mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-14 22:30:26 +01:00
0d4e10f5ab
Most notably: - Reflow is now working. Terminal size will fill the window and cols/rows will be resized/calculated based on window and font size. - Added support for different fonts (i.e. bold, italic, bolditalic). - Enabled blinking characters. - Adde more tests and caught a few subtle bugs. - Removed renderer code (which was part of xterm.js) and just doing naive rendering in terminal.gd, but it seems to perform a lot faster. Still not working completely: - vim (some weirdness going on). - vttest (more weirdness). Todo: - Fix the above. - Draw the cursor! - Improve performance. Performance is still not great. The terminal becomes unusable when running `yes` or `cmatrix -r`.
168 lines
4.7 KiB
GDScript
168 lines
4.7 KiB
GDScript
# Copyright (c) 2018 The xterm.js authors. All rights reserved.
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# Ported to GDScript by the GodotXterm authors.
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# License MIT
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extends Reference
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const Constants = preload("res://addons/godot_xterm/buffer/constants.gd")
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const Attributes = Constants.Attributes
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const FgFlags = Constants.FgFlags
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const BgFlags = Constants.BgFlags
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const UnderlineStyle = Constants.UnderlineStyle
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var fg = 0
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var bg = 0
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var extended = ExtendedAttrs.new()
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static func to_color_rgb(value: int) -> Color:
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# Create color from RGB format.
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return Color("%02x%02x%02x" % [value >> Attributes.RED_SHIFT & 255,
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value >> Attributes.GREEN_SHIFT & 255, value & 255])
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# flags
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func is_inverse() -> int:
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return fg & FgFlags.INVERSE
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func is_bold() -> int:
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return fg & FgFlags.BOLD
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func is_underline() -> int:
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return fg & FgFlags.UNDERLINE
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func is_blink() -> int:
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return fg & FgFlags.BLINK
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func is_invisible() -> int:
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return fg & FgFlags.INVISIBLE
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func is_italic() -> int:
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return bg & BgFlags.ITALIC
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func is_dim() -> int:
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return fg & BgFlags.DIM
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# color modes
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func get_fg_color_mode() -> int:
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return fg & Attributes.CM_MASK
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func get_bg_color_mode() -> int:
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return bg & Attributes.CM_MASK
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func is_fg_rgb() -> bool:
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return (fg & Attributes.CM_MASK) == Attributes.CM_RGB
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func is_bg_rgb() -> bool:
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return (bg & Attributes.CM_MASK) == Attributes.CM_RGB
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func is_fg_palette() -> bool:
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return (fg & Attributes.CM_MASK) == Attributes.CM_P16 or (fg & Attributes.CM_MASK) == Attributes.CM_P256
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func is_bg_palette() -> bool:
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return (bg & Attributes.CM_MASK) == Attributes.CM_P16 or (bg & Attributes.CM_MASK) == Attributes.CM_P256
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func is_fg_default() -> bool:
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return (fg & Attributes.CM_MASK) == 0
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func is_bg_default() -> bool:
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return (bg & Attributes.CM_MASK) == 0
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func is_attribute_default() -> bool:
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return fg == 0 && bg == 0
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func get_fg_color() -> int:
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match fg & Attributes.CM_MASK:
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Attributes.CM_P16, Attributes.CM_P256:
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return fg & Attributes.PCOLOR_MASK
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Attributes.CM_RGB:
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return fg & Attributes.RGB_MASK
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_:
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return -1 # CM_DEFAULT defaults to -1
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func get_bg_color() -> int:
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match bg & Attributes.CM_MASK:
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Attributes.CM_P16, Attributes.CM_P256:
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return bg & Attributes.PCOLOR_MASK
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Attributes.CM_RGB:
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return bg & Attributes.RGB_MASK
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_:
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return -1 # CM_DEFAULT defaults to -1
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func has_extended_attrs() -> int:
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return bg & BgFlags.HAS_EXTENDED
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func update_extended() -> void:
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if extended.is_empty():
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bg &= ~BgFlags.HAS_EXTENDED
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else:
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bg |= BgFlags.HAS_EXTENDED
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func get_underline_color() -> int:
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if bg & BgFlags.HAS_EXTENDED and ~extended.underline_color:
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match extended.underline_color & Attributes.CM_MASK:
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Attributes.CM_P16, Attributes.CM_P256:
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return extended.underline_color & Attributes.PCOLOR_MASK
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Attributes.CM_RGB:
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return extended.underline_color & Attributes.RGB_MASK
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_:
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return get_fg_color()
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else:
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return get_fg_color()
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func get_underline_color_mode() -> int:
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if bg & BgFlags.HAS_EXTENDED and ~extended.underline_color:
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return extended.underline_color & Attributes.CM_MASK
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else:
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return get_fg_color_mode()
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func is_underline_color_rgb() -> bool:
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if bg & BgFlags.HAS_EXTENDED and ~extended.underline_color:
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return extended.underline_color & Attributes.CM_MASK == Attributes.CM_RGB
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else:
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return is_fg_rgb()
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func is_underline_color_palette() -> bool:
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if bg & BgFlags.HAS_EXTENDED and ~extended.underline_color:
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return extended.underline_color & Attributes.CM_MASK == Attributes.CM_P16 \
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or extended.underline_color & Attributes.CM_MASK == Attributes.CM_P256
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else:
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return is_fg_palette()
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func is_underline_color_default() -> bool:
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if bg & BgFlags.HAS_EXTENDED and ~extended.underline_color:
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return extended.underline_color & Attributes.CM_MASK == 0
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else:
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return is_fg_default()
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func get_underline_style():
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if fg & FgFlags.UNDERLINE:
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return extended.underline_style if bg & BgFlags.HAS_EXTENDED else UnderlineStyle.SINGLE
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else:
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return UnderlineStyle.NONE
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class ExtendedAttrs:
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extends Reference
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# Extended attributes for a cell.
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# Holds information about different underline styles and color.
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var underline_style = UnderlineStyle.NONE
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var underline_color: int = -1
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func _init():
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underline_style
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func duplicate():
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# Workaround as per: https://github.com/godotengine/godot/issues/19345#issuecomment-471218401
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var AttributeData = load("res://addons/godot_xterm/buffer/attribute_data.gd")
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var clone = AttributeData.ExtendedAttrs.new()
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clone.underline_style = underline_style
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clone.underline_color = underline_color
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return clone
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# Convenient method to indicate whether the object holds no additional information,
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# that needs to be persistant in the buffer.
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func is_empty():
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return underline_style == UnderlineStyle.NONE
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