// SPDX-FileCopyrightText: 2021-2023 Leroy Hopson // SPDX-License-Identifier: MIT #ifndef GODOT_XTERM_TERMINAL_H #define GODOT_XTERM_TERMINAL_H #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace godot; class Terminal : public Control { GDCLASS(Terminal, Control) public: Terminal(); ~Terminal(); enum UpdateMode { DISABLED, AUTO, ALL, ALL_NEXT_FRAME, }; static const UpdateMode UPDATE_MODE_DISABLED = UpdateMode::DISABLED; static const UpdateMode UPDATE_MODE_AUTO = UpdateMode::AUTO; static const UpdateMode UPDATE_MODE_ALL = UpdateMode::ALL; static const UpdateMode UPDATE_MODE_ALL_NEXT_FRAME = UpdateMode::ALL_NEXT_FRAME; bool copy_on_selection = false; void set_copy_on_selection(bool value); bool get_copy_on_selection(); UpdateMode update_mode = UPDATE_MODE_AUTO; void set_update_mode(UpdateMode value); UpdateMode get_update_mode(); double bell_cooldown = 0.1f; void set_bell_cooldown(double value); double get_bell_cooldown(); bool bell_muted = false; void set_bell_muted(bool value); bool get_bell_muted(); bool blink_enabled = true; void set_blink_enabled(bool value); bool get_blink_enabled(); double blink_time_off = 0.3; void set_blink_time_off(double value); double get_blink_time_off(); double blink_time_on = 0.6; void set_blink_time_on(double value); double get_blink_time_on(); void clear(); String copy_all(); String copy_selection(); int get_cols(); int get_rows(); void write(Variant data); void _gui_input(Ref event); void _notification(int what); void _flush(); void _on_back_buffer_draw(); void _on_selection_held(); void _toggle_blink(); protected: static void _bind_methods(); private: struct ColorDef { const char *default_color; tsm_vte_color tsm_color; }; struct ThemeCache { int font_size = 0; std::map> fonts = std::map>{}; std::map colors = std::map{}; } theme_cache; typedef std::map ColorMap; typedef std::pair ColorPair; typedef std::map FontMap; typedef std::map, uint32_t> KeyMap; static const KeyMap KEY_MAP; static const ColorMap COLORS; static const FontMap FONTS; enum SelectionMode { NONE, POINTER }; Control *back_buffer = new Control(); SubViewport *sub_viewport = new SubViewport(); TextureRect *front_buffer = new TextureRect(); Timer *bell_timer = new Timer(); Timer *blink_timer = new Timer(); Timer *selection_timer = new Timer(); tsm_screen *screen; tsm_vte *vte; Array write_buffer = Array(); int cols = 80; int rows = 24; // Whether blinking characters are visible. Not whether blinking is enabled // which is determined by `blink_enabled`. bool blink_on = true; Vector2 cell_size = Vector2(0, 0); std::map palette = {}; tsm_age_t framebuffer_age; Ref last_input_event_key; bool selecting = false; SelectionMode selection_mode = SelectionMode::NONE; static void _bell_cb(tsm_vte *vte, void *data); static int _text_draw_cb(tsm_screen *con, uint64_t id, const uint32_t *ch, size_t len, unsigned int width, unsigned int col, unsigned int row, const tsm_screen_attr *attr, tsm_age_t age, void *data); static void _write_cb(tsm_vte *vte, const char *u8, size_t len, void *data); void _draw_background(int row, int col, Color bgcol, int width); void _draw_foreground(int row, int col, char *ch, const tsm_screen_attr *attr, Color fgcol); ColorPair _get_cell_colors(const tsm_screen_attr *attr); void _handle_key_input(Ref event); void _handle_mouse_wheel(Ref event); void _handle_selection(Ref event); void _recalculate_size(); void _refresh(); void _update_theme_item_cache(); }; VARIANT_ENUM_CAST(Terminal, UpdateMode); #endif // GODOT_XTERM_TERMINAL_H