class_name GutTest # ############################################################################## #(G)odot (U)nit (T)est class # # ############################################################################## # The MIT License (MIT) # ===================== # # Copyright (c) 2020 Tom "Butch" Wesley # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # # ############################################################################## # View readme for usage details. # # Version - see gut.gd # ############################################################################## # Class that all test scripts must extend. # # This provides all the asserts and other testing features. Test scripts are # run by the Gut class in gut.gd # ############################################################################## extends Node var _utils = load('res://addons/gut/utils.gd').get_instance() var _compare = _utils.Comparator.new() # Need a reference to the instance that is running the tests. This # is set by the gut class when it runs the tests. This gets you # access to the asserts in the tests you write. var gut = null var _disable_strict_datatype_checks = false # Holds all the text for a test's fail/pass. This is used for testing purposes # to see the text of a failed sub-test in test_test.gd var _fail_pass_text = [] const EDITOR_PROPERTY = PROPERTY_USAGE_SCRIPT_VARIABLE | PROPERTY_USAGE_DEFAULT const VARIABLE_PROPERTY = PROPERTY_USAGE_SCRIPT_VARIABLE # Summary counts for the test. var _summary = { asserts = 0, passed = 0, failed = 0, tests = 0, pending = 0 } # This is used to watch signals so we can make assertions about them. var _signal_watcher = load('res://addons/gut/signal_watcher.gd').new() # Convenience copy of _utils.DOUBLE_STRATEGY var DOUBLE_STRATEGY = _utils.DOUBLE_STRATEGY var _lgr = _utils.get_logger() var _strutils = _utils.Strutils.new() # syntax sugar var ParameterFactory = _utils.ParameterFactory var CompareResult = _utils.CompareResult var InputFactory = _utils.InputFactory var InputSender = _utils.InputSender func _init(): pass func _str(thing): return _strutils.type2str(thing) # ------------------------------------------------------------------------------ # Fail an assertion. Causes test and script to fail as well. # ------------------------------------------------------------------------------ func _fail(text): _summary.asserts += 1 _summary.failed += 1 _fail_pass_text.append('failed: ' + text) if(gut): _lgr.failed(text) gut._fail(text) # ------------------------------------------------------------------------------ # Pass an assertion. # ------------------------------------------------------------------------------ func _pass(text): _summary.asserts += 1 _summary.passed += 1 _fail_pass_text.append('passed: ' + text) if(gut): _lgr.passed(text) gut._pass(text) # ------------------------------------------------------------------------------ # Checks if the datatypes passed in match. If they do not then this will cause # a fail to occur. If they match then TRUE is returned, FALSE if not. This is # used in all the assertions that compare values. # ------------------------------------------------------------------------------ func _do_datatypes_match__fail_if_not(got, expected, text): var did_pass = true if(!_disable_strict_datatype_checks): var got_type = typeof(got) var expect_type = typeof(expected) if(got_type != expect_type and got != null and expected != null): # If we have a mismatch between float and int (types 2 and 3) then # print out a warning but do not fail. if([2, 3].has(got_type) and [2, 3].has(expect_type)): _lgr.warn(str('Warn: Float/Int comparison. Got ', _strutils.types[got_type], ' but expected ', _strutils.types[expect_type])) elif([TYPE_STRING, TYPE_STRING_NAME].has(got_type) and [TYPE_STRING, TYPE_STRING_NAME].has(expect_type)): pass else: _fail('Cannot compare ' + _strutils.types[got_type] + '[' + _str(got) + '] to ' + \ _strutils.types[expect_type] + '[' + _str(expected) + ']. ' + text) did_pass = false return did_pass # ------------------------------------------------------------------------------ # Create a string that lists all the methods that were called on an spied # instance. # ------------------------------------------------------------------------------ func _get_desc_of_calls_to_instance(inst): var BULLET = ' * ' var calls = gut.get_spy().get_call_list_as_string(inst) # indent all the calls calls = BULLET + calls.replace("\n", "\n" + BULLET) # remove_at trailing newline and bullet calls = calls.substr(0, calls.length() - BULLET.length() - 1) return "Calls made on " + str(inst) + "\n" + calls # ------------------------------------------------------------------------------ # Signal assertion helper. Do not call directly, use _can_make_signal_assertions # ------------------------------------------------------------------------------ func _fail_if_does_not_have_signal(object, signal_name): var did_fail = false if(!_signal_watcher.does_object_have_signal(object, signal_name)): _fail(str('Object ', object, ' does not have the signal [', signal_name, ']')) did_fail = true return did_fail # ------------------------------------------------------------------------------ # Signal assertion helper. Do not call directly, use _can_make_signal_assertions # ------------------------------------------------------------------------------ func _fail_if_not_watching(object): var did_fail = false if(!_signal_watcher.is_watching_object(object)): _fail(str('Cannot make signal assertions because the object ', object, \ ' is not being watched. Call watch_signals(some_object) to be able to make assertions about signals.')) did_fail = true return did_fail # ------------------------------------------------------------------------------ # Returns text that contains original text and a list of all the signals that # were emitted for the passed in object. # ------------------------------------------------------------------------------ func _get_fail_msg_including_emitted_signals(text, object): return str(text," (Signals emitted: ", _signal_watcher.get_signals_emitted(object), ")") # ------------------------------------------------------------------------------ # This validates that parameters is an array and generates a specific error # and a failure with a specific message # ------------------------------------------------------------------------------ func _fail_if_parameters_not_array(parameters): var invalid = parameters != null and typeof(parameters) != TYPE_ARRAY if(invalid): _lgr.error('The "parameters" parameter must be an array of expected parameter values.') _fail('Cannot compare paramter values because an array was not passed.') return invalid func _create_obj_from_type(type): var obj = null if type.is_class("PackedScene"): obj = type.instantiate() add_child(obj) else: obj = type.new() return obj # ####################### # Virtual Methods # ####################### # alias for prerun_setup func before_all(): pass # alias for setup func before_each(): pass # alias for postrun_teardown func after_all(): pass # alias for teardown func after_each(): pass # ####################### # Public # ####################### func get_logger(): return _lgr func set_logger(logger): _lgr = logger # ####################### # Asserts # ####################### # ------------------------------------------------------------------------------ # Asserts that the expected value equals the value got. # ------------------------------------------------------------------------------ func assert_eq(got, expected, text=""): if(_do_datatypes_match__fail_if_not(got, expected, text)): var disp = "[" + _str(got) + "] expected to equal [" + _str(expected) + "]: " + text var result = null if(typeof(got) == TYPE_ARRAY): result = _compare.shallow(got, expected) else: result = _compare.simple(got, expected) if(typeof(got) in [TYPE_ARRAY, TYPE_DICTIONARY]): disp = str(result.summary, ' ', text) if(result.are_equal): _pass(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # Asserts that the value got does not equal the "not expected" value. # ------------------------------------------------------------------------------ func assert_ne(got, not_expected, text=""): if(_do_datatypes_match__fail_if_not(got, not_expected, text)): var disp = "[" + _str(got) + "] expected to not equal [" + _str(not_expected) + "]: " + text var result = null if(typeof(got) == TYPE_ARRAY): result = _compare.shallow(got, not_expected) else: result = _compare.simple(got, not_expected) if(typeof(got) in [TYPE_ARRAY, TYPE_DICTIONARY]): disp = str(result.summary, ' ', text) if(result.are_equal): _fail(disp) else: _pass(disp) # ------------------------------------------------------------------------------ # Asserts that the expected value almost equals the value got. # ------------------------------------------------------------------------------ func assert_almost_eq(got, expected, error_interval, text=''): var disp = "[" + _str(got) + "] expected to equal [" + _str(expected) + "] +/- [" + str(error_interval) + "]: " + text if(_do_datatypes_match__fail_if_not(got, expected, text) and _do_datatypes_match__fail_if_not(got, error_interval, text)): if not _is_almost_eq(got, expected, error_interval): _fail(disp) else: _pass(disp) # ------------------------------------------------------------------------------ # Asserts that the expected value does not almost equal the value got. # ------------------------------------------------------------------------------ func assert_almost_ne(got, not_expected, error_interval, text=''): var disp = "[" + _str(got) + "] expected to not equal [" + _str(not_expected) + "] +/- [" + str(error_interval) + "]: " + text if(_do_datatypes_match__fail_if_not(got, not_expected, text) and _do_datatypes_match__fail_if_not(got, error_interval, text)): if _is_almost_eq(got, not_expected, error_interval): _fail(disp) else: _pass(disp) # ------------------------------------------------------------------------------ # Helper function which correctly compares two variables, # while properly handling vector2/3 types # ------------------------------------------------------------------------------ func _is_almost_eq(got, expected, error_interval) -> bool: var result = false if typeof(got) == TYPE_VECTOR2: if got.x >= (expected.x - error_interval.x) and got.x <= (expected.x + error_interval.x): if got.y >= (expected.y - error_interval.y) and got.y <= (expected.y + error_interval.y): result = true elif typeof(got) == TYPE_VECTOR3: if got.x >= (expected.x - error_interval.x) and got.x <= (expected.x + error_interval.x): if got.y >= (expected.y - error_interval.y) and got.y <= (expected.y + error_interval.y): if got.z >= (expected.z - error_interval.z) and got.z <= (expected.z + error_interval.z): result = true elif(got >= (expected - error_interval) and got <= (expected + error_interval)): result = true return(result) # ------------------------------------------------------------------------------ # Asserts got is greater than expected # ------------------------------------------------------------------------------ func assert_gt(got, expected, text=""): var disp = "[" + _str(got) + "] expected to be > than [" + _str(expected) + "]: " + text if(_do_datatypes_match__fail_if_not(got, expected, text)): if(got > expected): _pass(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # Asserts got is less than expected # ------------------------------------------------------------------------------ func assert_lt(got, expected, text=""): var disp = "[" + _str(got) + "] expected to be < than [" + _str(expected) + "]: " + text if(_do_datatypes_match__fail_if_not(got, expected, text)): if(got < expected): _pass(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # asserts that got is true # ------------------------------------------------------------------------------ func assert_true(got, text=""): if(typeof(got) == TYPE_BOOL): if(got): _pass(text) else: _fail(text) else: var msg = str("Cannot convert ", _strutils.type2str(got), " to boolean") _fail(msg) # ------------------------------------------------------------------------------ # Asserts that got is false # ------------------------------------------------------------------------------ func assert_false(got, text=""): if(typeof(got) == TYPE_BOOL): if(got): _fail(text) else: _pass(text) else: var msg = str("Cannot convert ", _strutils.type2str(got), " to boolean") _fail(msg) # ------------------------------------------------------------------------------ # Asserts value is between (inclusive) the two expected values. # ------------------------------------------------------------------------------ func assert_between(got, expect_low, expect_high, text=""): var disp = "[" + _str(got) + "] expected to be between [" + _str(expect_low) + "] and [" + str(expect_high) + "]: " + text if(_do_datatypes_match__fail_if_not(got, expect_low, text) and _do_datatypes_match__fail_if_not(got, expect_high, text)): if(expect_low > expect_high): disp = "INVALID range. [" + str(expect_low) + "] is not less than [" + str(expect_high) + "]" _fail(disp) else: if(got < expect_low or got > expect_high): _fail(disp) else: _pass(disp) # ------------------------------------------------------------------------------ # Asserts value is not between (exclusive) the two expected values. # ------------------------------------------------------------------------------ func assert_not_between(got, expect_low, expect_high, text=""): var disp = "[" + _str(got) + "] expected not to be between [" + _str(expect_low) + "] and [" + str(expect_high) + "]: " + text if(_do_datatypes_match__fail_if_not(got, expect_low, text) and _do_datatypes_match__fail_if_not(got, expect_high, text)): if(expect_low > expect_high): disp = "INVALID range. [" + str(expect_low) + "] is not less than [" + str(expect_high) + "]" _fail(disp) else: if(got > expect_low and got < expect_high): _fail(disp) else: _pass(disp) # ------------------------------------------------------------------------------ # Uses the 'has' method of the object passed in to determine if it contains # the passed in element. # ------------------------------------------------------------------------------ func assert_has(obj, element, text=""): var disp = str('Expected [', _str(obj), '] to contain value: [', _str(element), ']: ', text) if(obj.has(element)): _pass(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------ func assert_does_not_have(obj, element, text=""): var disp = str('Expected [', _str(obj), '] to NOT contain value: [', _str(element), ']: ', text) if(obj.has(element)): _fail(disp) else: _pass(disp) # ------------------------------------------------------------------------------ # Asserts that a file exists # ------------------------------------------------------------------------------ func assert_file_exists(file_path): var disp = 'expected [' + file_path + '] to exist.' if(FileAccess.file_exists(file_path)): _pass(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # Asserts that a file should not exist # ------------------------------------------------------------------------------ func assert_file_does_not_exist(file_path): var disp = 'expected [' + file_path + '] to NOT exist' if(!FileAccess.file_exists(file_path)): _pass(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # Asserts the specified file is empty # ------------------------------------------------------------------------------ func assert_file_empty(file_path): var disp = 'expected [' + file_path + '] to be empty' if(FileAccess.file_exists(file_path) and gut.is_file_empty(file_path)): _pass(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # Asserts the specified file is not empty # ------------------------------------------------------------------------------ func assert_file_not_empty(file_path): var disp = 'expected [' + file_path + '] to contain data' if(!gut.is_file_empty(file_path)): _pass(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # Asserts the object has the specified method # ------------------------------------------------------------------------------ func assert_has_method(obj, method, text=''): var disp = _str(obj) + ' should have method: ' + method if(text != ''): disp = _str(obj) + ' ' + text assert_true(obj.has_method(method), disp) # ------------------------------------------------------------------------------ # Verifies the object has get and set methods for the property passed in. The # property isn't tied to anything, just a name to be appended to the end of # get_ and set_. Asserts the get_ and set_ methods exist, if not, it stops there. # If they exist then it asserts get_ returns the expected default then calls # set_ and asserts get_ has the value it was set to. # ------------------------------------------------------------------------------ func assert_accessors(obj, property, default, set_to): var fail_count = _summary.failed var get_func = 'get_' + property var set_func = 'set_' + property if(obj.has_method('is_' + property)): get_func = 'is_' + property assert_has_method(obj, get_func, 'should have getter starting with get_ or is_') assert_has_method(obj, set_func) # SHORT CIRCUIT if(_summary.failed > fail_count): return assert_eq(obj.call(get_func), default, 'It should have the expected default value.') obj.call(set_func, set_to) assert_eq(obj.call(get_func), set_to, 'The set value should have been returned.') # --------------------------------------------------------------------------- # Property search helper. Used to retrieve Dictionary of specified property # from passed object. Returns null if not found. # If provided, property_usage constrains the type of property returned by # passing either: # EDITOR_PROPERTY for properties defined as: export var some_value: int # VARIABLE_PROPERTY for properties defined as: var another_value # --------------------------------------------------------------------------- func _find_object_property(obj, property_name, property_usage=null): var result = null var found = false var properties = obj.get_property_list() while !found and !properties.is_empty(): var property = properties.pop_back() if property['name'] == property_name: if property_usage == null or property['usage'] == property_usage: result = property found = true return result # ------------------------------------------------------------------------------ # Asserts a class exports a variable. # ------------------------------------------------------------------------------ func assert_exports(obj, property_name, type): var disp = 'expected %s to have editor property [%s]' % [_str(obj), property_name] var property = _find_object_property(obj, property_name, EDITOR_PROPERTY) if property != null: disp += ' of type [%s]. Got type [%s].' % [_strutils.types[type], _strutils.types[property['type']]] if property['type'] == type: _pass(disp) else: _fail(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # Signal assertion helper. # # Verifies that the object and signal are valid for making signal assertions. # This will fail with specific messages that indicate why they are not valid. # This returns true/false to indicate if the object and signal are valid. # ------------------------------------------------------------------------------ func _can_make_signal_assertions(object, signal_name): return !(_fail_if_not_watching(object) or _fail_if_does_not_have_signal(object, signal_name)) # ------------------------------------------------------------------------------ # Check if an object is connected to a signal on another object. Returns True # if it is and false otherwise # ------------------------------------------------------------------------------ func _is_connected(signaler_obj, connect_to_obj, signal_name, method_name=""): if(method_name != ""): return signaler_obj.is_connected(signal_name,Callable(connect_to_obj,method_name)) else: var connections = signaler_obj.get_signal_connection_list(signal_name) for conn in connections: if(conn['signal'].get_name() == signal_name and conn['callable'].get_object() == connect_to_obj): return true return false # ------------------------------------------------------------------------------ # Watch the signals for an object. This must be called before you can make # any assertions about the signals themselves. # ------------------------------------------------------------------------------ func watch_signals(object): _signal_watcher.watch_signals(object) # ------------------------------------------------------------------------------ # Asserts that an object is connected to a signal on another object # # This will fail with specific messages if the target object is not connected # to the specified signal on the source object. # ------------------------------------------------------------------------------ func assert_connected(signaler_obj, connect_to_obj, signal_name, method_name=""): pass var method_disp = '' if (method_name != ""): method_disp = str(' using method: [', method_name, '] ') var disp = str('Expected object ', _str(signaler_obj),\ ' to be connected to signal: [', signal_name, '] on ',\ _str(connect_to_obj), method_disp) if(_is_connected(signaler_obj, connect_to_obj, signal_name, method_name)): _pass(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # Asserts that an object is not connected to a signal on another object # # This will fail with specific messages if the target object is connected # to the specified signal on the source object. # ------------------------------------------------------------------------------ func assert_not_connected(signaler_obj, connect_to_obj, signal_name, method_name=""): var method_disp = '' if (method_name != ""): method_disp = str(' using method: [', method_name, '] ') var disp = str('Expected object ', _str(signaler_obj),\ ' to not be connected to signal: [', signal_name, '] on ',\ _str(connect_to_obj), method_disp) if(_is_connected(signaler_obj, connect_to_obj, signal_name, method_name)): _fail(disp) else: _pass(disp) # ------------------------------------------------------------------------------ # Asserts that a signal has been emitted at least once. # # This will fail with specific messages if the object is not being watched or # the object does not have the specified signal # ------------------------------------------------------------------------------ func assert_signal_emitted(object, signal_name, text=""): var disp = str('Expected object ', _str(object), ' to have emitted signal [', signal_name, ']: ', text) if(_can_make_signal_assertions(object, signal_name)): if(_signal_watcher.did_emit(object, signal_name)): _pass(disp) else: _fail(_get_fail_msg_including_emitted_signals(disp, object)) # ------------------------------------------------------------------------------ # Asserts that a signal has not been emitted. # # This will fail with specific messages if the object is not being watched or # the object does not have the specified signal # ------------------------------------------------------------------------------ func assert_signal_not_emitted(object, signal_name, text=""): var disp = str('Expected object ', _str(object), ' to NOT emit signal [', signal_name, ']: ', text) if(_can_make_signal_assertions(object, signal_name)): if(_signal_watcher.did_emit(object, signal_name)): _fail(disp) else: _pass(disp) # ------------------------------------------------------------------------------ # Asserts that a signal was fired with the specified parameters. The expected # parameters should be passed in as an array. An optional index can be passed # when a signal has fired more than once. The default is to retrieve the most # recent emission of the signal. # # This will fail with specific messages if the object is not being watched or # the object does not have the specified signal # ------------------------------------------------------------------------------ func assert_signal_emitted_with_parameters(object, signal_name, parameters, index=-1): if(typeof(parameters) != TYPE_ARRAY): _lgr.error("The expected parameters must be wrapped in an array, you passed: " + _str(parameters)) _fail("Bad Parameters") return var disp = str('Expected object ', _str(object), ' to emit signal [', signal_name, '] with parameters ', parameters, ', got ') if(_can_make_signal_assertions(object, signal_name)): if(_signal_watcher.did_emit(object, signal_name)): var parms_got = _signal_watcher.get_signal_parameters(object, signal_name, index) var diff_result = _compare.deep(parameters, parms_got) if(diff_result.are_equal): _pass(str(disp, parms_got)) else: _fail(str('Expected object ', _str(object), ' to emit signal [', signal_name, '] with parameters ', diff_result.summarize())) else: var text = str('Object ', object, ' did not emit signal [', signal_name, ']') _fail(_get_fail_msg_including_emitted_signals(text, object)) # ------------------------------------------------------------------------------ # Assert that a signal has been emitted a specific number of times. # # This will fail with specific messages if the object is not being watched or # the object does not have the specified signal # ------------------------------------------------------------------------------ func assert_signal_emit_count(object, signal_name, times, text=""): if(_can_make_signal_assertions(object, signal_name)): var count = _signal_watcher.get_emit_count(object, signal_name) var disp = str('Expected the signal [', signal_name, '] emit count of [', count, '] to equal [', times, ']: ', text) if(count== times): _pass(disp) else: _fail(_get_fail_msg_including_emitted_signals(disp, object)) # ------------------------------------------------------------------------------ # Assert that the passed in object has the specified signal # ------------------------------------------------------------------------------ func assert_has_signal(object, signal_name, text=""): var disp = str('Expected object ', _str(object), ' to have signal [', signal_name, ']: ', text) if(_signal_watcher.does_object_have_signal(object, signal_name)): _pass(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # Returns the number of times a signal was emitted. -1 returned if the object # is not being watched. # ------------------------------------------------------------------------------ func get_signal_emit_count(object, signal_name): return _signal_watcher.get_emit_count(object, signal_name) # ------------------------------------------------------------------------------ # Get the parmaters of a fired signal. If the signal was not fired null is # returned. You can specify an optional index (use get_signal_emit_count to # determine the number of times it was emitted). The default index is the # latest time the signal was fired (size() -1 insetead of 0). The parameters # returned are in an array. # ------------------------------------------------------------------------------ func get_signal_parameters(object, signal_name, index=-1): return _signal_watcher.get_signal_parameters(object, signal_name, index) # ------------------------------------------------------------------------------ # Get the parameters for a method call to a doubled object. By default it will # return the most recent call. You can optionally specify an index. # # Returns: # * an array of parameter values if a call the method was found # * null when a call to the method was not found or the index specified was # invalid. # ------------------------------------------------------------------------------ func get_call_parameters(object, method_name, index=-1): var to_return = null if(_utils.is_double(object)): to_return = gut.get_spy().get_call_parameters(object, method_name, index) else: _lgr.error('You must pass a doulbed object to get_call_parameters.') return to_return # ------------------------------------------------------------------------------ # Returns the call count for a method with optional paramter matching. # ------------------------------------------------------------------------------ func get_call_count(object, method_name, parameters=null): return gut.get_spy().call_count(object, method_name, parameters) # ------------------------------------------------------------------------------ # Assert that object is an instance of a_class # ------------------------------------------------------------------------------ func assert_is(object, a_class, text=''): var disp = ''#var disp = str('Expected [', _str(object), '] to be type of [', a_class, ']: ', text) var NATIVE_CLASS = 'GDScriptNativeClass' var GDSCRIPT_CLASS = 'GDScript' var bad_param_2 = 'Parameter 2 must be a Class (like Node2D or Label). You passed ' if(typeof(object) != TYPE_OBJECT): _fail(str('Parameter 1 must be an instance of an object. You passed: ', _str(object))) elif(typeof(a_class) != TYPE_OBJECT): _fail(str(bad_param_2, _str(a_class))) else: var a_str = _str(a_class) disp = str('Expected [', _str(object), '] to extend [', a_str, ']: ', text) if(!_utils.is_native_class(a_class) and !_utils.is_gdscript(a_class)): _fail(str(bad_param_2, a_str)) else: if(object is a_class): _pass(disp) else: _fail(disp) func _get_typeof_string(the_type): var to_return = "" if(_strutils.types.has(the_type)): to_return += str(the_type, '(', _strutils.types[the_type], ')') else: to_return += str(the_type) return to_return # ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------ func assert_typeof(object, type, text=''): var disp = str('Expected [typeof(', object, ') = ') disp += _get_typeof_string(typeof(object)) disp += '] to equal [' disp += _get_typeof_string(type) + ']' disp += '. ' + text if(typeof(object) == type): _pass(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------ func assert_not_typeof(object, type, text=''): var disp = str('Expected [typeof(', object, ') = ') disp += _get_typeof_string(typeof(object)) disp += '] to not equal [' disp += _get_typeof_string(type) + ']' disp += '. ' + text if(typeof(object) != type): _pass(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # Assert that text contains given search string. # The match_case flag determines case sensitivity. # ------------------------------------------------------------------------------ func assert_string_contains(text, search, match_case=true): var empty_search = 'Expected text and search strings to be non-empty. You passed \'%s\' and \'%s\'.' var disp = 'Expected \'%s\' to contain \'%s\', match_case=%s' % [text, search, match_case] if(text == '' or search == ''): _fail(empty_search % [text, search]) elif(match_case): if(text.find(search) == -1): _fail(disp) else: _pass(disp) else: if(text.to_lower().find(search.to_lower()) == -1): _fail(disp) else: _pass(disp) # ------------------------------------------------------------------------------ # Assert that text starts with given search string. # match_case flag determines case sensitivity. # ------------------------------------------------------------------------------ func assert_string_starts_with(text, search, match_case=true): var empty_search = 'Expected text and search strings to be non-empty. You passed \'%s\' and \'%s\'.' var disp = 'Expected \'%s\' to start with \'%s\', match_case=%s' % [text, search, match_case] if(text == '' or search == ''): _fail(empty_search % [text, search]) elif(match_case): if(text.find(search) == 0): _pass(disp) else: _fail(disp) else: if(text.to_lower().find(search.to_lower()) == 0): _pass(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # Assert that text ends with given search string. # match_case flag determines case sensitivity. # ------------------------------------------------------------------------------ func assert_string_ends_with(text, search, match_case=true): var empty_search = 'Expected text and search strings to be non-empty. You passed \'%s\' and \'%s\'.' var disp = 'Expected \'%s\' to end with \'%s\', match_case=%s' % [text, search, match_case] var required_index = len(text) - len(search) if(text == '' or search == ''): _fail(empty_search % [text, search]) elif(match_case): if(text.find(search) == required_index): _pass(disp) else: _fail(disp) else: if(text.to_lower().find(search.to_lower()) == required_index): _pass(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # Assert that a method was called on an instance of a doubled class. If # parameters are supplied then the params passed in when called must match. # TODO make 3rd parameter "param_or_text" and add fourth parameter of "text" and # then work some magic so this can have a "text" parameter without being # annoying. # ------------------------------------------------------------------------------ func assert_called(inst, method_name, parameters=null): var disp = str('Expected [',method_name,'] to have been called on ',_str(inst)) if(_fail_if_parameters_not_array(parameters)): return if(!_utils.is_double(inst)): _fail('You must pass a doubled instance to assert_called. Check the wiki for info on using double.') else: if(gut.get_spy().was_called(inst, method_name, parameters)): _pass(disp) else: if(parameters != null): disp += str(' with parameters ', parameters) _fail(str(disp, "\n", _get_desc_of_calls_to_instance(inst))) # ------------------------------------------------------------------------------ # Assert that a method was not called on an instance of a doubled class. If # parameters are specified then this will only fail if it finds a call that was # sent matching parameters. # ------------------------------------------------------------------------------ func assert_not_called(inst, method_name, parameters=null): var disp = str('Expected [', method_name, '] to NOT have been called on ', _str(inst)) if(_fail_if_parameters_not_array(parameters)): return if(!_utils.is_double(inst)): _fail('You must pass a doubled instance to assert_not_called. Check the wiki for info on using double.') else: if(gut.get_spy().was_called(inst, method_name, parameters)): if(parameters != null): disp += str(' with parameters ', parameters) _fail(str(disp, "\n", _get_desc_of_calls_to_instance(inst))) else: _pass(disp) # ------------------------------------------------------------------------------ # Assert that a method on an instance of a doubled class was called a number # of times. If parameters are specified then only calls with matching # parameter values will be counted. # ------------------------------------------------------------------------------ func assert_call_count(inst, method_name, expected_count, parameters=null): var count = gut.get_spy().call_count(inst, method_name, parameters) if(_fail_if_parameters_not_array(parameters)): return var param_text = '' if(parameters): param_text = ' with parameters ' + str(parameters) var disp = 'Expected [%s] on %s to be called [%s] times%s. It was called [%s] times.' disp = disp % [method_name, _str(inst), expected_count, param_text, count] if(!_utils.is_double(inst)): _fail('You must pass a doubled instance to assert_call_count. Check the wiki for info on using double.') else: if(count == expected_count): _pass(disp) else: _fail(str(disp, "\n", _get_desc_of_calls_to_instance(inst))) # ------------------------------------------------------------------------------ # Asserts the passed in value is null # ------------------------------------------------------------------------------ func assert_null(got, text=''): var disp = str('Expected [', _str(got), '] to be NULL: ', text) if(got == null): _pass(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # Asserts the passed in value is null # ------------------------------------------------------------------------------ func assert_not_null(got, text=''): var disp = str('Expected [', _str(got), '] to be anything but NULL: ', text) if(got == null): _fail(disp) else: _pass(disp) # ----------------------------------------------------------------------------- # Asserts object has been freed from memory # We pass in a title (since if it is freed, we lost all identity data) # ----------------------------------------------------------------------------- func assert_freed(obj, title='something'): var disp = title if(is_instance_valid(obj)): disp = _strutils.type2str(obj) + title assert_true(not is_instance_valid(obj), "Expected [%s] to be freed" % disp) # ------------------------------------------------------------------------------ # Asserts Object has not been freed from memory # ----------------------------------------------------------------------------- func assert_not_freed(obj, title): var disp = title if(is_instance_valid(obj)): disp = _strutils.type2str(obj) + title assert_true(is_instance_valid(obj), "Expected [%s] to not be freed" % disp) # ------------------------------------------------------------------------------ # Asserts that the current test has not introduced any new orphans. This only # applies to the test code that preceedes a call to this method so it should be # the last thing your test does. # ------------------------------------------------------------------------------ func assert_no_new_orphans(text=''): var count = gut.get_orphan_counter().get_counter('test') var msg = '' if(text != ''): msg = ': ' + text # Note that get_counter will return -1 if the counter does not exist. This # can happen with a misplaced assert_no_new_orphans. Checking for > 0 # ensures this will not cause some weird failure. if(count > 0): _fail(str('Expected no orphans, but found ', count, msg)) else: _pass('No new orphans found.' + msg) # ------------------------------------------------------------------------------ # Validates the singleton_name is a string and exists. Errors when conditions # are not met. Returns true/false if singleton_name is valid or not. # ------------------------------------------------------------------------------ func _validate_singleton_name(singleton_name): var is_valid = true if(typeof(singleton_name) != TYPE_STRING): _lgr.error("double_singleton requires a Godot singleton name, you passed " + _str(singleton_name)) is_valid = false # Sometimes they have underscores in front of them, sometimes they do not. # The doubler is smart enought of ind the right thing, so this has to be # that smart as well. elif(!ClassDB.class_exists(singleton_name) and !ClassDB.class_exists('_' + singleton_name)): var txt = str("The singleton [", singleton_name, "] could not be found. ", "Check the GlobalScope page for a list of singletons.") _lgr.error(txt) is_valid = false return is_valid # ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------ func assert_setget( instance, name_property, const_or_setter = null, getter="__not_set__"): _lgr.deprecated('assert_setget') _fail('assert_setget has been removed. Use assert_property, assert_set_property, assert_readonly_property instead.') # ------------------------------------------------------------------------------ # This will set the property through the setter and compare the result to the # expected value. Useful when setter is not simple. # ------------------------------------------------------------------------------ func assert_set_property(obj, property_name, new_value, expected_value): pending("this hasn't been implemented yet") # ------------------------------------------------------------------------------ # This will attempt to assign new_value to the property and verify that it # is equal to expected_value. # ------------------------------------------------------------------------------ func assert_readonly_property(obj, property_name, new_value, expected_value): pending("this hasn't been implemented yet") # ------------------------------------------------------------------------------ # Checks the object for 'get_' and 'set_' methods for the specified property. # If found a warning is generated. # ------------------------------------------------------------------------------ func _warn_for_public_accessors(obj, property_name): var public_accessors = [] var accessor_names = [ str('get_', property_name), str('is_', property_name), str('set_', property_name) ] for acc in accessor_names: if(obj.has_method(acc)): public_accessors.append(acc) if(public_accessors.size() > 0): _lgr.warn (str('Public accessors ', public_accessors, ' found for property ', property_name)) # ------------------------------------------------------------------------------ # Assumes backing varible with be _. This will perform all the # asserts of assert_property. Then this will set the value through the setter # and check the backing variable value. It will then reset throught the setter # and set the backing variable and check the getter. # ------------------------------------------------------------------------------ func assert_property_with_backing_variable(obj, property_name, default_value, new_value, backed_by_name=null): var setter_name = str('@', property_name, '_setter') var getter_name = str('@', property_name, '_getter') var backing_name = _utils.nvl(backed_by_name, str('_', property_name)) var pre_fail_count = get_fail_count() var props = obj.get_property_list() var found = false var idx = 0 while(idx < props.size() and !found): found = props[idx].name == backing_name idx += 1 assert_true(found, str(obj, ' has ', backing_name, ' variable.')) assert_true(obj.has_method(setter_name), str('There should be a setter for ', property_name)) assert_true(obj.has_method(getter_name), str('There should be a getter for ', property_name)) if(pre_fail_count == get_fail_count()): var call_setter = Callable(obj, setter_name) var call_getter = Callable(obj, getter_name) assert_eq(obj.get(backing_name), default_value, str('Variable ', backing_name, ' has default value.')) assert_eq(call_getter.call(), default_value, 'Getter returns default value.') call_setter.call(new_value) assert_eq(call_getter.call(), new_value, 'Getter returns value from Setter.') assert_eq(obj.get(backing_name), new_value, str('Variable ', backing_name, ' was set')) _warn_for_public_accessors(obj, property_name) # ------------------------------------------------------------------------------ # This will verify that the method has a setter and getter for the property. # It will then use the getter to check the default. Then use the # setter with new_value and verify the getter returns the same value. # ------------------------------------------------------------------------------ func assert_property(obj, property_name, default_value, new_value) -> void: var free_me = null var resource = null var pre_fail_count = get_fail_count() var setter_name = str('@', property_name, '_setter') var getter_name = str('@', property_name, '_getter') if(typeof(obj) != TYPE_OBJECT): _fail(str(_str(obj), ' is not an object')) return assert_has_method(obj, setter_name) assert_has_method(obj, getter_name) if(pre_fail_count == get_fail_count()): var call_setter = Callable(obj, setter_name) var call_getter = Callable(obj, getter_name) assert_eq(call_getter.call(), default_value, 'Default value') call_setter.call(new_value) assert_eq(call_getter.call(), new_value, 'Getter gets Setter value') _warn_for_public_accessors(obj, property_name) # ------------------------------------------------------------------------------ # Mark the current test as pending. # ------------------------------------------------------------------------------ func pending(text=""): _summary.pending += 1 if(gut): _lgr.pending(text) gut._pending(text) # ------------------------------------------------------------------------------ # Yield for the time sent in. The optional message will be printed when # Gut detects the yield. # ------------------------------------------------------------------------------ func wait_seconds(time, msg=''): var to_return = gut.set_wait_time(time, msg) return to_return func yield_for(time, msg=''): _lgr.deprecated('yield_for', 'wait_seconds') var to_return = gut.set_wait_time(time, msg) return to_return # ------------------------------------------------------------------------------ # Yield to a signal or a maximum amount of time, whichever comes first. # ------------------------------------------------------------------------------ func wait_for_signal(sig, max_wait, msg=''): watch_signals(sig.get_object()) var to_return = gut.set_wait_for_signal_or_time(sig.get_object(), sig.get_name(), max_wait, msg) return to_return func yield_to(obj, signal_name, max_wait, msg=''): _lgr.deprecated('yield_to', 'wait_for_signal') watch_signals(obj) var to_return = gut.set_wait_for_signal_or_time(obj, signal_name, max_wait, msg) return to_return # ------------------------------------------------------------------------------ # Yield for a number of frames. The optional message will be printed. when # Gut detects a yield. # ------------------------------------------------------------------------------ func wait_frames(frames, msg=''): if(frames <= 0): var text = str('yeild_frames: frames must be > 0, you passed ', frames, '. 0 frames waited.') _lgr.error(text) frames = 1 var to_return = gut.set_wait_frames(frames, msg) return to_return func yield_frames(frames, msg=''): _lgr.deprecated("yield_frames", "wait_frames") var to_return = wait_frames(frames, msg) return to_return func get_summary(): return _summary func get_fail_count(): return _summary.failed func get_pass_count(): return _summary.passed func get_pending_count(): return _summary.pending func get_assert_count(): return _summary.asserts func clear_signal_watcher(): _signal_watcher.clear() func get_double_strategy(): return gut.get_doubler().get_strategy() func set_double_strategy(double_strategy): gut.get_doubler().set_strategy(double_strategy) func pause_before_teardown(): gut.pause_before_teardown() # ------------------------------------------------------------------------------ # Convert the _summary dictionary into text # ------------------------------------------------------------------------------ func get_summary_text(): var to_return = get_script().get_path() + "\n" to_return += str(' ', _summary.passed, ' of ', _summary.asserts, ' passed.') if(_summary.pending > 0): to_return += str("\n ", _summary.pending, ' pending') if(_summary.failed > 0): to_return += str("\n ", _summary.failed, ' failed.') return to_return # ------------------------------------------------------------------------------ # Double a script, inner class, or scene using a path or a loaded script/scene. # # # ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------ func _smart_double(thing, double_strat, partial): var override_strat = _utils.nvl(double_strat, gut.get_doubler().get_strategy()) var to_return = null if(thing is PackedScene): if(partial): to_return = gut.get_doubler().partial_double_scene(thing, override_strat) else: to_return = gut.get_doubler().double_scene(thing, override_strat) elif(_utils.is_native_class(thing)): if(partial): to_return = gut.get_doubler().partial_double_gdnative(thing) else: to_return = gut.get_doubler().double_gdnative(thing) elif(thing is GDScript): if(partial): to_return = gut.get_doubler().partial_double(thing, override_strat) else: to_return = gut.get_doubler().double(thing, override_strat) return to_return # ------------------------------------------------------------------------------ # This is here to aid in the transition to the new doubling sytnax. Once this # has been established it could be removed. We must keep the is_instance check # going forward though. # ------------------------------------------------------------------------------ func _are_double_parameters_valid(thing, p2, p3): var bad_msg = "" if(p3 != null or typeof(p2) == TYPE_STRING): bad_msg += "Doubling using a subpath is not supported. Call register_inner_class and then pass the Inner Class to double().\n" if(typeof(thing) == TYPE_STRING): bad_msg += "Doubling using the path to a script or scene is no longer supported. Load the script or scene and pass that to double instead.\n" if(_utils.is_instance(thing)): bad_msg += "double requires a script, you passed an instance: " + _str(thing) if(bad_msg != ""): _lgr.error(bad_msg) return bad_msg == "" # ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------ func double(thing, double_strat=null, not_used_anymore=null): if(!_are_double_parameters_valid(thing, double_strat, not_used_anymore)): return null return _smart_double(thing, double_strat, false) # ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------ func partial_double(thing, double_strat=null, not_used_anymore=null): if(!_are_double_parameters_valid(thing, double_strat, not_used_anymore)): return null return _smart_double(thing, double_strat, true) # ------------------------------------------------------------------------------ # Doubles a Godot singleton # ------------------------------------------------------------------------------ func double_singleton(singleton_name): return null # var to_return = null # if(_validate_singleton_name(singleton_name)): # to_return = gut.get_doubler().double_singleton(singleton_name) # return to_return # ------------------------------------------------------------------------------ # Partial Doubles a Godot singleton # ------------------------------------------------------------------------------ func partial_double_singleton(singleton_name): return null # var to_return = null # if(_validate_singleton_name(singleton_name)): # to_return = gut.get_doubler().partial_double_singleton(singleton_name) # return to_return # ------------------------------------------------------------------------------ # Specifically double a scene # ------------------------------------------------------------------------------ func double_scene(path, strategy=null): _lgr.deprecated('test.double_scene has been removed.', 'double') return null # var override_strat = _utils.nvl(strategy, gut.get_doubler().get_strategy()) # return gut.get_doubler().double_scene(path, override_strat) # ------------------------------------------------------------------------------ # Specifically double a script # ------------------------------------------------------------------------------ func double_script(path, strategy=null): _lgr.deprecated('test.double_script has been removed.', 'double') return null # var override_strat = _utils.nvl(strategy, gut.get_doubler().get_strategy()) # return gut.get_doubler().double(path, override_strat) # ------------------------------------------------------------------------------ # Specifically double an Inner class in a a script # ------------------------------------------------------------------------------ func double_inner(path, subpath, strategy=null): _lgr.deprecated('double_inner should not be used. Use register_inner_classes and double instead.', 'double') return null var override_strat = _utils.nvl(strategy, gut.get_doubler().get_strategy()) return gut.get_doubler().double_inner(path, subpath, override_strat) # ------------------------------------------------------------------------------ # Add a method that the doubler will ignore. You can pass this a loaded script # or scene. These ignores are cleared after every test. # ------------------------------------------------------------------------------ func ignore_method_when_doubling(thing, method_name): if(typeof(thing) == TYPE_STRING): _lgr.error('ignore_method_when_doubling no longer supports paths to scripts or scenes. Load them and pass them instead.') return var r = thing if(thing is PackedScene): var inst = thing.instantiate() if(inst.get_script()): r = inst.get_script() gut.get_doubler().add_ignored_method(r, method_name) # ------------------------------------------------------------------------------ # Stub something. # # Parameters # 1: the thing to stub, a file path or an instance or a class # 2: either an inner class subpath or the method name # 3: the method name if an inner class subpath was specified # NOTE: right now we cannot stub inner classes at the path level so this should # only be called with two parameters. I did the work though so I'm going # to leave it but not update the wiki. # ------------------------------------------------------------------------------ func stub(thing, p2, p3=null): if(_utils.is_instance(thing) and !_utils.is_double(thing)): _lgr.error(str('You cannot use stub on ', _str(thing), ' because it is not a double.')) return _utils.StubParams.new() var method_name = p2 var subpath = null if(p3 != null): subpath = p2 method_name = p3 var sp = _utils.StubParams.new(thing, method_name, subpath) gut.get_stubber().add_stub(sp) return sp # ------------------------------------------------------------------------------ # convenience wrapper. # ------------------------------------------------------------------------------ func simulate(obj, times, delta): gut.simulate(obj, times, delta) # ------------------------------------------------------------------------------ # Replace the node at base_node.get_node(path) with with_this. All references # to the node via $ and get_node(...) will now return with_this. with_this will # get all the groups that the node that was replaced had. # # The node that was replaced is queued to be freed. # # TODO see replace_by method, this could simplify the logic here. # ------------------------------------------------------------------------------ func replace_node(base_node, path_or_node, with_this): var path = path_or_node if(typeof(path_or_node) != TYPE_STRING): # This will cause an engine error if it fails. It always returns a # NodePath, even if it fails. Checking the name count is the only way # I found to check if it found something or not (after it worked I # didn't look any farther). path = base_node.get_path_to(path_or_node) if(path.get_name_count() == 0): _lgr.error('You passed an object that base_node does not have. Cannot replace node.') return if(!base_node.has_node(path)): _lgr.error(str('Could not find node at path [', path, ']')) return var to_replace = base_node.get_node(path) var parent = to_replace.get_parent() var replace_name = to_replace.get_name() parent.remove_child(to_replace) parent.add_child(with_this) with_this.set_name(replace_name) with_this.set_owner(parent) var groups = to_replace.get_groups() for i in range(groups.size()): with_this.add_to_group(groups[i]) to_replace.queue_free() # ------------------------------------------------------------------------------ # This method does a somewhat complicated dance with Gut. It assumes that Gut # will clear its parameter handler after it finishes calling a parameterized test # enough times. # ------------------------------------------------------------------------------ func use_parameters(params): var ph = gut.parameter_handler if(ph == null): ph = _utils.ParameterHandler.new(params) gut.parameter_handler = ph var output = str('(call #', ph.get_call_count() + 1, ') with parameters: ', ph.get_current_parameters()) _lgr.log(output) _lgr.inc_indent() return ph.next_parameters() # ------------------------------------------------------------------------------ # Marks whatever is passed in to be freed after the test finishes. It also # returns what is passed in so you can save a line of code. # var thing = autofree(Thing.new()) # ------------------------------------------------------------------------------ func autofree(thing): gut.get_autofree().add_free(thing) return thing # ------------------------------------------------------------------------------ # Works the same as autofree except queue_free will be called on the object # instead. This also imparts a brief pause after the test finishes so that # the queued object has time to free. # ------------------------------------------------------------------------------ func autoqfree(thing): gut.get_autofree().add_queue_free(thing) return thing # ------------------------------------------------------------------------------ # The same as autofree but it also adds the object as a child of the test. # ------------------------------------------------------------------------------ func add_child_autofree(node, legible_unique_name = false): gut.get_autofree().add_free(node) # Explicitly calling super here b/c add_child MIGHT change and I don't want # a bug sneaking its way in here. super.add_child(node, legible_unique_name) return node # ------------------------------------------------------------------------------ # The same as autoqfree but it also adds the object as a child of the test. # ------------------------------------------------------------------------------ func add_child_autoqfree(node, legible_unique_name=false): gut.get_autofree().add_queue_free(node) # Explicitly calling super here b/c add_child MIGHT change and I don't want # a bug sneaking its way in here. super.add_child(node, legible_unique_name) return node # ------------------------------------------------------------------------------ # Returns true if the test is passing as of the time of this call. False if not. # ------------------------------------------------------------------------------ func is_passing(): if(gut.get_current_test_object() != null and !['before_all', 'after_all'].has(gut.get_current_test_object().name)): return gut.get_current_test_object().passed and \ gut.get_current_test_object().assert_count > 0 else: _lgr.error('No current test object found. is_passing must be called inside a test.') return null # ------------------------------------------------------------------------------ # Returns true if the test is failing as of the time of this call. False if not. # ------------------------------------------------------------------------------ func is_failing(): if(gut.get_current_test_object() != null and !['before_all', 'after_all'].has(gut.get_current_test_object().name)): return !gut.get_current_test_object().passed else: _lgr.error('No current test object found. is_failing must be called inside a test.') return null # ------------------------------------------------------------------------------ # Marks the test as passing. Does not override any failing asserts or calls to # fail_test. Same as a passing assert. # ------------------------------------------------------------------------------ func pass_test(text): _pass(text) # ------------------------------------------------------------------------------ # Marks the test as failing. Same as a failing assert. # ------------------------------------------------------------------------------ func fail_test(text): _fail(text) # ------------------------------------------------------------------------------ # Peforms a deep compare on both values, a CompareResult instnace is returned. # The optional max_differences paramter sets the max_differences to be displayed. # ------------------------------------------------------------------------------ func compare_deep(v1, v2, max_differences=null): var result = _compare.deep(v1, v2) if(max_differences != null): result.max_differences = max_differences return result # ------------------------------------------------------------------------------ # Peforms a shallow compare on both values, a CompareResult instnace is returned. # The optional max_differences paramter sets the max_differences to be displayed. # ------------------------------------------------------------------------------ func compare_shallow(v1, v2, max_differences=null): var result = _compare.shallow(v1, v2) if(max_differences != null): result.max_differences = max_differences return result # ------------------------------------------------------------------------------ # Performs a deep compare and asserts the values are equal # ------------------------------------------------------------------------------ func assert_eq_deep(v1, v2): var result = compare_deep(v1, v2) if(result.are_equal): _pass(result.get_short_summary()) else: _fail(result.summary) # ------------------------------------------------------------------------------ # Performs a deep compare and asserts the values are not equal # ------------------------------------------------------------------------------ func assert_ne_deep(v1, v2): var result = compare_deep(v1, v2) if(!result.are_equal): _pass(result.get_short_summary()) else: _fail(result.get_short_summary()) # ------------------------------------------------------------------------------ # Performs a shallow compare and asserts the values are equal # ------------------------------------------------------------------------------ func assert_eq_shallow(v1, v2): var result = compare_shallow(v1, v2) if(result.are_equal): _pass(result.get_short_summary()) else: _fail(result.summary) # ------------------------------------------------------------------------------ # Performs a shallow compare and asserts the values are not equal # ------------------------------------------------------------------------------ func assert_ne_shallow(v1, v2): var result = compare_shallow(v1, v2) if(!result.are_equal): _pass(result.get_short_summary()) else: _fail(result.get_short_summary()) # ------------------------------------------------------------------------------ # Checks the passed in version string (x.x.x) against the engine version to see # if the engine version is less than the expected version. If it is then the # test is mareked as passed (for a lack of anything better to do). The result # of the check is returned. # # Example: # if(skip_if_godot_version_lt('3.5.0')): # return # ------------------------------------------------------------------------------ func skip_if_godot_version_lt(expected): var should_skip = !_utils.is_godot_version_gte(expected) if(should_skip): _pass(str('Skipping ', _utils.godot_version(), ' is less than ', expected)) return should_skip # ------------------------------------------------------------------------------ # Checks if the passed in version matches the engine version. The passed in # version can contain just the major, major.minor or major.minor.path. If # the version is not the same then the test is marked as passed. The result of # the check is returned. # # Example: # if(skip_if_godot_version_ne('3.4')): # return # ------------------------------------------------------------------------------ func skip_if_godot_version_ne(expected): var should_skip = !_utils.is_godot_version(expected) if(should_skip): _pass(str('Skipping ', _utils.godot_version(), ' is not ', expected)) return should_skip # ------------------------------------------------------------------------------ # Registers all the inner classes in a script with the doubler. This is required # before you can double any inner class. # ------------------------------------------------------------------------------ func register_inner_classes(base_script): gut.get_doubler().inner_class_registry.register(base_script)