mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-23 02:00:25 +01:00
5e25ebbab6
In order to use the gdnative library as an editor plugin it was neccessary to set the `reloadable` property of the gdnlib file to false, in order to prevent crashes when the godot editor window lost focus. This may have consequences when recompiling the library. See: https://docs.godotengine.org/en/3.3/classes/class_gdnativelibrary.html#class-gdnativelibrary-property-reloadable Still crashes quite frequently and doesn't close child processes properly. Part of #43.
24 lines
655 B
Text
24 lines
655 B
Text
[general]
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singleton=false
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load_once=true
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symbol_prefix="godot_"
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reloadable=false
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[entry]
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HTML5.wasm32="res://addons/godot_xterm/native/bin/libgodot-xterm.javascript.32.wasm"
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OSX.64="res://addons/godot_xterm/native/bin/libgodot-xterm.osx.64.dylib"
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Windows.64="res://addons/godot_xterm/native/bin/libgodot-xterm.windows.64.dll"
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Windows.32="res://addons/godot_xterm/native/bin/libgodot-xterm.windows.32.dll"
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X11.64="res://addons/godot_xterm/native/bin/libgodot-xterm.linux.64.so"
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X11.32="res://addons/godot_xterm/native/bin/libgodot-xterm.linux.32.so"
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[dependencies]
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HTML5.wasm32=[ ]
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OSX.64=[ ]
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Windows.64=[ ]
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Windows.32=[ ]
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X11.64=[ ]
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X11.32=[ ]
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