godot-xterm/addons/godot_xterm/native/src/pty.h
Leroy Hopson 481a1cb04a
fix(pty): create a loop per pty
Prevents segmentation faults due to several threads trying to run the
same (default) loop.
2024-03-03 00:15:07 +13:00

113 lines
2.7 KiB
C++

// SPDX-FileCopyrightText: 2021-2024 Leroy Hopson <godot-xterm@leroy.nix.nz>
// SPDX-License-Identifier: MIT
#pragma once
#include <godot_cpp/classes/mutex.hpp>
#include <godot_cpp/classes/node.hpp>
#include <godot_cpp/classes/os.hpp>
#include <godot_cpp/classes/semaphore.hpp>
#include <godot_cpp/classes/thread.hpp>
#include <uv.h>
namespace godot
{
class PTY : public Node
{
GDCLASS(PTY, Node)
public:
enum Signal {
SIGNAL_SIGHUP = 1,
SIGNAL_SIGINT = 2,
SIGNAL_SIGQUIT = 3,
SIGNAL_SIGILL = 4,
SIGNAL_SIGTRAP = 5,
SIGNAL_SIGABRT = 6,
SIGNAL_SIGBUS = 7,
SIGNAL_SIGFPE = 8,
SIGNAL_SIGKILL = 9,
SIGNAL_SIGUSR1 = 10,
SIGNAL_SIGSEGV = 11,
SIGNAL_SIGUSR2 = 12,
SIGNAL_SIGPIPE = 13,
SIGNAL_SIGALRM = 14,
SIGNAL_SIGTERM = 15,
};
enum Status {
STATUS_CLOSED,
STATUS_OPEN,
STATUS_PAUSED,
STATUS_ERROR,
};
PTY();
Status status = STATUS_CLOSED;
int get_cols() const;
int get_rows() const;
Dictionary get_env() const;
void set_env(const Dictionary &value);
bool get_use_os_env() const;
void set_use_os_env(const bool value);
void set_use_threads(bool p_use);
bool is_using_threads() const;
String get_pts() const;
Error fork(const String &file = "", const PackedStringArray &args = PackedStringArray(), const String &cwd = ".", const int cols = 80, const int rows = 24);
void kill(const int signum = Signal::SIGNAL_SIGHUP);
Error open(const int cols = 80, const int rows = 24);
void resize(const int cols, const int rows) const;
void resizev(const Vector2i &size) const { resize(size.x, size.y); };
void write(const Variant &data) const;
void _notification(int p_what);
protected:
static void _bind_methods();
private:
int pid = -1;
int fd = -1;
unsigned int cols = 0;
unsigned int rows = 0;
Dictionary env = Dictionary();
bool use_os_env = true;
String pts = "";
String _get_fork_file(const String &file) const;
Dictionary _get_fork_env() const;
PackedStringArray _parse_env(const Dictionary &env) const;
void _on_exit(int exit_code, int exit_signal);
void _close();
Ref<Thread> thread;
Ref<Mutex> buffer_write_mutex;
Ref<Semaphore> buffer_cleared;
PackedByteArray buffer;
SafeFlag stop_thread;
uv_async_t async_handle;
bool use_threads;
void _thread_func();
#if defined(__linux__) || defined(__APPLE__)
uv_loop_t loop;
uv_pipe_t pipe;
Error _pipe_open(const int fd);
#endif
static void _read_cb(uv_stream_t *pipe, ssize_t nread, const uv_buf_t *buf);
static Error uv_err_to_godot_err(const int uv_err);
};
} // namespace godot
VARIANT_ENUM_CAST(PTY::Signal);