mirror of
https://github.com/lihop/godot-xterm.git
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53 lines
1.3 KiB
GDScript
53 lines
1.3 KiB
GDScript
extends Container
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# This Container ensures that the terminal always fills
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# the window and/or screen. It also connects the terminal
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# to the input/output of the Psuedoterminal.
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const ESCAPE = 27
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const BACKSPACE = 8
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const BEEP = 7
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const SPACE = 32
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const LEFT_BRACKET = 91
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const ENTER = 10
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const BACKSPACE_ALT = 127
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onready var viewport = get_viewport()
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func _ready():
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viewport.connect("size_changed", self, "_resize")
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_resize()
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$Terminal/AnimationPlayer.play("a")
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func _input(event):
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#return
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if event is InputEventKey and event.pressed:
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var data = PoolByteArray([])
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accept_event()
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# TODO: Handle more of these.
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if (event.control and event.scancode == KEY_C):
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data.append(3)
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elif event.unicode:
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data.append(event.unicode)
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elif event.scancode == KEY_ENTER:
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data.append(ENTER)
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elif event.scancode == KEY_BACKSPACE:
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data.append(BACKSPACE_ALT)
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elif event.scancode == KEY_ESCAPE:
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data.append(27)
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elif event.scancode == KEY_TAB:
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data.append(9)
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elif OS.get_scancode_string(event.scancode) == "Shift":
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pass
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elif OS.get_scancode_string(event.scancode) == "Control":
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pass
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else:
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pass
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#push_warning('Unhandled input. scancode: ' + str(OS.get_scancode_string(event.scancode)))
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#emit_signal("output", data)
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func _resize():
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rect_size = viewport.size
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$Terminal.rect_size = rect_size
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