn/error/etc counts. # ------------------------------------------------------------------------------ func get_logger(): if _test_mode: return Logger.new() else: if _lgr == null: _lgr = Logger.new() return _lgr # ------------------------------------------------------------------------------ # return if_null if value is null otherwise return value # ------------------------------------------------------------------------------ func nvl(value, if_null): if value == null: return if_null else: return value # ------------------------------------------------------------------------------ # returns true if the object has been freed, false if not # # From what i've read, the weakref approach should work. It seems to work most # of the time but sometimes it does not catch it. The str comparison seems to # fill in the gaps. I've not seen any errors after adding that check. # ------------------------------------------------------------------------------ func is_freed(obj): var wr = weakref(obj) return !(wr.get_ref() and str(obj) != "[Deleted Object]") # ------------------------------------------------------------------------------ # Pretty self explanitory. # ------------------------------------------------------------------------------ func is_not_freed(obj): return !is_freed(obj) # ------------------------------------------------------------------------------ # Checks if the passed in object is a GUT Double or Partial Double. # ------------------------------------------------------------------------------ func is_double(obj): var to_return = false if typeof(obj) == TYPE_OBJECT and is_instance_valid(obj): to_return = obj.has_method("__gut_instance_from_id") return to_return # ------------------------------------------------------------------------------ # Checks if the passed in is an instance of a class # ------------------------------------------------------------------------------ func is_instance(obj): return typeof(obj) == TYPE_OBJECT and !obj.has_method("new") and !obj.has_method("instance") # ------------------------------------------------------------------------------ # Checks if the passed in is a GDScript # ------------------------------------------------------------------------------ func is_gdscript(obj): return typeof(obj) == TYPE_OBJECT and str(obj).begins_with("[GDScript:") # ------------------------------------------------------------------------------ # Returns an array of values by calling get(property) on each element in source # ------------------------------------------------------------------------------ func extract_property_from_array(source, property): var to_return = [] for i in source.size(): to_return.append(source[i].get(property)) return to_return # ------------------------------------------------------------------------------ # true if file exists, false if not. # ------------------------------------------------------------------------------ func file_exists(path): return _file_checker.file_exists(path) # ------------------------------------------------------------------------------ # Write a file. # ------------------------------------------------------------------------------ func write_file(path, content): var f = File.new() var result = f.open(path, f.WRITE) if result == OK: f.store_string(content) f.close() return result # ------------------------------------------------------------------------------ # true if what is passed in is null or an empty string. # ------------------------------------------------------------------------------ func is_null_or_empty(text): return text == null or text == "" # ------------------------------------------------------------------------------ # Get the name of a native class or null if the object passed in is not a # native class. # ------------------------------------------------------------------------------ func get_native_class_name(thing): var to_return = null if is_native_class(thing): var newone = thing.new() to_return = newone.get_class() if !newone is Reference: newone.free() return to_return # ------------------------------------------------------------------------------ # Checks an object to see if it is a GDScriptNativeClass # ------------------------------------------------------------------------------ func is_native_class(thing): var it_is = false if typeof(thing) == TYPE_OBJECT: it_is = str(thing).begins_with("[GDScriptNativeClass:") return it_is # ------------------------------------------------------------------------------ # Returns the text of a file or an empty string if the file could not be opened. # ------------------------------------------------------------------------------ func get_file_as_text(path): var to_return = "" var f = File.new() var result = f.open(path, f.READ) if result == OK: to_return = f.get_as_text() f.close() return to_return # ------------------------------------------------------------------------------ # Loops through an array of things and calls a method or checks a property on # each element until it finds the returned value. The item in the array is # returned or null if it is not found. # ------------------------------------------------------------------------------ func search_array(ar, prop_method, value): var found = false var idx = 0 while idx < ar.size() and !found: var item = ar[idx] if item.get(prop_method) != null: if item.get(prop_method) == value: found = true elif item.has_method(prop_method): if item.call(prop_method) == value: found = true if !found: idx += 1 if found: return ar[idx] else: return null func are_datatypes_same(got, expected): return !(typeof(got) != typeof(expected) and got != null and expected != null) func pretty_print(dict): print(str(JSON.print(dict, " "))) func get_script_text(obj): return obj.get_script().get_source_code() func get_singleton_by_name(name): var source = str("var singleton = ", name) var script = GDScript.new() script.set_source_code(source) script.reload() return script.new().singleton