name: build on: [ push ] jobs: build: runs-on: ${{ matrix.os }} strategy: fail-fast: false matrix: platform: [ linux, javascript, osx, windows ] target: [ release, debug ] bits: [ 64, 32 ] include: - platform: linux os: ubuntu-latest - platform: javascript os: ubuntu-latest - platform: osx os: macos-latest - platform: windows os: windows-latest exclude: - platform: javascript bits: 64 # Currently only wasm32 is supported. - platform: osx bits: 32 # Only 64-bit supported on macOS. steps: - uses: actions/checkout@v2 with: submodules: recursive - name: Get godot-cpp submodule commit hash shell: bash env: ACTIONS_ALLOW_UNSECURE_COMMANDS: true run: | echo ::set-env name=GODOT_CPP_COMMIT_HASH::$(git ls-tree HEAD addons/godot_xterm/native/thirdparty/godot-cpp -l | cut -d\ -f3) - name: Cache godot-cpp bindings uses: actions/cache@v2 id: cache env: cache-name: cache-godot-cpp with: path: addons/godot_xterm/native/thirdparty/godot-cpp key: godot-cpp-${{ matrix.platform }}-${{ matrix.target }}-${{ matrix.bits }}-${{ env.GODOT_CPP_COMMIT_HASH }} - name: Get libuv submodule commit hash shell: bash env: ACTIONS_ALLOW_UNSECURE_COMMANDS: true run: | echo ::set-env name=LIBUV_COMMIT_HASH::$(git ls-tree HEAD addons/godot_xterm/native/thirdparty/libuv -l | cut -d\ -f3) - name: Cache libuv uses: actions/cache@v2 id: cache-libuv with: path: addons/godot_xterm/native/thirdparty/libuv key: libuv-cache-${{ matrix.platform }}-${{ matrix.target }}-${{ matrix.bits }}-${{ env.LIBUV_COMMIT_HASH }} - name: Cache emscripten if: ${{ matrix.platform == 'javascript' }} uses: actions/cache@v2 env: cache-name: cache-emscripten with: path: addons/godot_xterm/native/.emcache key: emsdk-cache-${{ matrix.target }} # Ubuntu-specific steps. - name: Install ubuntu build dependencies if: ${{ matrix.os == 'ubuntu-latest' }} run: sudo apt-get install -y scons gcc-multilib g++-multilib # JavaScript-specific steps. - name: Install javascript build dependencies if: ${{ matrix.platform == 'javascript' }} uses: mymindstorm/setup-emsdk@v9 with: version: 2.0.10 actions-cache-folder: emsdk-cache-${{ matrix.target }} # MacOS-specific steps. - name: Install additional macos build dependencies if: ${{ matrix.os == 'macos-latest' }} run: brew install scons # Windows-specific steps. - name: Install additional windows build dependencies if: ${{ matrix.os == 'windows-latest' }} run: python -m pip install scons - uses: ilammy/msvc-dev-cmd@v1.9.0 if: ${{ matrix.os == 'windows-latest' }} with: arch: win${{ matrix.bits }} - name: Build godot-cpp bindings if: steps.cache.outputs.cache-hit != 'true' run: | cd addons/godot_xterm/native/thirdparty/godot-cpp scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} generate_bindings=yes -j2 - name: Build libuv if: ${{ matrix.bits == 64 && steps.cache-libuv.outputs.cache-hit != 'true' }} uses: lukka/run-cmake@v3 with: cmakeListsOrSettingsJson: CMakeListsTxtAdvanced cmakeListsTxtPath: '${{ github.workspace }}/addons/godot_xterm/native/thirdparty/libuv/CMakeLists.txt' useVcpkgToolchainFile: true cmakeAppendedArgs: '-DCMAKE_BUILD_TYPE=${{ matrix.target }} -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE' buildDirectory: '${{ github.workspace }}/addons/godot_xterm/native/thirdparty/libuv/build' - name: Build libuv 32 bit if: ${{ matrix.bits == 32 && steps.cache-libuv.outputs.cache-hit != 'true' }} uses: lukka/run-cmake@v3 with: cmakeListsOrSettingsJson: CMakeListsTxtAdvanced cmakeListsTxtPath: '${{ github.workspace }}/addons/godot_xterm/native/thirdparty/libuv/CMakeLists.txt' useVcpkgToolchainFile: true cmakeAppendedArgs: '-DCMAKE_BUILD_TYPE=${{ matrix.target }} -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE -DCMAKE_SYSTEM_PROCESSOR=i686 -DCMAKE_C_FLAGS=-m32' buildDirectory: '${{ github.workspace }}/addons/godot_xterm/native/thirdparty/libuv/build' - name: Build libgodot-xterm run: | cd addons/godot_xterm/native scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} -j2 - name: Upload build artifacts uses: actions/upload-artifact@v2 with: name: libgodot-xterm-${{ matrix.target }} path: | addons/godot_xterm/native/bin/*.so addons/godot_xterm/native/bin/*.wasm addons/godot_xterm/native/bin/*.dylib addons/godot_xterm/native/bin/*.dll