services: javascript: build: context: . dockerfile: javascript.Dockerfile user: ${UID_GID} volumes: - .:/src command: - /bin/bash - -c - | cd /src/thirdparty/godot-cpp scons platform=javascript target=$${TARGET:-debug} -j$$(nproc) cd /src scons platform=javascript target=$${TARGET:-debug} -j$$(nproc) godot-cpp-linux: user: ${UID_GID} build: context: . dockerfile: linux.Dockerfile volumes: - ./thirdparty/godot-cpp:/godot-cpp working_dir: /godot-cpp libuv-linux: user: ${UID_GID} build: context: . dockerfile: linux.Dockerfile volumes: - ./thirdparty/libuv:/libuv working_dir: /libuv command: - /bin/bash - -c - | target=$${TARGET:-release} bits=$${BITS:-'64'} mkdir build 2>/dev/null ; args="-DCMAKE_BUILD_TYPE=$$target \ -DBUILD_SHARED_LIBS=OFF \ -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE" if [[ $$bits -eq 32 ]]; then args="$$args -DCMAKE_SYSTEM_PROCESSOR=i686 -DCMAKE_C_FLAGS=-m32"; else args="$$args -DCMAKE_SYSTEM_PROCESSOR=x86_64 -DCMAKE_C_FLAGS="; fi pushd build cmake .. $$args popd cmake --build build libgodot-xterm-linux: user: ${UID_GID} build: context: . dockerfile: linux.Dockerfile volumes: - .:/godot-xterm working_dir: /godot-xterm