mirror of
https://github.com/lihop/godot-xterm.git
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b83bf70b64
If gdnative libraries are missing from `addons/godot_xterm/native/bin`, they will be automatically downloaded from GitHub releases using the plugin version defined in `plugin.cfg`.
92 lines
2.5 KiB
GDScript
92 lines
2.5 KiB
GDScript
# SPDX-FileCopyrightText: 2017 AltspaceVR
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# SPDX-FileContributor: Modified by Leroy Hopson
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# SPDX-License-Identifier: MIT
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# Source: https://github.com/sketchfab/godot-plugin/blob/00fe32f8c9e3292a98e8977882786699d02b9924/addons/sketchfab/unzip.gd
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extends SceneTree
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const ARG_PREFIX = "--zip-to-unpack "
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# Unpack a zip archive.
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# zip_path is the path of zip archive to unpack.
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static func unzip(zip_path) -> Dictionary:
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var file := File.new()
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var err = file.open(zip_path, File.READ)
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if err != OK:
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return {error = err}
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var out = []
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var exit_code = OS.execute(
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OS.get_executable_path(),
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[
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"-s",
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ProjectSettings.globalize_path("res://addons/godot_xterm/util/unzipper.gd"),
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"--zip-to-unpack %s" % ProjectSettings.globalize_path(zip_path),
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"--no-window",
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"--quit",
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],
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true,
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out
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)
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if exit_code != 0:
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return {error = FAILED, files = []}
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else:
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var files = []
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for line in out[0].split("\n"):
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if line.begins_with("UnzippedFile:"):
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files.append(
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ProjectSettings.localize_path(
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line.replace("UnzippedFile:", "").replace("\n", "")
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)
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)
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return {error = OK, files = files}
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func _init():
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var zip_path
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for arg in OS.get_cmdline_args():
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if arg.begins_with(ARG_PREFIX):
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zip_path = arg.right(ARG_PREFIX.length())
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break
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if !zip_path:
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push_error("No file specified")
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quit(1)
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if !ProjectSettings.load_resource_pack(zip_path):
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push_error("Package file not found")
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quit(1)
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var name_regex = RegEx.new()
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name_regex.compile("([^/\\\\]+)\\.zip")
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var base_name = name_regex.search(zip_path).get_string(1)
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var out_path = zip_path.left(zip_path.find(base_name)) + base_name + "/"
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Directory.new().make_dir_recursive(out_path)
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unpack_dir("res://", out_path)
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quit(0)
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func unpack_dir(src_path, out_path):
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var dir = Directory.new()
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dir.open(src_path)
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dir.list_dir_begin(true)
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var file_name = dir.get_next()
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while file_name != "":
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if dir.current_is_dir():
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var new_src_path = "%s%s/" % [src_path, file_name]
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var new_out_path = "%s%s/" % [out_path, file_name]
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Directory.new().make_dir_recursive(new_out_path)
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unpack_dir(new_src_path, new_out_path)
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else:
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var file_src_path = "%s%s" % [src_path, file_name]
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var file_out_path = "%s%s" % [out_path, file_name]
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print("UnzippedFile:%s\n" % file_out_path)
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var file = File.new()
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file.open(file_src_path, File.READ)
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var data = file.get_buffer(file.get_len())
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file.close()
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file.open(file_out_path, File.WRITE)
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file.store_buffer(data)
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file.close()
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file_name = dir.get_next()
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