name: "Build and Test"

on:
  push:
  schedule: # Build and test daily.
    - cron: 0 11 * * *

env:
  # Caches should be automatically invalidated when versions change,
  # but invalidation can be forced by incrementing these numbers.
  EMSCRIPTEN_CACHE_VERSION: 1
  EXPORT_TEMPLATE_CACHE_VERSION: 1
  GODOT_CACHE_VERSION: 1

jobs:
  build_docker:
    name: "Build Docker (linux, ${{ matrix.target }}, ${{ matrix.bits }})"
    runs-on: ubuntu-22.04
    strategy:
      fail-fast: false
      matrix:
        target: [release, debug]
        bits: [64, 32]
    steps:
      - uses: actions/checkout@v4
        with:
          submodules: recursive
      - name: Cache submodules
        uses: ./.github/actions/cache-submodules
        id: cache-submodules
        with:
          platform: linux
          target: ${{ matrix.target }}
          bits: ${{ matrix.bits }}
      - name: Pull docker images
        run: docker-compose pull
        working-directory: addons/godot_xterm/native
      - name: Cache docker image layers
        uses: jpribyl/action-docker-layer-caching@v0.1.1
        continue-on-error: true
      - name: Build godot-cpp bindings
        if: steps.cache-submodules.outputs.cache-hit != 'true'
        working-directory: addons/godot_xterm/native
        run: |
          docker-compose build godot-cpp-linux
          UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=${{ matrix.target }} -e BITS=${{ matrix.bits }} godot-cpp-linux
      - name: Build libuv
        if: steps.cache-submodules.outputs.cache-hit != 'true'
        working-directory: addons/godot_xterm/native
        run: UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=${{ matrix.target }} -e BITS=${{ matrix.bits }} libuv-linux
      - name: Build libgodot-xterm
        working-directory: addons/godot_xterm/native
        run: UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=${{ matrix.target }} -e BITS=${{ matrix.bits }} libgodot-xterm-linux
      - name: Upload binaries
        uses: actions/upload-artifact@v4
        with:
          name: libgodot-xterm-linux-${{ matrix.bits }}-${{ matrix.target }}
          path: addons/godot_xterm/native/bin/*.so

  build_native:
    name: "Build Native"
    runs-on: ${{ matrix.os }}
    strategy:
      fail-fast: false
      matrix:
        platform: [javascript, osx, windows]
        target: [release, debug]
        bits: [64, 32]
        include:
          - platform: javascript
            os: ubuntu-22.04
          - platform: osx
            os: macos-12
          - platform: windows
            os: windows-2022
        exclude:
          - platform: javascript
            bits: 64 # Currently only wasm32 is supported.
          - platform: osx
            bits: 32 # Only 64-bit supported on macOS.
    steps:
      - uses: actions/checkout@v4
        with:
          submodules: recursive
      - name: Cache submodules
        uses: ./.github/actions/cache-submodules
        id: cache-submodules
        with:
          platform: ${{ matrix.platform }}
          target: ${{ matrix.target }}
          bits: ${{ matrix.bits }}
      - name: Cache emscripten
        if: ${{ matrix.platform == 'javascript' }}
        uses: actions/cache@v4
        env:
          cache-name: cache-emscripten
        with:
          path: addons/godot_xterm/native/.emcache
          key: emsdk-cache-${{ matrix.target }}-v${{ env.EMSCRIPTEN_CACHE_VERSION }}
      - name: Install javascript build dependencies
        if: ${{ matrix.platform == 'javascript' }}
        # Previously mymindstorm/setup-emsdk@v11, but hasn't been updated to Node.js 16.
        # Should be able to switch back once it has.
        uses: jeetiss/setup-emsdk@fafd6dd1fc20488845d49b760fd143dfcd7f133c
        with:
          version: 3.1.14
          actions-cache-folder: emsdk-cache-${{ matrix.target }}
      - name: Install additional javascript build dependencies
        if: ${{ matrix.platform == 'javascript' }}
        run: sudo apt-get update && sudo apt-get install -y scons gcc-multilib g++-multilib
      - name: Install additional macos build dependencies
        if: ${{ matrix.os == 'macos-12' }}
        run: brew install scons
      - name: Install additional windows build dependencies
        if: ${{ matrix.os == 'windows-2022' }}
        run: python -m pip install scons
      - name: Setup MSVC command prompt
        uses: ilammy/msvc-dev-cmd@v1
        if: ${{ matrix.os == 'windows-2022' }}
        with:
          arch: win${{ matrix.bits }}
      - name: Build godot-cpp bindings
        if: steps.cache-submodules.outputs.cache-hit != 'true'
        run: |
          cd addons/godot_xterm/native/thirdparty/godot-cpp
          scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} generate_bindings=yes -j2
      - name: Setup cmake
        if: steps.cache-submodules.outputs.cache-hit != 'true'
        uses: jwlawson/actions-setup-cmake@v2
        with:
          cmake-version: "3.23.2"
          use-32bit: ${{ matrix.bits == 32 && matrix.os == 'windows-2022' }}
      - name: Build libuv
        if: steps.cache-submodules.outputs.cache-hit != 'true'
        shell: bash
        env:
          TARGET: ${{ matrix.target }}
          BITS: ${{ matrix.bits }}
          OS: ${{ matrix.os }}
        run: |
          cd addons/godot_xterm/native/thirdparty/libuv
          args="-DCMAKE_BUILD_TYPE=$TARGET -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE \
            -DCMAKE_OSX_ARCHITECTURES=x86_64;arm64"
          if [ "$TARGET" == "release" ]; then
            args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL"
          else
            args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL"
          fi
          if [ "$BITS" -eq 32 -a "$OS" == "windows-2022" ]; then
            cmake -G "Visual Studio 17 2022" -A Win32 -S $(pwd) -B "build" $args
          else
            mkdir build || true
            cd build
            if [ "$BITS" -eq 32 ]; then args="$args -DCMAKE_SYSTEM_PROCESSOR=i686 -DCMAKE_C_FLAGS=-m32"; fi
            cmake .. $args
            cd ..
          fi
          cmake --build build --config $TARGET
      - name: Build libgodot-xterm
        run: |
          cd addons/godot_xterm/native
          scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} -j2
      - name: Upload binaries
        uses: actions/upload-artifact@v4
        with:
          name: libgodot-xterm-${{ matrix.platform }}-${{ matrix.bits }}-${{ matrix.target }}
          path: |
            addons/godot_xterm/native/bin/*.wasm
            addons/godot_xterm/native/bin/*.dylib
            addons/godot_xterm/native/bin/*.dll

  html5_export:
    name: "HTML5 Export"
    needs: [build_docker, build_native]
    runs-on: ubuntu-22.04
    steps:
      - uses: actions/checkout@v4
      - name: Setup Godot
        uses: lihop/setup-godot@v2
        with:
          export-templates: true
      - name: Install binary build artifacts
        uses: actions/download-artifact@v4
        with:
          name: libgodot-xterm-javascript-32-release
          path: addons/godot_xterm/native/bin
      - name: Import assets
        uses: nick-fields/retry@v3
        with:
          command: godot --editor .github/import_assets.tscn
          retry_on: error
          timeout_minutes: 5
          max_attempts: 6
      - name: Export HTML5
        uses: nick-fields/retry@v3
        with:
          command: godot --no-window --export HTML5
          retry_on: error
          timeout_minutes: 5
          max_attempts: 6
      - name: NPM cache
        uses: actions/setup-node@v4
        with:
          cache: "npm"
          cache-dependency-path: test/html5/package-lock.json
      - name: Smoke test HTML5 export
        shell: bash
        working-directory: test/html5
        run: |
          npm ci
          npx serve ../../docs/demo -p 3000 &
          npx cypress run
      - name: Upload cypress artifacts (on failure)
        uses: actions/upload-artifact@v4
        if: ${{ failure() }}
        with:
          name: cypress-artifacts
          path: |-
            test/html5/cypress/screenshots
            test/html5/cypress/videos
      - name: Upload export
        uses: actions/upload-artifact@v4
        with:
          name: html5-demo
          path: docs/demo

  test:
    name: "Test"
    needs: [build_docker, build_native]
    runs-on: ${{ matrix.os }}
    strategy:
      fail-fast: false
      matrix:
        os: [windows-2022, macos-12, ubuntu-22.04]
        bits: [64, 32]
        godot_version: ["v3.4.5-stable", "v3.5-stable"]
        include:
          - os: ubuntu-22.04
            platform: "linux"
          - os: macos-12
            platform: "osx"
          - os: windows-2022
            platform: "windows"
        exclude:
          - os: macos-12
            bits: 32
    steps:
      - uses: actions/checkout@v4
      - name: Setup Godot
        uses: lihop/setup-godot@v2
        with:
          version: ${{ matrix.godot_version }}
          bits: ${{ matrix.bits }}
      - name: Install binary build artifacts
        uses: actions/download-artifact@v4
        with:
          name: libgodot-xterm-${{ matrix.platform}}-${{ matrix.bits }}-release
          path: addons/godot_xterm/native/bin
      - name: Run tests
        uses: nick-fields/retry@v3
        with:
          shell: bash
          command: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json
          retry_on: error
          timeout_minutes: 5
          max_attempts: 6
      - name: Run unix tests
        if: ${{ matrix.os != 'windows-2022' }}
        uses: nick-fields/retry@v3
        with:
          command: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json
          retry_on: error
          timeout_minutes: 5
          max_attempts: 6

  merge_artifacts:
    name: "Merge ${{ matrix.target }} artifacts"
    runs-on: ubuntu-latest
    needs: test
    strategy:
      matrix:
        target: [release, debug]
    steps:
      - name: Merge artifacts
        uses: actions/upload-artifact/merge@v4
        with:
          name: libgodot-xterm-${{ matrix.target }}
          pattern: "*-${{ matrix.target }}"
          delete-merged: true

  # Git archive should only include addons/godot_xterm directory.
  check-archive:
    name: "Check Archive"
    runs-on: ubuntu-22.04
    steps:
      - uses: actions/checkout@v4
        with:
          submodules: recursive
      - name: Create git archive
        run: git archive -o archive.zip HEAD
      - name: Extract archive
        run: mkdir -p /tmp/unzipped && unzip archive.zip -d /tmp/unzipped
      - name: Check that archive only contains addons directory
        run: |
          shopt -s nullglob dotglob
          ls -lR /tmp/unzipped
          files=(/tmp/unzipped/*)
          if [ ${#files[@]} -ne 1 ]; then
            echo "Wrong number of files in archive (${#files[@]}) expected 1."
            exit 1
          fi
          if [ ! -d "/tmp/unzipped/addons" ]; then
            echo "Expected directory (addons) not found."
            exit 1
          fi
          files=(/tmp/unzipped/addons)
          if [ ${#files[@]} -ne 1 ]; then
            echo "Wrong number of files in addons directory (${#files[@]}) expected 1."
            exit 1
          fi
          if [ ! -d "/tmp/unzipped/addons/godot_xterm" ]; then
            echo "Expected directory (addons/godot_xterm) not found."
            exit 1
          fi

  check-pre-commit:
    name: "Check Pre-Commit"
    runs-on: ubuntu-22.04
    steps:
      - uses: actions/checkout@v4
      - uses: pre-commit/action@v3.0.1