; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 _global_script_classes=[{ "base": "RefCounted", "class": &"GutHookScript", "language": &"GDScript", "path": "res://addons/gut/hook_script.gd" }, { "base": "RefCounted", "class": &"GutStringUtils", "language": &"GDScript", "path": "res://addons/gut/strutils.gd" }, { "base": "Node", "class": &"GutTest", "language": &"GDScript", "path": "res://addons/gut/test.gd" }] _global_script_class_icons={ "GutHookScript": "", "GutStringUtils": "", "GutTest": "" } [application] config/name="GodotXterm" run/main_scene="res://examples/menu/menu.tscn" config/features=PackedStringArray("4.0") config/icon="res://docs/media/icon.png" [display] window/vsync/use_vsync=false [rendering] quality/driver/driver_name="GLES2" quality/filters/anisotropic_filter_level=16 environment/default_environment="res://default_env.tres"