mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-10 04:40:25 +01:00
10b9764fb3
Changes Emscripten SDK version to match that used to compile the default export templates used by Godot 3.5 (in this case 3.1.14 as can be seen here: https://github.com/godotengine/build-containers/blob/3.5/Dockerfile.javascript). This means we no longer need to compile custom export templates when exporting HTML5 for Godot 3.5. Exports from other Godot versions may requiring compiling the GDNative library with a different version of the Emscripten SDK. - Changes renderer from GLES3 -> GLES2 and reduces MSAA level to better support HTML5 export. - Updates GitHub Action to export HTML5 and upload as a build artifact. - Adds Cypress test to smoke test HTML5 export.
309 lines
11 KiB
YAML
309 lines
11 KiB
YAML
name: 'Build and Test'
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on:
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push:
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schedule: # Build and test daily.
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- cron: 0 11 * * *
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env:
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# Caches should be automatically invalidated when versions change,
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# but invalidation can be forced by incrementing these numbers.
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EMSCRIPTEN_CACHE_VERSION: 1
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EXPORT_TEMPLATE_CACHE_VERSION: 1
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GODOT_CACHE_VERSION: 1
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jobs:
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build_docker:
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name: 'Build Docker (linux, ${{ matrix.target }}, ${{ matrix.bits }})'
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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target: [ release, debug ]
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bits: [ 64, 32 ]
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Cache submodules
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uses: ./.github/actions/cache-submodules
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id: cache-submodules
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with:
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platform: linux
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target: ${{ matrix.target }}
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bits: ${{ matrix.bits }}
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- name: Pull docker images
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run: docker-compose pull
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working-directory: addons/godot_xterm/native
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- name: Cache docker image layers
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uses: satackey/action-docker-layer-caching@v0.0.11
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continue-on-error: true
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- name: Build godot-cpp bindings
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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working-directory: addons/godot_xterm/native
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run: |
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docker-compose build godot-cpp-linux
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UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=${{ matrix.target }} -e BITS=${{ matrix.bits }} godot-cpp-linux
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- name: Build libuv
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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working-directory: addons/godot_xterm/native
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run: UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=${{ matrix.target }} -e BITS=${{ matrix.bits }} libuv-linux
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- name: Build libgodot-xterm
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working-directory: addons/godot_xterm/native
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run: UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=${{ matrix.target }} -e BITS=${{ matrix.bits }} libgodot-xterm-linux
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- name: Upload binaries
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uses: actions/upload-artifact@v2
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with:
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name: libgodot-xterm-${{ matrix.target }}
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path: |
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addons/godot_xterm/native/bin/*.so
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build_native:
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name: 'Build Native'
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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platform: [ javascript, osx, windows ]
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target: [ release, debug ]
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bits: [ 64, 32 ]
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include:
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- platform: javascript
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os: ubuntu-latest
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- platform: osx
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os: macos-latest
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- platform: windows
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os: windows-latest
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exclude:
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- platform: javascript
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bits: 64 # Currently only wasm32 is supported.
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- platform: osx
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bits: 32 # Only 64-bit supported on macOS.
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Cache submodules
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uses: ./.github/actions/cache-submodules
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id: cache-submodules
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with:
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platform: ${{ matrix.platform }}
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target: ${{ matrix.target }}
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bits: ${{ matrix.bits }}
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- name: Cache emscripten
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if: ${{ matrix.platform == 'javascript' }}
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uses: actions/cache@v2
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env:
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cache-name: cache-emscripten
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with:
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path: addons/godot_xterm/native/.emcache
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key: emsdk-cache-${{ matrix.target }}-v${{ env.EMSCRIPTEN_CACHE_VERSION }}
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- name: Install javascript build dependencies
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if: ${{ matrix.platform == 'javascript' }}
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uses: mymindstorm/setup-emsdk@v11
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with:
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version: 3.1.14
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actions-cache-folder: emsdk-cache-${{ matrix.target }}
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- name: Install additional javascript build dependencies
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if: ${{ matrix.platform == 'javascript' }}
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run: sudo apt-get update && sudo apt-get install -y scons gcc-multilib g++-multilib
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- name: Install additional macos build dependencies
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if: ${{ matrix.os == 'macos-latest' }}
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run: brew install scons
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- name: Install additional windows build dependencies
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if: ${{ matrix.os == 'windows-latest' }}
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run: python -m pip install scons
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- name: Setup MSVC command prompt
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uses: ilammy/msvc-dev-cmd@v1.9.0
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if: ${{ matrix.os == 'windows-latest' }}
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with:
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arch: win${{ matrix.bits }}
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- name: Build godot-cpp bindings
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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run: |
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cd addons/godot_xterm/native/thirdparty/godot-cpp
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scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} generate_bindings=yes -j2
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- name: Setup cmake
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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uses: jwlawson/actions-setup-cmake@v1.9
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with:
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cmake-version: '3.23.2'
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use-32bit: ${{ matrix.bits == 32 && matrix.os == 'windows-latest' }}
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- name: Build libuv
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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shell: bash
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env:
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TARGET: ${{ matrix.target }}
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BITS: ${{ matrix.bits }}
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OS: ${{ matrix.os }}
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run: |
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cd addons/godot_xterm/native/thirdparty/libuv
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args="-DCMAKE_BUILD_TYPE=$TARGET -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE \
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-DCMAKE_OSX_ARCHITECTURES=x86_64;arm64"
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if [ "$TARGET" == "release" ]; then
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args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL"
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else
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args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL"
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fi
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if [ "$BITS" -eq 32 -a "$OS" == "windows-latest" ]; then
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cmake -G "Visual Studio 17 2022" -A Win32 -S $(pwd) -B "build" $args
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else
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mkdir build || true
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cd build
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if [ "$BITS" -eq 32 ]; then args="$args -DCMAKE_SYSTEM_PROCESSOR=i686 -DCMAKE_C_FLAGS=-m32"; fi
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cmake .. $args
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cd ..
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fi
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cmake --build build --config $TARGET
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- name: Build libgodot-xterm
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run: |
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cd addons/godot_xterm/native
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scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} -j2
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- name: Upload binaries
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uses: actions/upload-artifact@v2
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with:
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name: libgodot-xterm-${{ matrix.target }}
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path: |
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addons/godot_xterm/native/bin/*.wasm
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addons/godot_xterm/native/bin/*.dylib
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addons/godot_xterm/native/bin/*.dll
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html5_export:
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name: 'HTML5 Export'
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needs: [ build_docker, build_native ]
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- name: Setup Godot
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uses: lihop/setup-godot@v2
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with:
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export-templates: true
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- name: Install binary build artifacts
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uses: actions/download-artifact@v2
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with:
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name: libgodot-xterm-release
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path: addons/godot_xterm/native/bin
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- name: Import assets
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shell: bash
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# The GodotXterm plugin will be disabled the first time we run the editor as resources that it depends
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# (e.g. icons) will not have been imported yet so the plugin will fail to load. Without the plugin
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# enabled resources imported by GodotXterm import plugins (e.g. .cast) will not be imported. Therefore,
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# we need to re-enable the plugin by checking out project.godot and running the editor again.
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run: godot --editor .github/import_assets.tscn && git checkout project.godot && godot --editor .github/import_assets.tscn
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- name: Export HTML5
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run: godot --no-window --export HTML5
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- name: NPM cache
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uses: c-hive/gha-npm-cache@v1
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with:
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directory: test/html5
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- name: Smoke test HTML5 export
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shell: bash
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working-directory: test/html5
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run: |
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npm ci
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npx serve ../../docs/demo -p 3000 &
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npx cypress run
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- name: Upload cypress artifacts (on failure)
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uses: actions/upload-artifact@v2
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if: ${{ failure() }}
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with:
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name: cypress-artifacts
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path: |-
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test/html5/cypress/screenshots
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test/html5/cypress/videos
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- name: Upload export
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uses: actions/upload-artifact@v2
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with:
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name: html5-demo
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path: docs/demo
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test:
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name: 'Test'
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needs: [ build_docker, build_native ]
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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os: [ windows-latest, macos-latest, ubuntu-latest ]
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bits: [ 64, 32 ]
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godot_version: [ 'v3.4.5-stable', 'v3.5-stable' ]
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exclude:
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- os: macos-latest
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bits: 32
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steps:
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- uses: actions/checkout@v2
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- name: Setup Godot
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uses: lihop/setup-godot@v2
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with:
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version: ${{ matrix.godot_version }}
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bits: ${{ matrix.bits }}
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- name: Install binary build artifacts
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uses: actions/download-artifact@v2
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with:
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name: libgodot-xterm-release
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path: addons/godot_xterm/native/bin
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- name: Run tests
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uses: nick-fields/retry@v2
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with:
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shell: bash
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command: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json
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retry_on: error
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timeout_minutes: 5
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max_attempts: 6
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- name: Run unix tests
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if: ${{ matrix.os != 'windows-latest' }}
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uses: nick-fields/retry@v2
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with:
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command: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json
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retry_on: error
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timeout_minutes: 5
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max_attempts: 6
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# Git archive should only include addons/godot_xterm directory.
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check-archive:
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name: 'Check Archive'
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Create git archive
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run: git archive -o archive.zip HEAD
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- name: Extract archive
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run: mkdir -p /tmp/unzipped && unzip archive.zip -d /tmp/unzipped
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- name: Check that archive only contains addons directory
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run: |
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shopt -s nullglob dotglob
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ls -lR /tmp/unzipped
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files=(/tmp/unzipped/*)
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if [ ${#files[@]} -ne 1 ]; then
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echo "Wrong number of files in archive (${#files[@]}) expected 1."
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exit 1
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fi
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if [ ! -d "/tmp/unzipped/addons" ]; then
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echo "Expected directory (addons) not found."
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exit 1
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fi
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files=(/tmp/unzipped/addons)
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if [ ${#files[@]} -ne 1 ]; then
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echo "Wrong number of files in addons directory (${#files[@]}) expected 1."
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exit 1
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fi
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if [ ! -d "/tmp/unzipped/addons/godot_xterm" ]; then
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echo "Expected directory (addons/godot_xterm) not found."
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exit 1
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fi
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check-code-format:
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name: 'Check Code Format'
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- uses: actions/setup-python@v2
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with:
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python-version: 3.x
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- name: GDFormat Check
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run: |
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python -m pip install -r requirements.txt
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gdformat -c .
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