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https://github.com/lihop/godot-xterm.git
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9d15420df3
Makes for pretty paths when extending scripts: `extends "res://addons/godot_xterm/terminal.gd"` vs. `extends "res://addons/godot_xterm/nodes/terminal/terminal.gd"` Currently "res://addons/godot_xterm/pty.gd" is acutally `pty_unix.gd`. This is okay for now as the PTY node is only supported on Unix platforms. However, we will need to sort it out when adding Windows support as part of #25. Also remove the GDXterm namespace.
19 lines
517 B
Text
19 lines
517 B
Text
[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/godot_xterm/terminal.gd" type="Script" id=1]
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[ext_resource path="res://examples/asciicast/example.cast" type="Animation" id=6]
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[node name="Terminal" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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focus_mode = 1
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "example"
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playback_speed = 2.0
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method_call_mode = 1
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anims/example = ExtResource( 6 )
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