mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-24 10:20:24 +01:00
d784b53e25
Commit GUT directly to the git repo and remove gd-plug as it is no longer required to install GUT. Modify GUT to be used by command-line only. For example: ``` cp test/.gutconfig.ci.json .gutconfig.json godot --no-window -s addons/gut/gut_cmdln.gd ```
763 lines
21 KiB
GDScript
763 lines
21 KiB
GDScript
# ##############################################################################
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#(G)odot (U)nit (T)est class
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#
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# ##############################################################################
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# The MIT License (MIT)
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# =====================
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#
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# Copyright (c) 2020 Tom "Butch" Wesley
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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#
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# ##############################################################################
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# Description
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# -----------
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# ##############################################################################
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# ------------------------------------------------------------------------------
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# Utility class to hold the local and built in methods separately. Add all local
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# methods FIRST, then add built ins.
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# ------------------------------------------------------------------------------
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class ScriptMethods:
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# List of methods that should not be overloaded when they are not defined
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# in the class being doubled. These either break things if they are
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# overloaded or do not have a "super" equivalent so we can't just pass
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# through.
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var _blacklist = [
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"has_method",
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"get_script",
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"get",
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"_notification",
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"get_path",
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"_enter_tree",
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"_exit_tree",
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"_process",
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"_draw",
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"_physics_process",
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"_input",
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"_unhandled_input",
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"_unhandled_key_input",
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"_set",
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"_get", # probably
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"emit_signal", # can't handle extra parameters to be sent with signal.
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"draw_mesh", # issue with one parameter, value is `Null((..), (..), (..))``
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"_to_string", # nonexistant function ._to_string
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"_get_minimum_size", # Nonexistent function _get_minimum_size
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]
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# These methods should not be included in the double.
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var _skip = [
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# There is an init in the template. There is also no real reason
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# to include this method since it will always be called, it has no
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# return value, and you cannot prevent super from being called.
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"_init"
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]
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var built_ins = []
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var local_methods = []
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var _method_names = []
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func is_blacklisted(method_meta):
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return _blacklist.find(method_meta.name) != -1
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func _add_name_if_does_not_have(method_name):
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if _skip.has(method_name):
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return false
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var should_add = _method_names.find(method_name) == -1
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if should_add:
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_method_names.append(method_name)
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return should_add
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func add_built_in_method(method_meta):
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var did_add = _add_name_if_does_not_have(method_meta.name)
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if did_add and !is_blacklisted(method_meta):
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built_ins.append(method_meta)
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func add_local_method(method_meta):
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var did_add = _add_name_if_does_not_have(method_meta.name)
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if did_add:
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local_methods.append(method_meta)
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func to_s():
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var text = "Locals\n"
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for i in range(local_methods.size()):
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text += str(" ", local_methods[i].name, "\n")
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text += "Built-Ins\n"
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for i in range(built_ins.size()):
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text += str(" ", built_ins[i].name, "\n")
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return text
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# ------------------------------------------------------------------------------
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# Helper class to deal with objects and inner classes.
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# ------------------------------------------------------------------------------
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class ObjectInfo:
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var _path = null
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var _subpaths = []
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var _utils = load("res://addons/gut/utils.gd").get_instance()
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var _lgr = _utils.get_logger()
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var _method_strategy = null
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var make_partial_double = false
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var scene_path = null
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var _native_class = null
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var _native_class_name = null
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var _singleton_instance = null
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var _singleton_name = null
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func _init(path, subpath = null):
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_path = path
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if subpath != null:
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_subpaths = Array(subpath.split("/"))
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# Returns an instance of the class/inner class
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func instantiate():
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var to_return = null
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if _singleton_instance != null:
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to_return = _singleton_instance
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elif is_native():
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to_return = _native_class.new()
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else:
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to_return = get_loaded_class().new()
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return to_return
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# Can't call it get_class because that is reserved so it gets this ugly name.
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# Loads up the class and then any inner classes to give back a reference to
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# the desired Inner class (if there is any)
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func get_loaded_class():
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var LoadedClass = load(_path)
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for i in range(_subpaths.size()):
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LoadedClass = LoadedClass.get(_subpaths[i])
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return LoadedClass
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func to_s():
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return str(_path, "[", get_subpath(), "]")
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func get_path():
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return _path
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func get_subpath():
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return PoolStringArray(_subpaths).join("/")
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func has_subpath():
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return _subpaths.size() != 0
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func get_method_strategy():
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return _method_strategy
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func set_method_strategy(method_strategy):
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_method_strategy = method_strategy
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func is_native():
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return _native_class != null
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func set_native_class(native_class):
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_native_class = native_class
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var inst = native_class.new()
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_native_class_name = inst.get_class()
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_path = _native_class_name
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if !inst is Reference:
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inst.free()
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func get_native_class_name():
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return _native_class_name
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func get_singleton_instance():
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return _singleton_instance
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func get_singleton_name():
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return _singleton_name
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func set_singleton_name(singleton_name):
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_singleton_name = singleton_name
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_singleton_instance = _utils.get_singleton_by_name(_singleton_name)
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func is_singleton():
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return _singleton_instance != null
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func get_extends_text():
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var extend = null
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if is_singleton():
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extend = str("# Double of singleton ", _singleton_name, ", base class is Reference")
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elif is_native():
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var native = get_native_class_name()
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if native.begins_with("_"):
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native = native.substr(1)
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extend = str("extends ", native)
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else:
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extend = str("extends '", get_path(), "'")
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if has_subpath():
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extend += str(".", get_subpath().replace("/", "."))
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return extend
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func get_constants_text():
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if !is_singleton():
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return ""
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# do not include constants defined in the super class which for
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# singletons stubs is Reference.
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var exclude_constants = Array(ClassDB.class_get_integer_constant_list("Reference"))
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var text = str("# -----\n# ", _singleton_name, " Constants\n# -----\n")
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var constants = ClassDB.class_get_integer_constant_list(_singleton_name)
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for c in constants:
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if !exclude_constants.has(c):
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var value = ClassDB.class_get_integer_constant(_singleton_name, c)
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text += str("const ", c, " = ", value, "\n")
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return text
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func get_properties_text():
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if !is_singleton():
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return ""
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var text = str("# -----\n# ", _singleton_name, " Properties\n# -----\n")
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var props = ClassDB.class_get_property_list(_singleton_name)
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for prop in props:
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var accessors = {"setter": null, "getter": null}
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var prop_text = str("var ", prop["name"])
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var getter_name = "get_" + prop["name"]
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if ClassDB.class_has_method(_singleton_name, getter_name):
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accessors.getter = getter_name
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else:
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getter_name = "is_" + prop["name"]
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if ClassDB.class_has_method(_singleton_name, getter_name):
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accessors.getter = getter_name
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var setter_name = "set_" + prop["name"]
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if ClassDB.class_has_method(_singleton_name, setter_name):
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accessors.setter = setter_name
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var setget_text = ""
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if accessors.setter != null and accessors.getter != null:
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setget_text = str("setget ", accessors.setter, ", ", accessors.getter)
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else:
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# never seen this message show up, but it should show up if we
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# get misbehaving singleton.
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_lgr.error(
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str(
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"Could not find setget methods for property: ",
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_singleton_name,
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".",
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prop["name"]
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)
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)
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text += str(prop_text, " ", setget_text, "\n")
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return text
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# ------------------------------------------------------------------------------
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# Allows for interacting with a file but only creating a string. This was done
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# to ease the transition from files being created for doubles to loading
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# doubles from a string. This allows the files to be created for debugging
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# purposes since reading a file is easier than reading a dumped out string.
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# ------------------------------------------------------------------------------
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class FileOrString:
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extends File
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var _do_file = false
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var _contents = ""
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var _path = null
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func open(path, mode):
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_path = path
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if _do_file:
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return .open(path, mode)
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else:
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return OK
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func close():
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if _do_file:
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return .close()
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func store_string(s):
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if _do_file:
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.store_string(s)
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_contents += s
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func get_contents():
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return _contents
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func get_path():
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return _path
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func load_it():
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if _contents != "":
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var script = GDScript.new()
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script.set_source_code(get_contents())
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script.reload()
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return script
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else:
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return load(_path)
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# ------------------------------------------------------------------------------
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# A stroke of genius if I do say so. This allows for doubling a scene without
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# having to write any files. By overloading the "instance" method we can
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# make whatever we want.
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# ------------------------------------------------------------------------------
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class PackedSceneDouble:
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extends PackedScene
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var _script = null
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var _scene = null
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func set_script_obj(obj):
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_script = obj
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func instance(edit_state = 0):
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var inst = _scene.instance(edit_state)
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if _script != null:
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inst.set_script(_script)
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return inst
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func load_scene(path):
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_scene = load(path)
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# ------------------------------------------------------------------------------
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# START Doubler
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# ------------------------------------------------------------------------------
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var _utils = load("res://addons/gut/utils.gd").get_instance()
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var _ignored_methods = _utils.OneToMany.new()
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var _stubber = _utils.Stubber.new()
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var _lgr = _utils.get_logger()
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var _method_maker = _utils.MethodMaker.new()
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var _output_dir = "user://gut_temp_directory"
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var _double_count = 0 # used in making files names unique
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var _spy = null
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var _gut = null
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var _strategy = null
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var _base_script_text = _utils.get_file_as_text(
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"res://addons/gut/double_templates/script_template.txt"
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)
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var _make_files = false
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# used by tests for debugging purposes.
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var _print_source = false
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func _init(strategy = _utils.DOUBLE_STRATEGY.PARTIAL):
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set_logger(_utils.get_logger())
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_strategy = strategy
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# ###############
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# Private
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# ###############
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func _get_indented_line(indents, text):
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var to_return = ""
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for _i in range(indents):
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to_return += "\t"
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return str(to_return, text, "\n")
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func _stub_to_call_super(obj_info, method_name):
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if _utils.non_super_methods.has(method_name):
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return
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var path = obj_info.get_path()
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if obj_info.is_singleton():
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path = obj_info.get_singleton_name()
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elif obj_info.scene_path != null:
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path = obj_info.scene_path
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var params = _utils.StubParams.new(path, method_name, obj_info.get_subpath())
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params.to_call_super()
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_stubber.add_stub(params)
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func _get_base_script_text(obj_info, override_path):
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var path = obj_info.get_path()
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if override_path != null:
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path = override_path
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var stubber_id = -1
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if _stubber != null:
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stubber_id = _stubber.get_instance_id()
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var spy_id = -1
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if _spy != null:
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spy_id = _spy.get_instance_id()
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var gut_id = -1
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if _gut != null:
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gut_id = _gut.get_instance_id()
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var values = {
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# Top sections
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"extends": obj_info.get_extends_text(),
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"constants": obj_info.get_constants_text(),
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"properties": obj_info.get_properties_text(),
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# metadata values
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"path": path,
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"subpath": obj_info.get_subpath(),
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"stubber_id": stubber_id,
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"spy_id": spy_id,
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"gut_id": gut_id,
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"singleton_name": _utils.nvl(obj_info.get_singleton_name(), ""),
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"is_partial": str(obj_info.make_partial_double).to_lower()
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}
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return _base_script_text.format(values)
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func _write_file(obj_info, dest_path, override_path = null):
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var base_script = _get_base_script_text(obj_info, override_path)
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var script_methods = _get_methods(obj_info)
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var super_name = ""
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var path = ""
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if obj_info.is_singleton():
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super_name = obj_info.get_singleton_name()
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else:
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path = obj_info.get_path()
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var f = FileOrString.new()
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f._do_file = _make_files
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var f_result = f.open(dest_path, f.WRITE)
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if f_result != OK:
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_lgr.error(str("Error creating file ", dest_path))
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_lgr.error(str("Could not create double for :", obj_info.to_s()))
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return
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f.store_string(base_script)
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for i in range(script_methods.local_methods.size()):
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f.store_string(_get_func_text(script_methods.local_methods[i], path, super_name))
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for i in range(script_methods.built_ins.size()):
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_stub_to_call_super(obj_info, script_methods.built_ins[i].name)
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f.store_string(_get_func_text(script_methods.built_ins[i], path, super_name))
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f.close()
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if _print_source:
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print(f.get_contents())
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return f
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func _double_scene_and_script(scene_info):
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var to_return = PackedSceneDouble.new()
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to_return.load_scene(scene_info.get_path())
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var inst = load(scene_info.get_path()).instance()
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var script_path = null
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if inst.get_script():
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script_path = inst.get_script().get_path()
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inst.free()
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if script_path:
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var oi = ObjectInfo.new(script_path)
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oi.set_method_strategy(scene_info.get_method_strategy())
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oi.make_partial_double = scene_info.make_partial_double
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oi.scene_path = scene_info.get_path()
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to_return.set_script_obj(_double(oi, scene_info.get_path()).load_it())
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return to_return
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func _get_methods(object_info):
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var obj = object_info.instantiate()
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# any method in the script or super script
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var script_methods = ScriptMethods.new()
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var methods = obj.get_method_list()
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if !object_info.is_singleton() and !(obj is Reference):
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obj.free()
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# first pass is for local methods only
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for i in range(methods.size()):
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if object_info.is_singleton():
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#print(methods[i].name, " :: ", methods[i].flags, " :: ", methods[i].id)
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#print(" ", methods[i])
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# It appears that the ID for methods upstream from a singleton are
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# below 200. Initially it was thought that singleton specific methods
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# were above 1000. This was true for Input but not for OS. I've
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# changed the condition to be > 200 instead of > 1000. It will take
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# some investigation to figure out if this is right, but it works
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# for now. Someone either find an issue and open a bug, or this will
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# just exist like this. Sorry future me (or someone else).
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if methods[i].id > 200 and methods[i].flags in [1, 9]:
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script_methods.add_local_method(methods[i])
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# 65 is a magic number for methods in script, though documentation
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# says 64. This picks up local overloads of base class methods too.
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# See MethodFlags in @GlobalScope
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elif (
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methods[i].flags == 65
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and !_ignored_methods.has(object_info.get_path(), methods[i]["name"])
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):
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script_methods.add_local_method(methods[i])
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if object_info.get_method_strategy() == _utils.DOUBLE_STRATEGY.FULL:
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# second pass is for anything not local
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for j in range(methods.size()):
|
|
# 65 is a magic number for methods in script, though documentation
|
|
# says 64. This picks up local overloads of base class methods too.
|
|
if (
|
|
methods[j].flags != 65
|
|
and !_ignored_methods.has(object_info.get_path(), methods[j]["name"])
|
|
):
|
|
script_methods.add_built_in_method(methods[j])
|
|
|
|
return script_methods
|
|
|
|
|
|
func _get_inst_id_ref_str(inst):
|
|
var ref_str = "null"
|
|
if inst:
|
|
ref_str = str("instance_from_id(", inst.get_instance_id(), ")")
|
|
return ref_str
|
|
|
|
|
|
func _get_func_text(method_hash, path, super = ""):
|
|
var override_count = null
|
|
if _stubber != null:
|
|
override_count = _stubber.get_parameter_count(path, method_hash.name)
|
|
|
|
var text = _method_maker.get_function_text(method_hash, path, override_count, super) + "\n"
|
|
|
|
return text
|
|
|
|
|
|
# returns the path to write the double file to
|
|
func _get_temp_path(object_info):
|
|
var file_name = null
|
|
var extension = null
|
|
|
|
if object_info.is_singleton():
|
|
file_name = str(object_info.get_singleton_instance())
|
|
extension = "gd"
|
|
elif object_info.is_native():
|
|
file_name = object_info.get_native_class_name()
|
|
extension = "gd"
|
|
else:
|
|
file_name = object_info.get_path().get_file().get_basename()
|
|
extension = object_info.get_path().get_extension()
|
|
|
|
if object_info.has_subpath():
|
|
file_name += "__" + object_info.get_subpath().replace("/", "__")
|
|
|
|
file_name += str("__dbl", _double_count, "__.", extension)
|
|
|
|
var to_return = _output_dir.plus_file(file_name)
|
|
return to_return
|
|
|
|
|
|
func _double(obj_info, override_path = null):
|
|
var temp_path = _get_temp_path(obj_info)
|
|
var result = _write_file(obj_info, temp_path, override_path)
|
|
_double_count += 1
|
|
return result
|
|
|
|
|
|
func _double_script(path, make_partial, strategy):
|
|
var oi = ObjectInfo.new(path)
|
|
oi.make_partial_double = make_partial
|
|
oi.set_method_strategy(strategy)
|
|
return _double(oi).load_it()
|
|
|
|
|
|
func _double_inner(path, subpath, make_partial, strategy):
|
|
var oi = ObjectInfo.new(path, subpath)
|
|
oi.set_method_strategy(strategy)
|
|
oi.make_partial_double = make_partial
|
|
return _double(oi).load_it()
|
|
|
|
|
|
func _double_scene(path, make_partial, strategy):
|
|
var oi = ObjectInfo.new(path)
|
|
oi.set_method_strategy(strategy)
|
|
oi.make_partial_double = make_partial
|
|
return _double_scene_and_script(oi)
|
|
|
|
|
|
func _double_gdnative(native_class, make_partial, strategy):
|
|
var oi = ObjectInfo.new(null)
|
|
oi.set_native_class(native_class)
|
|
oi.set_method_strategy(strategy)
|
|
oi.make_partial_double = make_partial
|
|
return _double(oi).load_it()
|
|
|
|
|
|
func _double_singleton(singleton_name, make_partial, strategy):
|
|
var oi = ObjectInfo.new(null)
|
|
oi.set_singleton_name(singleton_name)
|
|
oi.set_method_strategy(_utils.DOUBLE_STRATEGY.PARTIAL)
|
|
oi.make_partial_double = make_partial
|
|
return _double(oi).load_it()
|
|
|
|
|
|
# ###############
|
|
# Public
|
|
# ###############
|
|
func get_output_dir():
|
|
return _output_dir
|
|
|
|
|
|
func set_output_dir(output_dir):
|
|
if output_dir != null:
|
|
_output_dir = output_dir
|
|
if _make_files:
|
|
var d = Directory.new()
|
|
d.make_dir_recursive(output_dir)
|
|
|
|
|
|
func get_spy():
|
|
return _spy
|
|
|
|
|
|
func set_spy(spy):
|
|
_spy = spy
|
|
|
|
|
|
func get_stubber():
|
|
return _stubber
|
|
|
|
|
|
func set_stubber(stubber):
|
|
_stubber = stubber
|
|
|
|
|
|
func get_logger():
|
|
return _lgr
|
|
|
|
|
|
func set_logger(logger):
|
|
_lgr = logger
|
|
_method_maker.set_logger(logger)
|
|
|
|
|
|
func get_strategy():
|
|
return _strategy
|
|
|
|
|
|
func set_strategy(strategy):
|
|
_strategy = strategy
|
|
|
|
|
|
func get_gut():
|
|
return _gut
|
|
|
|
|
|
func set_gut(gut):
|
|
_gut = gut
|
|
|
|
|
|
func partial_double_scene(path, strategy = _strategy):
|
|
return _double_scene(path, true, strategy)
|
|
|
|
|
|
# double a scene
|
|
func double_scene(path, strategy = _strategy):
|
|
return _double_scene(path, false, strategy)
|
|
|
|
|
|
# double a script/object
|
|
func double(path, strategy = _strategy):
|
|
return _double_script(path, false, strategy)
|
|
|
|
|
|
func partial_double(path, strategy = _strategy):
|
|
return _double_script(path, true, strategy)
|
|
|
|
|
|
func partial_double_inner(path, subpath, strategy = _strategy):
|
|
return _double_inner(path, subpath, true, strategy)
|
|
|
|
|
|
# double an inner class in a script
|
|
func double_inner(path, subpath, strategy = _strategy):
|
|
return _double_inner(path, subpath, false, strategy)
|
|
|
|
|
|
# must always use FULL strategy since this is a native class and you won't get
|
|
# any methods if you don't use FULL
|
|
func double_gdnative(native_class):
|
|
return _double_gdnative(native_class, false, _utils.DOUBLE_STRATEGY.FULL)
|
|
|
|
|
|
# must always use FULL strategy since this is a native class and you won't get
|
|
# any methods if you don't use FULL
|
|
func partial_double_gdnative(native_class):
|
|
return _double_gdnative(native_class, true, _utils.DOUBLE_STRATEGY.FULL)
|
|
|
|
|
|
func double_singleton(name):
|
|
return _double_singleton(name, false, _utils.DOUBLE_STRATEGY.PARTIAL)
|
|
|
|
|
|
func partial_double_singleton(name):
|
|
return _double_singleton(name, true, _utils.DOUBLE_STRATEGY.PARTIAL)
|
|
|
|
|
|
func clear_output_directory():
|
|
if !_make_files:
|
|
return false
|
|
|
|
var did = false
|
|
if _output_dir.find("user://") == 0:
|
|
var d = Directory.new()
|
|
var result = d.open(_output_dir)
|
|
# BIG GOTCHA HERE. If it cannot open the dir w/ erro 31, then the
|
|
# directory becomes res:// and things go on normally and gut clears out
|
|
# out res:// which is SUPER BAD.
|
|
if result == OK:
|
|
d.list_dir_begin(true)
|
|
var f = d.get_next()
|
|
while f != "":
|
|
d.remove(f)
|
|
f = d.get_next()
|
|
did = true
|
|
return did
|
|
|
|
|
|
func delete_output_directory():
|
|
var did = clear_output_directory()
|
|
if did:
|
|
var d = Directory.new()
|
|
d.remove(_output_dir)
|
|
|
|
|
|
func add_ignored_method(path, method_name):
|
|
_ignored_methods.add(path, method_name)
|
|
|
|
|
|
func get_ignored_methods():
|
|
return _ignored_methods
|
|
|
|
|
|
func get_make_files():
|
|
return _make_files
|
|
|
|
|
|
func set_make_files(make_files):
|
|
_make_files = make_files
|
|
set_output_dir(_output_dir)
|
|
|
|
|
|
func get_method_maker():
|
|
return _method_maker
|