# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [Unreleased] ## [v2.0.0] - 2021-07-25 ### Added - Terminal editor plugin. Adds integrated terminal to Godot editor. - Xresources import plugin. - [#39][i39]: Support for the bell "\u0007" character. - HTML5 Support. - [#24][i24]: Support for Windows 32-bit (Terminal node only). ### Changed - [#44][i44]: Default theme to match Godot's default theme. - Supported Godot version -> 3.3.2. - Set a default theme if no theme property has been set. - Changed default font from Cousine to Hack, which is the same as Godot's script editor, and reduced size from 16 to 14. - TPut no longer registered as a unique global class (i.e. removed `class_name TPut`). ### Fixed - [#40][i40]: Vim related bugs, caused by incorrectly handled control sequences. - Don't swap red and blue channels of theme colors. - Use "Light Cyan" color from theme. Previously ignored. [i24]: https://github.com/lihop/godot-xterm/issues/24 [i39]: https://github.com/lihop/godot-xterm/issues/39 [i40]: https://github.com/lihop/godot-xterm/issues/40 [i44]: https://github.com/lihop/godot-xterm/issues/44 ## [v1.2.1] - 2020-11-23 ### Changed - GitHub Actions workflow now produces both a release and debug zip archive. ### Fixed - Release binary for Windows 64-bit export. ## [v1.2.0] - 2020-11-21 ### Added - Support for macOS 64-bit including Pseudoterminal. - Partial support for Windows 64-bit and compiling on Windows using MSVC. Pseudoterminal not yet supported. 32-bit builds might be possible but not yet built/tested. ### Changed - Updated build script. On Linux `./build.sh` will create a debug build of the gdnative library for the current platform. - Removed all pre-compiled binaries using BFG [Repo-Cleaner](https://rtyley.github.io/bfg-repo-cleaner/), thus re-writing git history. ### Fixed - Fixed bug where incorrect data would sometimes be written to the terminal when passing a string to the Terminal's `write()` method. - Positioned background rect at 0,0 so it is no longer offset if a margin is added when Terminal is a child of a Container node. - Passed correct argv to the execvp call of Pseudoterminal. Previously argv[0] was not set to the program's name which caused the Pseudoterminal node not to work on macOS with the zsh shell. ## [v1.0.0] - 2020-10-05 ### Added - Changelog. - Asciicast importer plugin. Enables the import of .cast ([asciicast files v2](https://github.com/asciinema/asciinema/blob/master/doc/asciicast-v2.md)) that can be made using the [asciinema](https://asciinema.org/) terminal session recorder. See the [asciicast scene](/examples/asciicast) for example usage. - Pre-built binary for x11 platform. ### Changed - Implementation of Terminal node from GDScript to GDNative using [Aetf's patched version of libtsm](https://github.com/Aetf/libtsm). - Move input handling to the Terminal node itself, rather than handling it in a seperate Control node. - The Terminal `write()` method now accepts both String and PoolByteArray. [Unreleased]: https://github.com/lihop/godot-xterm/compare/v2.0.0...HEAD [v2.0.0]: https://github.com/lihop/godot-xterm/compare/v1.2.1...v2.0.0 [v1.2.1]: https://github.com/lihop/godot-xterm/compare/v1.2.0...v1.2.1 [v1.2.0]: https://github.com/lihop/godot-xterm/compare/v1.0.0...v1.2.0 [v1.0.0]: https://github.com/lihop/godot-xterm/releases/tag/v1.0.0