godot-xterm/addons/godot_xterm/native/build.sh
Leroy Hopson 8bc3a13adb
Fix windows builds
- Fixes build error for windows debug 32bit.
- Allows building windows release with PTY enabled.
- Updates godot-cpp.
2021-07-18 17:00:55 +07:00

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#!/bin/sh
set -e
# Parse args.
args=$@
while [[ $# -gt 0 ]]; do
key="$1"
case $key in
-t|--target)
target="$2"
shift
shift
;;
--disable-pty)
disable_pty="yes"
shift
;;
*)
echo "Usage: ./build.sh [-t|--target <release|debug>] [--disable_pty]";
exit 128
shift
;;
esac
done
# Set defaults.
target=${target:-debug}
disable_pty=${disable_pty:-no}
nproc=$(nproc || sysctl -n hw.ncpu)
#GODOT_DIR Get the absolute path to the directory this script is in.
NATIVE_DIR="$( cd "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )"
# Run script inside a nix shell if it is available.
if command -v nix-shell && [ $NIX_PATH ] && [ -z $IN_NIX_SHELL ]; then
cd ${NATIVE_DIR}
nix-shell --pure --run "NIX_PATH=${NIX_PATH} ./build.sh $args"
exit
fi
# Update git submodules.
updateSubmodules() {
eval $1=$2 # E.g LIBUV_DIR=${NATIVE_DIR}/thirdparty/libuv
if [ -z "$(ls -A -- "$2")" ]; then
cd ${NATIVE_DIR}
git submodule update --init --recursive -- $2
fi
}
updateSubmodules LIBUV_DIR ${NATIVE_DIR}/thirdparty/libuv
updateSubmodules LIBTSM_DIR ${NATIVE_DIR}/thirdparty/libtsm
updateSubmodules GODOT_CPP_DIR ${NATIVE_DIR}/thirdparty/godot-cpp
# Build godot-cpp bindings.
cd ${GODOT_CPP_DIR}
echo "scons generate_bindings=yes target=$target -j$nproc"
scons generate_bindings=yes target=$target -j$nproc
# Build libuv as a static library.
cd ${LIBUV_DIR}
mkdir build || true
cd build
args="-DCMAKE_BUILD_TYPE=$target -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE"
if [ "$target" == "release" ]; then
args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL"
else
args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL"
fi
cmake .. $args
cd ..
cmake --build build --config $target -j$nproc
# Build libgodot-xterm.
cd ${NATIVE_DIR}
scons target=$target disable_pty=$disable_pty -j$nproc
# Use Docker to build libgodot-xterm javascript.
if [ -x "$(command -v docker-compose)" ]; then
UID_GID="0:0" TARGET=$target docker-compose build javascript
UID_GID="$(id -u):$(id -g)" TARGET=$target docker-compose run javascript
fi