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347 lines
8.9 KiB
GDScript
347 lines
8.9 KiB
GDScript
# ##############################################################################
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#(G)odot (U)nit (T)est class
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#
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# ##############################################################################
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# The MIT License (MIT)
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# =====================
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#
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# Copyright (c) 2020 Tom "Butch" Wesley
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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#
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# ##############################################################################
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# Description
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# -----------
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# ##############################################################################
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# ------------------------------------------------------------------------------
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# A stroke of genius if I do say so. This allows for doubling a scene without
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# having to write any files. By overloading the "instantiate" method we can
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# make whatever we want.
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# ------------------------------------------------------------------------------
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class PackedSceneDouble:
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extends PackedScene
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var _script = null
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var _scene = null
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func set_script_obj(obj):
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_script = obj
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func instantiate(edit_state = 0):
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var inst = _scene.instantiate(edit_state)
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if _script != null:
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inst.set_script(_script)
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return inst
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func load_scene(path):
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_scene = load(path)
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# ------------------------------------------------------------------------------
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# START Doubler
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# ------------------------------------------------------------------------------
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var _utils = load("res://addons/gut/utils.gd").get_instance()
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var _base_script_text = _utils.get_file_as_text(
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"res://addons/gut/double_templates/script_template.txt"
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)
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var _script_collector = _utils.ScriptCollector.new()
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# used by tests for debugging purposes.
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var print_source = false
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var inner_class_registry = _utils.InnerClassRegistry.new()
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# ###############
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# Properties
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# ###############
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var _stubber = _utils.Stubber.new()
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func get_stubber():
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return _stubber
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func set_stubber(stubber):
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_stubber = stubber
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var _lgr = _utils.get_logger()
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func get_logger():
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return _lgr
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func set_logger(logger):
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_lgr = logger
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_method_maker.set_logger(logger)
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var _spy = null
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func get_spy():
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return _spy
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func set_spy(spy):
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_spy = spy
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var _gut = null
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func get_gut():
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return _gut
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func set_gut(gut):
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_gut = gut
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var _strategy = null
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func get_strategy():
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return _strategy
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func set_strategy(strategy):
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_strategy = strategy
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var _method_maker = _utils.MethodMaker.new()
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func get_method_maker():
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return _method_maker
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var _ignored_methods = _utils.OneToMany.new()
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func get_ignored_methods():
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return _ignored_methods
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# ###############
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# Private
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# ###############
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func _init(strategy = _utils.DOUBLE_STRATEGY.SCRIPT_ONLY):
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set_logger(_utils.get_logger())
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_strategy = strategy
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func _get_indented_line(indents, text):
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var to_return = ""
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for _i in range(indents):
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to_return += "\t"
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return str(to_return, text, "\n")
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func _stub_to_call_super(parsed, method_name):
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if _utils.non_super_methods.has(method_name):
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return
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var params = _utils.StubParams.new(parsed.script_path, method_name, parsed.subpath)
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params.to_call_super()
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_stubber.add_stub(params)
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func _get_base_script_text(parsed, override_path, partial):
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var path = parsed.script_path
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if override_path != null:
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path = override_path
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var stubber_id = -1
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if _stubber != null:
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stubber_id = _stubber.get_instance_id()
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var spy_id = -1
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if _spy != null:
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spy_id = _spy.get_instance_id()
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var gut_id = -1
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if _gut != null:
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gut_id = _gut.get_instance_id()
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var extends_text = parsed.get_extends_text()
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var values = {
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# Top sections
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"extends": extends_text,
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"constants": "", #obj_info.get_constants_text(),
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"properties": "", #obj_info.get_properties_text(),
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# metadata values
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"path": path,
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"subpath": _utils.nvl(parsed.subpath, ""),
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"stubber_id": stubber_id,
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"spy_id": spy_id,
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"gut_id": gut_id,
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"singleton_name": "", #_utils.nvl(obj_info.get_singleton_name(), ''),
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"is_partial": partial,
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}
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return _base_script_text.format(values)
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func _create_double(parsed, strategy, override_path, partial):
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var base_script = _get_base_script_text(parsed, override_path, partial)
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var super_name = ""
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var path = ""
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path = parsed.script_path
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var dbl_src = ""
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dbl_src += base_script
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for method in parsed.get_local_methods():
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if !method.is_black_listed() && !_ignored_methods.has(parsed.resource, method.meta.name):
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var mthd = parsed.get_local_method(method.meta.name)
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dbl_src += _get_func_text(method.meta, path, super_name)
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if strategy == _utils.DOUBLE_STRATEGY.INCLUDE_SUPER:
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for method in parsed.get_super_methods():
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if (
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!method.is_black_listed()
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&& !_ignored_methods.has(parsed.resource, method.meta.name)
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):
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_stub_to_call_super(parsed, method.meta.name)
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dbl_src += _get_func_text(method.meta, path, super_name)
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if print_source:
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print(_utils.add_line_numbers(dbl_src))
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var DblClass = _utils.create_script_from_source(dbl_src)
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if _stubber != null:
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_stub_method_default_values(DblClass, parsed, strategy)
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return DblClass
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func _stub_method_default_values(which, parsed, strategy):
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for method in parsed.get_local_methods():
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if !method.is_black_listed() && !_ignored_methods.has(parsed.resource, method.meta.name):
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_stubber.stub_defaults_from_meta(parsed.script_path, method.meta)
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func _double_scene_and_script(scene, strategy, partial):
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var to_return = PackedSceneDouble.new()
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to_return.load_scene(scene.get_path())
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var script_obj = _utils.get_scene_script_object(scene)
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if script_obj != null:
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var script_dbl = null
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if partial:
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script_dbl = _partial_double(script_obj, strategy, scene.get_path())
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else:
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script_dbl = _double(script_obj, strategy, scene.get_path())
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to_return.set_script_obj(script_dbl)
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return to_return
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func _get_inst_id_ref_str(inst):
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var ref_str = "null"
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if inst:
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ref_str = str("instance_from_id(", inst.get_instance_id(), ")")
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return ref_str
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func _get_func_text(method_hash, path, super_ = ""):
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var override_count = null
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if _stubber != null:
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override_count = _stubber.get_parameter_count(path, method_hash.name)
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if override_count != null:
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print(method_hash.name, " override: ", override_count)
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var text = _method_maker.get_function_text(method_hash, path, override_count, super_) + "\n"
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return text
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func _parse_script(obj):
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var parsed = null
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if _utils.is_inner_class(obj):
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if inner_class_registry.has(obj):
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parsed = _script_collector.parse(inner_class_registry.get_base_resource(obj), obj)
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else:
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_lgr.error(
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"Doubling Inner Classes requires you register them first. Call register_inner_classes passing the script that contains the inner class."
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)
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else:
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parsed = _script_collector.parse(obj)
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return parsed
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# Override path is used with scenes.
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func _double(obj, strategy, override_path = null):
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var parsed = _parse_script(obj)
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if parsed != null:
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return _create_double(parsed, strategy, override_path, false)
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func _partial_double(obj, strategy, override_path = null):
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var parsed = _parse_script(obj)
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if parsed != null:
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return _create_double(parsed, strategy, override_path, true)
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# -------------------------
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# Public
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# -------------------------
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# double a script/object
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func double(obj, strategy = _strategy):
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return _double(obj, strategy)
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func partial_double(obj, strategy = _strategy):
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return _partial_double(obj, strategy)
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# double a scene
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func double_scene(scene, strategy = _strategy):
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return _double_scene_and_script(scene, strategy, false)
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func partial_double_scene(scene, strategy = _strategy):
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return _double_scene_and_script(scene, strategy, true)
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func double_gdnative(which):
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return _double(which, _utils.DOUBLE_STRATEGY.INCLUDE_SUPER)
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func partial_double_gdnative(which):
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return _partial_double(which, _utils.DOUBLE_STRATEGY.INCLUDE_SUPER)
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func double_inner(parent, inner, strategy = _strategy):
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var parsed = _script_collector.parse(parent, inner)
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return _create_double(parsed, strategy, null, false)
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func partial_double_inner(parent, inner, strategy = _strategy):
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var parsed = _script_collector.parse(parent, inner)
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return _create_double(parsed, strategy, null, true)
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func add_ignored_method(obj, method_name):
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_ignored_methods.add(obj, method_name)
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