godot-xterm/addons/gut/gut_cmdln.gd
2020-05-10 01:42:19 +07:00

366 lines
14 KiB
GDScript

################################################################################
#(G)odot (U)nit (T)est class
#
################################################################################
#The MIT License (MIT)
#=====================
#
#Copyright (c) 2019 Tom "Butch" Wesley
#
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:
#
#The above copyright notice and this permission notice shall be included in
#all copies or substantial portions of the Software.
#
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
#
################################################################################
# Description
# -----------
# Command line interface for the GUT unit testing tool. Allows you to run tests
# from the command line instead of running a scene. Place this script along with
# gut.gd into your scripts directory at the root of your project. Once there you
# can run this script (from the root of your project) using the following command:
# godot -s -d test/gut/gut_cmdln.gd
#
# See the readme for a list of options and examples. You can also use the -gh
# option to get more information about how to use the command line interface.
#
# Version 6.8.2
################################################################################
extends SceneTree
var Optparse = load('res://addons/gut/optparse.gd')
var Gut = load('res://addons/gut/gut.gd')
#-------------------------------------------------------------------------------
# Helper class to resolve the various different places where an option can
# be set. Using the get_value method will enforce the order of precedence of:
# 1. command line value
# 2. config file value
# 3. default value
#
# The idea is that you set the base_opts. That will get you a copies of the
# hash with null values for the other types of values. Lower precedented hashes
# will punch through null values of higher precedented hashes.
#-------------------------------------------------------------------------------
class OptionResolver:
var base_opts = null
var cmd_opts = null
var config_opts = null
func get_value(key):
return _nvl(cmd_opts[key], _nvl(config_opts[key], base_opts[key]))
func set_base_opts(opts):
base_opts = opts
cmd_opts = _null_copy(opts)
config_opts = _null_copy(opts)
# creates a copy of a hash with all values null.
func _null_copy(h):
var new_hash = {}
for key in h:
new_hash[key] = null
return new_hash
func _nvl(a, b):
if(a == null):
return b
else:
return a
func _string_it(h):
var to_return = ''
for key in h:
to_return += str('(',key, ':', _nvl(h[key], 'NULL'), ')')
return to_return
func to_s():
return str("base:\n", _string_it(base_opts), "\n", \
"config:\n", _string_it(config_opts), "\n", \
"cmd:\n", _string_it(cmd_opts), "\n", \
"resolved:\n", _string_it(get_resolved_values()))
func get_resolved_values():
var to_return = {}
for key in base_opts:
to_return[key] = get_value(key)
return to_return
func to_s_verbose():
var to_return = ''
var resolved = get_resolved_values()
for key in base_opts:
to_return += str(key, "\n")
to_return += str(' default: ', _nvl(base_opts[key], 'NULL'), "\n")
to_return += str(' config: ', _nvl(config_opts[key], ' --'), "\n")
to_return += str(' cmd: ', _nvl(cmd_opts[key], ' --'), "\n")
to_return += str(' final: ', _nvl(resolved[key], 'NULL'), "\n")
return to_return
#-------------------------------------------------------------------------------
# Here starts the actual script that uses the Options class to kick off Gut
# and run your tests.
#-------------------------------------------------------------------------------
var _utils = load('res://addons/gut/utils.gd').new()
# instance of gut
var _tester = null
# array of command line options specified
var _final_opts = []
# Hash for easier access to the options in the code. Options will be
# extracted into this hash and then the hash will be used afterwards so
# that I don't make any dumb typos and get the neat code-sense when I
# type a dot.
var options = {
config_file = 'res://.gutconfig.json',
dirs = [],
disable_colors = false,
double_strategy = 'partial',
ignore_pause = false,
include_subdirs = false,
inner_class = '',
log_level = 1,
opacity = 100,
post_run_script = '',
pre_run_script = '',
prefix = 'test_',
selected = '',
should_exit = false,
should_exit_on_success = false,
should_maximize = false,
show_help = false,
suffix = '.gd',
tests = [],
unit_test_name = '',
}
# flag to indicate if only a single script should be run.
var _run_single = false
func setup_options():
var opts = Optparse.new()
opts.set_banner(('This is the command line interface for the unit testing tool Gut. With this ' +
'interface you can run one or more test scripts from the command line. In order ' +
'for the Gut options to not clash with any other godot options, each option starts ' +
'with a "g". Also, any option that requires a value will take the form of ' +
'"-g<name>=<value>". There cannot be any spaces between the option, the "=", or ' +
'inside a specified value or godot will think you are trying to run a scene.'))
opts.add('-gtest', [], 'Comma delimited list of full paths to test scripts to run.')
opts.add('-gdir', [], 'Comma delimited list of directories to add tests from.')
opts.add('-gprefix', 'test_', 'Prefix used to find tests when specifying -gdir. Default "[default]"')
opts.add('-gsuffix', '.gd', 'Suffix used to find tests when specifying -gdir. Default "[default]"')
opts.add('-gmaximize', false, 'Maximizes test runner window to fit the viewport.')
opts.add('-gexit', false, 'Exit after running tests. If not specified you have to manually close the window.')
opts.add('-gexit_on_success', false, 'Only exit if all tests pass.')
opts.add('-glog', 1, 'Log level. Default [default]')
opts.add('-gignore_pause', false, 'Ignores any calls to gut.pause_before_teardown.')
opts.add('-gselect', '', ('Select a script to run initially. The first script that ' +
'was loaded using -gtest or -gdir that contains the specified ' +
'string will be executed. You may run others by interacting ' +
'with the GUI.'))
opts.add('-gunit_test_name', '', ('Name of a test to run. Any test that contains the specified ' +
'text will be run, all others will be skipped.'))
opts.add('-gh', false, 'Print this help, then quit')
opts.add('-gconfig', 'res://.gutconfig.json', 'A config file that contains configuration information. Default is res://.gutconfig.json')
opts.add('-ginner_class', '', 'Only run inner classes that contain this string')
opts.add('-gopacity', 100, 'Set opacity of test runner window. Use range 0 - 100. 0 = transparent, 100 = opaque.')
opts.add('-gpo', false, 'Print option values from all sources and the value used, then quit.')
opts.add('-ginclude_subdirs', false, 'Include subdirectories of -gdir.')
opts.add('-gdouble_strategy', 'partial', 'Default strategy to use when doubling. Valid values are [partial, full]. Default "[default]"')
opts.add('-gdisable_colors', false, 'Disable command line colors.')
opts.add('-gpre_run_script', '', 'pre-run hook script path')
opts.add('-gpost_run_script', '', 'post-run hook script path')
opts.add('-gprint_gutconfig_sample', false, 'Print out json that can be used to make a gutconfig file then quit.')
return opts
# Parses options, applying them to the _tester or setting values
# in the options struct.
func extract_command_line_options(from, to):
to.config_file = from.get_value('-gconfig')
to.dirs = from.get_value('-gdir')
to.disable_colors = from.get_value('-gdisable_colors')
to.double_strategy = from.get_value('-gdouble_strategy')
to.ignore_pause = from.get_value('-gignore_pause')
to.include_subdirs = from.get_value('-ginclude_subdirs')
to.inner_class = from.get_value('-ginner_class')
to.log_level = from.get_value('-glog')
to.opacity = from.get_value('-gopacity')
to.post_run_script = from.get_value('-gpost_run_script')
to.pre_run_script = from.get_value('-gpre_run_script')
to.prefix = from.get_value('-gprefix')
to.selected = from.get_value('-gselect')
to.should_exit = from.get_value('-gexit')
to.should_exit_on_success = from.get_value('-gexit_on_success')
to.should_maximize = from.get_value('-gmaximize')
to.suffix = from.get_value('-gsuffix')
to.tests = from.get_value('-gtest')
to.unit_test_name = from.get_value('-gunit_test_name')
func load_options_from_config_file(file_path, into):
# SHORTCIRCUIT
var f = File.new()
if(!f.file_exists(file_path)):
if(file_path != 'res://.gutconfig.json'):
print('ERROR: Config File "', file_path, '" does not exist.')
return -1
else:
return 1
f.open(file_path, f.READ)
var json = f.get_as_text()
f.close()
var results = JSON.parse(json)
# SHORTCIRCUIT
if(results.error != OK):
print("\n\n",'!! ERROR parsing file: ', file_path)
print(' at line ', results.error_line, ':')
print(' ', results.error_string)
return -1
# Get all the options out of the config file using the option name. The
# options hash is now the default source of truth for the name of an option.
for key in into:
if(results.result.has(key)):
into[key] = results.result[key]
return 1
# Apply all the options specified to _tester. This is where the rubber meets
# the road.
func apply_options(opts):
_tester = Gut.new()
get_root().add_child(_tester)
_tester.connect('tests_finished', self, '_on_tests_finished', [opts.should_exit, opts.should_exit_on_success])
_tester.set_yield_between_tests(true)
_tester.set_modulate(Color(1.0, 1.0, 1.0, min(1.0, float(opts.opacity) / 100)))
_tester.show()
_tester.set_include_subdirectories(opts.include_subdirs)
if(opts.should_maximize):
_tester.maximize()
if(opts.inner_class != ''):
_tester.set_inner_class_name(opts.inner_class)
_tester.set_log_level(opts.log_level)
_tester.set_ignore_pause_before_teardown(opts.ignore_pause)
for i in range(opts.dirs.size()):
_tester.add_directory(opts.dirs[i], opts.prefix, opts.suffix)
for i in range(opts.tests.size()):
_tester.add_script(opts.tests[i])
if(opts.selected != ''):
_tester.select_script(opts.selected)
_run_single = true
if(opts.double_strategy == 'full'):
_tester.set_double_strategy(_utils.DOUBLE_STRATEGY.FULL)
elif(opts.double_strategy == 'partial'):
_tester.set_double_strategy(_utils.DOUBLE_STRATEGY.PARTIAL)
_tester.set_unit_test_name(opts.unit_test_name)
_tester.set_pre_run_script(opts.pre_run_script)
_tester.set_post_run_script(opts.post_run_script)
_tester.set_color_output(!opts.disable_colors)
func _print_gutconfigs(values):
var header = """Here is a sample of a full .gutconfig.json file.
You do not need to specify all values in your own file. The values supplied in
this sample are what would be used if you ran gut w/o the -gprint_gutconfig_sample
option (the resolved values where default < .gutconfig < command line)."""
print("\n", header.replace("\n", ' '), "\n\n")
var resolved = values
# remove some options that don't make sense to be in config
resolved.erase("config_file")
resolved.erase("show_help")
print("Here's a config with all the properties set based off of your current command and config.")
var text = JSON.print(resolved)
print(text.replace(',', ",\n"))
for key in resolved:
resolved[key] = null
print("\n\nAnd here's an empty config for you fill in what you want.")
text = JSON.print(resolved)
print(text.replace(',', ",\n"))
# parse options and run Gut
func _init():
var opt_resolver = OptionResolver.new()
opt_resolver.set_base_opts(options)
print("\n\n", ' --- Gut ---')
var o = setup_options()
var all_options_valid = o.parse()
extract_command_line_options(o, opt_resolver.cmd_opts)
var load_result = \
load_options_from_config_file(opt_resolver.get_value('config_file'), opt_resolver.config_opts)
if(load_result == -1): # -1 indicates json parse error
quit()
else:
if(!all_options_valid):
quit()
elif(o.get_value('-gh')):
var v_info = Engine.get_version_info()
print(str('Godot version: ', v_info.major, '.', v_info.minor, '.', v_info.patch))
print(str('GUT version: ', Gut.new().get_version()))
o.print_help()
quit()
elif(o.get_value('-gpo')):
print('All command line options and where they are specified. ' +
'The "final" value shows which value will actually be used ' +
'based on order of precedence (default < .gutconfig < cmd line).' + "\n")
print(opt_resolver.to_s_verbose())
quit()
elif(o.get_value('-gprint_gutconfig_sample')):
_print_gutconfigs(opt_resolver.get_resolved_values())
quit()
else:
_final_opts = opt_resolver.get_resolved_values();
apply_options(_final_opts)
_tester.test_scripts(!_run_single)
# exit if option is set.
func _on_tests_finished(should_exit, should_exit_on_success):
if(_final_opts.dirs.size() == 0):
if(_tester.get_summary().get_totals().scripts == 0):
var lgr = _tester.get_logger()
lgr.error('No directories configured. Add directories with options or a .gutconfig.json file. Use the -gh option for more information.')
if(_tester.get_fail_count()):
OS.exit_code = 1
# Overwrite the exit code with the post_script
var post_inst = _tester.get_post_run_script_instance()
if(post_inst != null and post_inst.get_exit_code() != null):
OS.exit_code = post_inst.get_exit_code()
if(should_exit or (should_exit_on_success and _tester.get_fail_count() == 0)):
quit()
else:
print("Tests finished, exit manually")