godot-xterm/.github/workflows/main.yml
Leroy Hopson 1367133b25
Wait for asset import before build
Generally asset import will finish before build.
2023-01-26 08:30:17 +13:00

335 lines
11 KiB
YAML

name: 'Build and Test'
on:
push:
schedule: # Build and test daily.
- cron: 0 11 * * *
jobs:
import_assets:
name: 'Import Assets'
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [ ubuntu-22.04 ]
steps:
- uses: actions/checkout@v3
- name: Import assets
uses: ./.github/actions/import-assets
with:
godot-version: v4.0-beta14
- name: Upload imports
uses: actions/upload-artifact@v3
with:
name: imports-${{ matrix.os }}
path: .godot/
build_docker:
name: 'Build Docker'
runs-on: ubuntu-22.04
strategy:
fail-fast: false
matrix:
target: [ release, debug ]
arch: [ x86_64, x86_32 ]
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
- name: Cache submodules
uses: ./.github/actions/cache-submodules
id: cache-submodules
with:
platform: linux
target: ${{ matrix.target }}
arch: ${{ matrix.arch }}
- name: Pull docker images
run: docker-compose pull
working-directory: addons/godot_xterm/native
- name: Cache docker image layers
uses: jpribyl/action-docker-layer-caching@v0.1.1
continue-on-error: true
- name: Ensure scons cache exists
run: mkdir -p ${{github.workspace}}/.scons-cache
- name: Build libuv
if: steps.cache-submodules.outputs.cache-hit != 'true'
working-directory: addons/godot_xterm/native
run: UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=${{ matrix.target }} -e ARCH=${{ matrix.arch }} -v ${{github.workspace}}/.scons-cache:/scons-cache libuv-linux
- name: Build libgodot-xterm
working-directory: addons/godot_xterm/native
run: UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=${{ matrix.target }} -e ARCH=${{ matrix.arch }} -v ${{github.workspace}}/.scons-cache:/scons-cache libgodot-xterm-linux
- name: Upload binaries
uses: actions/upload-artifact@v3
with:
name: libgodot-xterm-${{ matrix.target }}
path: |
addons/godot_xterm/native/bin/*.so
build_native:
if: false # Temporarily disabled.
name: 'Build Native'
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
platform: [ javascript, osx, windows ]
target: [ release, debug ]
bits: [ 64, 32 ]
include:
- platform: javascript
os: ubuntu-22.04
- platform: osx
os: macos-12
- platform: windows
os: windows-2022
exclude:
- platform: javascript
bits: 64 # Currently only wasm32 is supported.
- platform: osx
bits: 32 # Only 64-bit supported on macOS.
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
- name: Cache submodules
uses: ./.github/actions/cache-submodules
id: cache-submodules
with:
platform: ${{ matrix.platform }}
target: ${{ matrix.target }}
bits: ${{ matrix.bits }}
- name: Cache emscripten
if: ${{ matrix.platform == 'javascript' }}
uses: actions/cache@v3
env:
cache-name: cache-emscripten
with:
path: addons/godot_xterm/native/.emcache
key: emsdk-cache-${{ matrix.target }}-${{ hashFiles('**/*.c*', '**/*.h*') }}
restore-keys: |
emsdk-cache-${{ matrix.target }}-
- name: Install javascript build dependencies
if: ${{ matrix.platform == 'javascript' }}
uses: mymindstorm/setup-emsdk@v11
with:
version: 3.1.14
actions-cache-folder: emsdk-cache-${{ matrix.target }}
- name: Install additional javascript build dependencies
if: ${{ matrix.platform == 'javascript' }}
run: sudo apt-get update && sudo apt-get install -y scons gcc-multilib g++-multilib
- name: Install additional macos build dependencies
if: ${{ matrix.os == 'macos-12' }}
run: brew install scons
- name: Install additional windows build dependencies
if: ${{ matrix.os == 'windows-2022' }}
run: python -m pip install scons
- name: Setup MSVC command prompt
uses: ilammy/msvc-dev-cmd@v1
if: ${{ matrix.os == 'windows-2022' }}
with:
arch: win${{ matrix.bits }}
- name: Build godot-cpp bindings
if: steps.cache-submodules.outputs.cache-hit != 'true'
run: |
cd addons/godot_xterm/native/thirdparty/godot-cpp
scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} generate_bindings=yes -j2
- name: Setup cmake
if: steps.cache-submodules.outputs.cache-hit != 'true'
uses: jwlawson/actions-setup-cmake@v1
with:
cmake-version: '3.23.2'
use-32bit: ${{ matrix.bits == 32 && matrix.os == 'windows-2022' }}
- name: Build libuv
if: steps.cache-submodules.outputs.cache-hit != 'true'
shell: bash
env:
TARGET: ${{ matrix.target }}
BITS: ${{ matrix.bits }}
OS: ${{ matrix.os }}
run: |
cd addons/godot_xterm/native/thirdparty/libuv
args="-DCMAKE_BUILD_TYPE=$TARGET -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE \
-DCMAKE_OSX_ARCHITECTURES=x86_64;arm64"
if [ "$TARGET" == "release" ]; then
args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL"
else
args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL"
fi
if [ "$BITS" -eq 32 -a "$OS" == "windows-2022" ]; then
cmake -G "Visual Studio 17 2022" -A Win32 -S $(pwd) -B "build" $args
else
mkdir build || true
cd build
if [ "$BITS" -eq 32 ]; then args="$args -DCMAKE_SYSTEM_PROCESSOR=i686 -DCMAKE_C_FLAGS=-m32"; fi
cmake .. $args
cd ..
fi
cmake --build build --config $TARGET
- name: Build libgodot-xterm
run: |
cd addons/godot_xterm/native
scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} -j2
- name: Upload binaries
uses: actions/upload-artifact@v3
with:
name: libgodot-xterm-${{ matrix.target }}
path: |
addons/godot_xterm/native/bin/*.wasm
addons/godot_xterm/native/bin/*.dylib
addons/godot_xterm/native/bin/*.dll
html5_export:
if: false # Temporarily disabled.
name: 'HTML5 Export'
needs: [ build_docker, build_native ]
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
- name: Setup Godot
uses: lihop/setup-godot@4aad9daa7dd81c11329c4b54fdc26dbd39eea7d6
with:
export-templates: true
- name: Install binary build artifacts
uses: actions/download-artifact@v3
with:
name: libgodot-xterm-release
path: addons/godot_xterm/native/bin
- name: Import assets
uses: ./.github/actions/import-assets
- name: Export HTML5
uses: nick-fields/retry@v2
with:
command: godot --no-window --export HTML5
retry_on: error
timeout_minutes: 5
max_attempts: 6
- name: NPM cache
uses: c-hive/gha-npm-cache@v1
with:
directory: test/html5
- name: Smoke test HTML5 export
shell: bash
working-directory: test/html5
run: |
npm ci
npx serve ../../docs/demo -p 3000 &
npx cypress run
- name: Upload cypress artifacts (on failure)
uses: actions/upload-artifact@v3
if: ${{ failure() }}
with:
name: cypress-artifacts
path: |-
test/html5/cypress/screenshots
test/html5/cypress/videos
- name: Upload export
uses: actions/upload-artifact@v3
with:
name: html5-demo
path: docs/demo
test:
name: 'Test'
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [ ubuntu-22.04 ] #, macos-12, windows-2022 ] Temporarily disabled.
bits: [ 64, 32 ]
godot_version: [ 'v4.0-beta14' ]
exclude:
- os: macos-12
bits: 32
steps:
- uses: actions/checkout@v3
- name: Setup Godot
uses: lihop/setup-godot@4aad9daa7dd81c11329c4b54fdc26dbd39eea7d6
with:
version: ${{ matrix.godot_version }}
bits: ${{ matrix.bits }}
- name: Wait for asset import
uses: fountainhead/action-wait-for-check@v1.1.0
with:
token: ${{ secrets.GITHUB_TOKEN }}
checkName: Import Assets (${{ matrix.os }})
ref: ${{ github.event.pull_request.head.sha || github.sha }}
- name: Download imports
uses: actions/download-artifact@v3
with:
name: imports-${{ matrix.os }}
path: .godot
- name: Wait for build
uses: fountainhead/action-wait-for-check@v1.1.0
with:
token: ${{ secrets.GITHUB_TOKEN }}
checkName: Build Docker (debug, x86_${{ matrix.bits }})
ref: ${{ github.event.pull_request.head.sha || github.sha }}
- name: Install debug binary build artifacts
uses: actions/download-artifact@v3
with:
name: libgodot-xterm-debug
path: addons/godot_xterm/native/bin
- name: Run tests
run: godot -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json
- name: Run unix tests
if: ${{ matrix.os != 'windows-2022' }}
run: godot -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json
delete_imports:
name: 'Delete Imports'
needs: [ test ]
runs-on: ubuntu-22.04
steps:
- uses: geekyeggo/delete-artifact@v2
with:
name: imports-*
# Git archive should only include addons/godot_xterm directory.
check-archive:
name: 'Check Archive'
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
- name: Create git archive
run: git archive -o archive.zip HEAD
- name: Extract archive
run: mkdir -p /tmp/unzipped && unzip archive.zip -d /tmp/unzipped
- name: Check that archive only contains addons/godot_xterm directory
run: |
shopt -s nullglob dotglob
ls -lR /tmp/unzipped
files=(/tmp/unzipped/*)
if [ ${#files[@]} -ne 1 ]; then
echo "Wrong number of files in archive (${#files[@]}) expected 1."
exit 1
fi
if [ ! -d "/tmp/unzipped/addons" ]; then
echo "Expected directory (addons) not found."
exit 1
fi
files=(/tmp/unzipped/addons)
if [ ${#files[@]} -ne 1 ]; then
echo "Wrong number of files in addons directory (${#files[@]}) expected 1."
exit 1
fi
if [ ! -d "/tmp/unzipped/addons/godot_xterm" ]; then
echo "Expected directory (addons/godot_xterm) not found."
exit 1
fi
check-code-format:
name: 'Check Code Format'
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
- uses: actions/setup-python@v4
with:
python-version: 3.x
cache: 'pip'
- name: Install python dependencies
run: pip install -r requirements.txt
- name: GDScript format check
run: gdformat -c .