godot-xterm/addons/godot_xterm/native/build.sh
Leroy Hopson ee6d7cb0fa Refactor file structure
Former-commit-id: 3eecf504cf
2020-10-05 17:56:57 +07:00

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#! /usr/bin/env nix-shell
#! nix-shell -i bash --pure -p binutils.bintools cmake scons
set -e
# Make sure we are in the addons/godot_xterm directory
cd ${BASH_SOURCE%/*}
# Initialize godot-cpp
if [ ! -d "modules/godot-cpp/bin" ]
then
cd modules/godot-cpp
scons platform=linux generate_bindings=yes -j12
cd ../..
fi
# Build libtsm
if [ ! -f "modules/libtsm/build/src/tsm/libtsm.a" ]
then
cd modules/libtsm
mkdir -p build
cd build
cmake -DBUILD_SHARED_LIBS=n ..
make
cd ../../..
fi
# Build godotxtermnative
scons platform=linux