godot-xterm/.github/workflows/main.yml
Leroy Hopson 0dd2378387 Add new PTY node (replaces Pseudoterminal node)
Uses fork of node-pty native code for forking pseudoterminals.
Uses libuv pipe handle to communicate with the child process.

- Paves the way for cross-platform (Linux, macOS and Windows) support.
- Renames Pseudoterminal to PTY (which is much easier to type and spell :D).
- Better performance than the old Pseudoterminal node. Especially when
  streaming large amounts of data such as running the `yes` command.
- Allows setting custom file, args, initial window size, cwd, env vars
  (including important ones such as TERM and COLORTERM) and uid/gid
  on Linux and macOS.
- Returns process exit code and terminating signal.
2021-07-03 14:56:27 +07:00

134 lines
5.2 KiB
YAML

name: build
on: [ push, pull_request ]
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
platform: [ linux, javascript, osx, windows ]
target: [ release, debug ]
bits: [ 64, 32 ]
include:
- platform: linux
os: ubuntu-latest
- platform: javascript
os: ubuntu-latest
- platform: osx
os: macos-latest
- platform: windows
os: windows-latest
exclude:
- platform: javascript
bits: 64 # Currently only wasm32 is supported.
- platform: osx
bits: 32 # Only 64-bit supported on macOS.
- platform: windows
bits: 32 # TODO: Enable 32-bit build on windows-latest.
steps:
- uses: actions/checkout@v2
with:
submodules: recursive
- name: Get godot-cpp submodule commit hash
shell: bash
env:
ACTIONS_ALLOW_UNSECURE_COMMANDS: true
run: |
echo ::set-env name=GODOT_CPP_COMMIT_HASH::$(git ls-tree HEAD addons/godot_xterm/native/thirdparty/godot-cpp -l | cut -d\ -f3)
- name: Cache godot-cpp bindings
uses: actions/cache@v2
id: cache
env:
cache-name: cache-godot-cpp
with:
path: addons/godot_xterm/native/thirdparty/godot-cpp
key: godot-cpp-${{ matrix.platform }}-${{ matrix.target }}-${{ matrix.bits }}-${{ env.GODOT_CPP_COMMIT_HASH }}
- name: Get libuv submodule commit hash
shell: bash
env:
ACTIONS_ALLOW_UNSECURE_COMMANDS: true
run: |
echo ::set-env name=LIBUV_COMMIT_HASH::$(git ls-tree HEAD addons/godot_xterm/native/thirdparty/libuv -l | cut -d\ -f3)
- name: Cache libuv
uses: actions/cache@v2
id: cache-libuv
with:
path: addons/godot_xterm/native/thirdparty/libuv
key: libuv-cache-${{ matrix.platform }}-${{ matrix.target }}-${{ matrix.bits }}-${{ env.LIBUV_COMMIT_HASH }}
- name: Cache emscripten
if: ${{ matrix.platform == 'javascript' }}
uses: actions/cache@v2
env:
cache-name: cache-emscripten
with:
path: addons/godot_xterm/native/.emcache
key: emsdk-cache-${{ matrix.target }}
# Ubuntu-specific steps.
- name: Install ubuntu build dependencies
if: ${{ matrix.os == 'ubuntu-latest' }}
run: sudo apt-get install -y scons gcc-multilib g++-multilib
# JavaScript-specific steps.
- name: Install javascript build dependencies
if: ${{ matrix.platform == 'javascript' }}
uses: mymindstorm/setup-emsdk@v9
with:
version: 2.0.10
actions-cache-folder: emsdk-cache-${{ matrix.target }}
# MacOS-specific steps.
- name: Install additional macos build dependencies
if: ${{ matrix.os == 'macos-latest' }}
run: brew install scons
# Windows-specific steps.
- name: Install additional windows build dependencies
if: ${{ matrix.os == 'windows-latest' }}
run: python -m pip install scons
- uses: ilammy/msvc-dev-cmd@v1
if: ${{ matrix.os == 'windows-latest' }}
- name: Build godot-cpp bindings
if: steps.cache.outputs.cache-hit != 'true'
run: |
cd addons/godot_xterm/native/thirdparty/godot-cpp
scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} generate_bindings=yes -j2
- name: Build libuv
if: ${{ matrix.bits == 64 && steps.cache-libuv.outputs.cache-hit != 'true' }}
uses: lukka/run-cmake@v3
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/addons/godot_xterm/native/thirdparty/libuv/CMakeLists.txt'
useVcpkgToolchainFile: true
cmakeAppendedArgs: '-DCMAKE_BUILD_TYPE=${{ matrix.target }} -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE'
buildDirectory: '${{ github.workspace }}/addons/godot_xterm/native/thirdparty/libuv/build'
- name: Build libuv 32 bit
if: ${{ matrix.bits == 32 && steps.cache-libuv.outputs.cache-hit != 'true' }}
uses: lukka/run-cmake@v3
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/addons/godot_xterm/native/thirdparty/libuv/CMakeLists.txt'
useVcpkgToolchainFile: true
cmakeAppendedArgs: '-DCMAKE_BUILD_TYPE=${{ matrix.target }} -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE -DCMAKE_SYSTEM_PROCESSOR=i686 -DCMAKE_C_FLAGS=-m32'
buildDirectory: '${{ github.workspace }}/addons/godot_xterm/native/thirdparty/libuv/build'
- name: Build libgodot-xterm
run: |
cd addons/godot_xterm/native
scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} -j2
- name: Upload build artifacts
uses: actions/upload-artifact@v2
with:
name: libgodot-xterm-${{ matrix.target }}
path: |
addons/godot_xterm/native/bin/*.so
addons/godot_xterm/native/bin/*.wasm
addons/godot_xterm/native/bin/*.dylib
addons/godot_xterm/native/bin/*.dll