godot-xterm/addons/gut/gui/GutRunner.gd
2024-01-06 23:33:15 +13:00

170 lines
5.2 KiB
GDScript

# ##############################################################################
# This class joins together GUT, GUT Gui, GutConfig and is the main way to
# run a test suite.
#
# This creates its own instance of gut.gd that it manages.
# Use set_gut_config to set the gut_config.gd that should be used to configure
# gut.
# This will create a GUI and wire it up and apply gut_config.gd options.
#
# Running tests:
# By default, this will run tests once this control has been added to the tree.
# You can override this by setting auto_run_tests to false prior to adding
# this to the tree. To run tests manually, call run_tests.
#
# ##############################################################################
extends Node2D
var Gut = load("res://addons/gut/gut.gd")
var ResultExporter = load("res://addons/gut/result_exporter.gd")
var GutConfig = load("res://addons/gut/gut_config.gd")
const RUNNER_JSON_PATH = "res://.gut_editor_config.json"
const RESULT_FILE = "user://.gut_editor.bbcode"
const RESULT_JSON = "user://.gut_editor.json"
var _gut_config = null
var _gut = null
var _wrote_results = false
# Flag for when this is being used at the command line. Otherwise it is
# assumed this is being used by the panel and being launched with
# play_custom_scene
var _cmdln_mode = false
@onready var _gut_layer = $GutLayer
@onready var _gui = $GutLayer/GutScene
# When true, tests will be kicked off in _ready.
var auto_run_tests = true
func _ready():
if _gut_config == null:
_gut_config = GutConfig.new()
_gut_config.load_panel_options(RUNNER_JSON_PATH)
# The command line will call run_tests on its own. When used from the panel
# we have to kick off the tests ourselves b/c there's no way I know of to
# interact with the scene that was run via play_custom_scene.
if !_cmdln_mode and auto_run_tests:
call_deferred("run_tests")
func _lazy_make_gut():
if _gut == null:
_gut = Gut.new()
func _setup_gui(show_gui):
if show_gui:
_gui.gut = _gut
var printer = _gut.logger.get_printer("gui")
printer.set_textbox(_gui.get_textbox())
else:
_gut.logger.disable_printer("gui", true)
_gui.visible = false
var opts = _gut_config.options
_gui.set_font_size(opts.font_size)
_gui.set_font(opts.font_name)
if opts.font_color != null and opts.font_color.is_valid_html_color():
_gui.set_default_font_color(Color(opts.font_color))
if opts.background_color != null and opts.background_color.is_valid_html_color():
_gui.set_background_color(Color(opts.background_color))
_gui.set_opacity(min(1.0, float(opts.opacity) / 100))
# if(opts.should_maximize):
# _tester.maximize()
_gui.use_compact_mode(opts.compact_mode)
func _write_results():
var content = _gui.get_textbox().get_parsed_text() #_gut.logger.get_gui_bbcode()
var f = FileAccess.open(RESULT_FILE, FileAccess.WRITE)
if f != null:
f.store_string(content)
f = null # closes file
else:
push_error("Could not save bbcode, result = ", FileAccess.get_open_error())
var exporter = ResultExporter.new()
var f_result = exporter.write_json_file(_gut, RESULT_JSON)
_wrote_results = true
func _exit_tree():
if !_wrote_results and !_cmdln_mode:
_write_results()
func _on_tests_finished(should_exit, should_exit_on_success):
_write_results()
if should_exit:
get_tree().quit()
elif should_exit_on_success and _gut.get_fail_count() == 0:
get_tree().quit()
func run_tests(show_gui = true):
_lazy_make_gut()
_setup_gui(show_gui)
_gut.add_children_to = self
if _gut.get_parent() == null:
if _gut_config.options.gut_on_top:
_gut_layer.add_child(_gut)
else:
add_child(_gut)
if !_cmdln_mode:
_gut.end_run.connect(
_on_tests_finished.bind(
_gut_config.options.should_exit, _gut_config.options.should_exit_on_success
)
)
_gut_config.apply_options(_gut)
var run_rest_of_scripts = _gut_config.options.unit_test_name == ""
_gut.test_scripts(run_rest_of_scripts)
func get_gut():
_lazy_make_gut()
return _gut
func set_gut_config(which):
_gut_config = which
func set_cmdln_mode(is_it):
_cmdln_mode = is_it
# ##############################################################################
# The MIT License (MIT)
# =====================
#
# Copyright (c) 2023 Tom "Butch" Wesley
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
# ##############################################################################