godot-xterm/addons/godot_xterm/native/build.sh
Leroy Hopson a849423096
Rewrite terminal.cpp
Rewrites the Terminal class as a GDExtension to be used directly in
Godot without a terminal.gd proxy.

Breaks a lot of things in its current state (e.g. signals and other
functions have not be implemented yet), but does add support for
transparent colors and true color inversion. It also seems to
be about 4x faster (FPS-wise) than the old version with some basic
stress testing.

Old source code has been moved to a different directory to be copied
over and/or rewritten piece by piece.
2024-02-07 00:14:33 +13:00

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#!/bin/sh
# SPDX-FileCopyrightText: 2020-2023 Leroy Hopson <godot-xterm@leroy.geek.nz>
# SPDX-License-Identifier: MIT
set -e
# Parse args.
args=$@
while [[ $# -gt 0 ]]; do
key="$1"
case $key in
-t|--target)
target="$2"
shift
shift
;;
*)
echo "Usage: ./build.sh [-t|--target <release|debug>]";
exit 128
shift
;;
esac
done
# Set defaults.
target=${target:-debug}
if [ "$target" == "debug" ]; then
debug_symbols="yes"
else
debug_symbols="no"
fi
nproc=$(nproc || sysctl -n hw.ncpu)
# Get the absolute path to the directory this script is in.
NATIVE_DIR="$( cd "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )"
# Run script inside a nix shell if it is available.
if command -v nix-shell && [ $NIX_PATH ] && [ -z $IN_NIX_SHELL ]; then
cd ${NATIVE_DIR}
nix-shell --pure --keep SCONS_CACHE --run "NIX_PATH=${NIX_PATH} ./build.sh $args"
exit
fi
# Update git submodules.
updateSubmodules() {
eval $1=$2 # E.g LIBUV_DIR=${NATIVE_DIR}/thirdparty/libuv
if [ -z "$(ls -A -- "$2")" ]; then
cd ${NATIVE_DIR}
git submodule update --init --recursive -- $2
fi
}
updateSubmodules LIBUV_DIR ${NATIVE_DIR}/thirdparty/libuv
updateSubmodules LIBTSM_DIR ${NATIVE_DIR}/thirdparty/libtsm
updateSubmodules GODOT_CPP_DIR ${NATIVE_DIR}/thirdparty/godot-cpp
# Build libuv as a static library.
cd ${LIBUV_DIR}
mkdir build || true
cd build
args="-DCMAKE_BUILD_TYPE=$target -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE \
-DCMAKE_OSX_ARCHITECTURES=$(uname -m)"
if [ "$target" == "release" ]; then
args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL"
else
args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL"
fi
cmake .. $args
cd ..
cmake --build build --config $target -j$nproc
# Build libgodot-xterm.
cd ${NATIVE_DIR}
scons target=template_$target arch=$(uname -m) debug_symbols=$debug_symbols
# Use Docker to build libgodot-xterm javascript.
#if [ -x "$(command -v docker-compose)" ]; then
# UID_GID="0:0" TARGET=$target docker-compose build javascript
# UID_GID="$(id -u):$(id -g)" TARGET=$target docker-compose run --rm javascript
#fi