mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-10 21:00:25 +01:00
a849423096
Rewrites the Terminal class as a GDExtension to be used directly in Godot without a terminal.gd proxy. Breaks a lot of things in its current state (e.g. signals and other functions have not be implemented yet), but does add support for transparent colors and true color inversion. It also seems to be about 4x faster (FPS-wise) than the old version with some basic stress testing. Old source code has been moved to a different directory to be copied over and/or rewritten piece by piece.
200 lines
6.7 KiB
C++
200 lines
6.7 KiB
C++
// SPDX-FileCopyrightText: 2021-2023 Leroy Hopson <godot-xterm@leroy.geek.nz>
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// SPDX-License-Identifier: MIT
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#include "libuv_utils.h"
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#include <godot_cpp/classes/global_constants.hpp>
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#include <uv.h>
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using namespace godot;
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void LibuvUtils::_bind_methods() {
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ClassDB::bind_static_method("LibuvUtils", D_METHOD("get_os_environ"),
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&LibuvUtils::get_os_environ);
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ClassDB::bind_static_method("LibuvUtils", D_METHOD("get_os_release"),
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&LibuvUtils::get_os_release);
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ClassDB::bind_static_method("LibuvUtils", D_METHOD("get_cwd"),
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&LibuvUtils::get_cwd);
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ClassDB::bind_static_method("LibuvUtils", D_METHOD("kill", "pid", "signum"),
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&LibuvUtils::kill);
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}
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LibuvUtils::LibuvUtils() {}
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LibuvUtils::~LibuvUtils() {}
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Dictionary LibuvUtils::get_os_environ() {
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Dictionary result;
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uv_env_item_t *env;
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int count;
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uv_os_environ(&env, &count);
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for (int i = 0; i < count; i++) {
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result[String(env[i].name)] = String(env[i].value);
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}
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uv_os_free_environ(env, count);
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return result;
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}
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String LibuvUtils::get_os_release() { return "TODO"; }
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String LibuvUtils::get_cwd() {
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#ifndef PATH_MAX
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#define PATH_MAX MAX_PATH
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#endif
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size_t size = PATH_MAX;
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char *buffer = (char *)malloc(size * sizeof(char));
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int err;
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err = uv_cwd(buffer, &size);
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if (err == UV_ENOBUFS) {
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// Buffer was too small. `size` has been set to the required length, so
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// resize buffer and try again.
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buffer = (char *)realloc(buffer, size * sizeof(char));
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err = uv_cwd(buffer, &size);
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}
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if (err < 0) {
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UV_ERR_PRINT(err);
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return "";
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}
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String result = String(buffer);
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std::free(buffer);
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return result;
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}
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Error LibuvUtils::kill(int pid, int signum) {
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RETURN_UV_ERR(uv_kill(pid, signum));
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}
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Error LibuvUtils::translate_uv_errno(int uv_err) {
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if (uv_err >= 0)
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return OK;
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// Rough translation of libuv error to godot error.
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// Not necessarily accurate.
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switch (uv_err) {
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case UV_EEXIST: // file already exists
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return ERR_ALREADY_EXISTS;
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case UV_EADDRINUSE: // address already in use
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return ERR_ALREADY_IN_USE;
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case UV_EBUSY: // resource busy or locked
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case UV_ETXTBSY: // text file is busy
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return ERR_BUSY;
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case UV_ECONNREFUSED: // connection refused
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return ERR_CANT_CONNECT;
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case UV_ECONNABORTED: // software caused connection abort
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case UV_ECONNRESET: // connection reset by peer
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case UV_EISCONN: // socket is already connected
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case UV_ENOTCONN: // socket is not connected
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return ERR_CONNECTION_ERROR;
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case UV_ENODEV: // no such device
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case UV_ENXIO: // no such device or address
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case UV_ESRCH: // no such process
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return ERR_DOES_NOT_EXIST;
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case UV_EROFS: // read-only file system
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return ERR_FILE_CANT_WRITE;
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case UV_EOF: // end of file
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return ERR_FILE_EOF;
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case UV_ENOENT: // no such file or directory
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return ERR_FILE_NOT_FOUND;
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case UV_EAI_BADFLAGS: // bad ai_flags value
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case UV_EAI_BADHINTS: // invalid value for hints
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case UV_EFAULT: // bad address in system call argument
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case UV_EFTYPE: // inappropriate file type or format
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case UV_EINVAL: // invalid argument
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case UV_ENOTTY: // inappropriate ioctl for device
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case UV_EPROTOTYPE: // protocol wrong type for socket
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return ERR_INVALID_PARAMETER; // Parameter passed is invalid
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case UV_ENOSYS: // function not implemented
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return ERR_METHOD_NOT_FOUND;
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case UV_EAI_MEMORY: // out of memory
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return ERR_OUT_OF_MEMORY;
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case UV_E2BIG: // argument list too long
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case UV_EFBIG: // file too large
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case UV_EMSGSIZE: // message too long
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case UV_ENAMETOOLONG: // name too long
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case UV_EOVERFLOW: // value too large for defined data type
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case UV_ERANGE: // result too large
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return ERR_PARAMETER_RANGE_ERROR; // Parameter given out of range
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case UV_ETIMEDOUT:
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return ERR_TIMEOUT; // connection timed out
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case UV_EACCES: // permission denied
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case UV_EPERM: // operation not permitted
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case UV_EXDEV: // cross-device link not permitted
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return ERR_UNAUTHORIZED;
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case UV_EADDRNOTAVAIL: // address not available
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case UV_EAFNOSUPPORT: // address family not supported
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case UV_EAGAIN: // resource temporarily unavailable
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case UV_EAI_ADDRFAMILY: // address family not supported
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case UV_EAI_FAMILY: // ai_family not supported
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case UV_EAI_SERVICE: // service not available for socket type
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case UV_EAI_SOCKTYPE: // socket type not supported
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case UV_ENOPROTOOPT: // protocol not available
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case UV_ENOTSUP: // operation not supported on socket
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case UV_EPROTONOSUPPORT: // protocol not supported
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case UV_ESOCKTNOSUPPORT: // socket type not supported
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return ERR_UNAVAILABLE; // What is requested is
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// unsupported/unavailable
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case UV_EAI_NODATA: // no address
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case UV_EDESTADDRREQ: // destination address required
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return ERR_UNCONFIGURED;
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case UV_EAI_AGAIN: // temporary failure
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case UV_EAI_CANCELED: // request canceled
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case UV_EAI_FAIL: // permanent failure
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case UV_EAI_NONAME: // unknown node or service
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case UV_EAI_OVERFLOW: // argument buffer overflow
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case UV_EAI_PROTOCOL: // resolved protocol is unknown
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case UV_EALREADY: // connection already in progress
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case UV_EBADF: // bad file descriptor
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case UV_ECANCELED: // operation canceled
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case UV_ECHARSET: // invalid Unicode character
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case UV_EHOSTUNREACH: // host is unreachable
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case UV_EIO: // i/o error
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case UV_EILSEQ: // illegal byte sequence
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case UV_EISDIR: // illegal operation on a directory
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case UV_ELOOP: // too many symbolic links encountered
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case UV_EMFILE: // too many open files
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case UV_ENETDOWN: // network is down
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case UV_ENETUNREACH: // network is unreachable
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case UV_ENFILE: // file table overflow
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case UV_ENOBUFS: // no buffer space available
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case UV_ENOMEM: // not enough memory
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case UV_ESHUTDOWN: // cannot send after transport endpoint shutdown
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case UV_EINTR: // interrupted system call
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case UV_EMLINK: // too many links
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case UV_ENONET: // machine is not on the network
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case UV_ENOSPC: // no space left on device
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case UV_ENOTDIR: // not a directory
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case UV_ENOTEMPTY: // directory not empty
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case UV_ENOTSOCK: // socket operation on non-socket
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case UV_EPIPE: // broken pipe
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case UV_EPROTO: // protocol error
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case UV_ESPIPE: // invalid seek
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case UV_UNKNOWN: // unknown error
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default:
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return FAILED; // Generic fail error
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}
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}
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