mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-24 10:20:24 +01:00
b97c7116a7
Previously HTML5 exports would reload the page on exit. This commit changes the behaviour to go back to the previous page (if any) or close the tab and/or window if there is no previous page.
172 lines
4.5 KiB
GDScript
172 lines
4.5 KiB
GDScript
tool
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extends Control
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# This scene demonstrates how we can control the Terminal node directly by
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# sending and receiving strings and ANSI escape sequences to the terminal
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# directly.
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# References:
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# - https://tldp.org/HOWTO/Bash-Prompt-HOWTO/x361.html
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# - https://www.youtube.com/watch?v=jTSQlIK_92w
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const TPut = preload("res://addons/godot_xterm/util/tput.gd")
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# Title generated using command: toilet -f pagga GODOTXTERM
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const TITLE = """
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░█▀▀░█▀█░█▀▄░█▀█░▀█▀░█░█░▀█▀░█▀▀░█▀▄░█▄█\r
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░█░█░█░█░█░█░█░█░░█░░▄▀▄░░█░░█▀▀░█▀▄░█░█\r
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░▀▀▀░▀▀▀░▀▀░░▀▀▀░░▀░░▀░▀░░▀░░▀▀▀░▀░▀░▀░▀\r
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"""
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const TITLE_WIDTH = 42
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var menu_items := [
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{"name": "Asciicast", "scene": preload("../asciicast/asciicast.tscn")},
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{
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"name": "Terminal",
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"scene":
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(
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preload("../web_console/web_console.tscn")
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if OS.has_feature("JavaScript")
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else preload("../terminal/terminal.tscn")
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)
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},
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{"name": "Exit"}
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]
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var selected_index := 0
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var row: int
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var menu_start_row: int
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var offset: int
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onready var tput = TPut.new($Terminal)
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func _ready():
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if not $Terminal.is_connected("key_pressed", self, "_on_Terminal_key_pressed"):
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# warning-ignore:return_value_discarded
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$Terminal.connect("key_pressed", self, "_on_Terminal_key_pressed")
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# warning-ignore:return_value_discarded
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$Terminal.connect("size_changed", self, "draw_all")
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$Terminal.grab_focus()
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draw_all()
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func draw_all(_size = Vector2.ZERO):
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offset = int(floor(($Terminal.get_cols() / 2.0) - (TITLE_WIDTH / 2.0)))
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tput.reset()
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row = 5
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tput.civis() # Hide the cursor.
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draw_title()
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draw_menu()
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tput.sgr0()
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row += 1
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func draw_title():
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tput.setaf(tput.ANSIColor.bright_yellow)
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tput.cup(row, 0)
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for line in TITLE.split("\r"):
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row += 1
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tput.cup(row, offset)
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$Terminal.write(line)
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tput.sgr0()
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# Get the plugin version from the plugin's config file.
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var config = ConfigFile.new()
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var err = config.load("res://addons/godot_xterm/plugin.cfg")
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if err == OK:
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$Terminal.write("\n")
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$Terminal.write("Version: %s" % config.get_value("plugin", "version", "unknown"))
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row += 2
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func draw_menu():
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if not menu_start_row:
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menu_start_row = row + 1
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row = menu_start_row
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var col_offset: int
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for i in range(menu_items.size()):
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row += 1
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var item = menu_items[i]
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if not col_offset:
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col_offset = int(floor(($Terminal.get_cols() / 2) - (item.name.length() / 2)))
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tput.cup(row, offset)
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if selected_index == i:
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tput.setab(tput.ANSIColor.red)
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tput.setaf(tput.ANSIColor.black)
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$Terminal.write("%s. %s" % [i + 1, item.name])
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if selected_index == i:
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tput.sgr0()
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func _on_Terminal_key_pressed(data: String, event: InputEventKey) -> void:
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match data:
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tput.CURSOR_UP: # Up arrow key
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selected_index = int(clamp(selected_index - 1, 0, menu_items.size() - 1))
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draw_menu()
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tput.CURSOR_DOWN: # Down arrow key
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selected_index = int(clamp(selected_index + 1, 0, menu_items.size() - 1))
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draw_menu()
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"1":
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selected_index = 0
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draw_menu()
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"2":
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selected_index = 1
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draw_menu()
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"3":
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selected_index = 2
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draw_menu()
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# We can also match against the raw InputEventKey.
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if event.scancode == KEY_ENTER:
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var item = menu_items[selected_index]
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match item.name:
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"Asciicast":
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var scene = item.scene.instance()
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var animation_player: AnimationPlayer = scene.get_node("AnimationPlayer")
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scene.connect("key_pressed", self, "_on_Asciicast_key_pressed", [animation_player])
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add_child(scene)
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scene.grab_focus()
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yield(animation_player, "animation_finished")
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remove_child(scene)
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$Terminal.grab_focus()
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scene.queue_free()
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"Terminal":
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if OS.get_name() == "Windows":
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return OS.call_deferred(
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"alert",
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(
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"Psuedoterminal node currently"
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+ " uses pty.h but needs to use either winpty or conpty"
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+ " to work on Windows."
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),
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"Terminal not Supported on Windows"
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)
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var scene = item.scene.instance()
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var pty = scene if OS.has_feature("JavaScript") else scene.get_node("PTY")
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add_child(scene)
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scene.grab_focus()
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yield(pty, "exited")
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$Terminal.grab_focus()
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scene.queue_free()
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"Exit":
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if OS.has_feature("JavaScript"):
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JavaScript.eval("window.history.back() || window.close()")
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get_tree().quit()
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func _on_Asciicast_key_pressed(
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data: String, _event: InputEventKey, animation_player: AnimationPlayer
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) -> void:
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if data == "\u001b":
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animation_player.emit_signal("animation_finished")
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