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6fdf034550
Commit GUT directly to the git repo and remove gd-plug as it is no longer required to install GUT. Modify GUT to be used by command-line only. For example: ``` cp test/.gutconfig.ci.json .gutconfig.json godot --no-window -s addons/gut/gut_cmdln.gd ```
262 lines
8.3 KiB
GDScript
262 lines
8.3 KiB
GDScript
# ##############################################################################
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#(G)odot (U)nit (T)est class
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#
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# ##############################################################################
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# The MIT License (MIT)
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# =====================
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#
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# Copyright (c) 2020 Tom "Butch" Wesley
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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#
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# ##############################################################################
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# Description
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# -----------
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# Command line interface for the GUT unit testing tool. Allows you to run tests
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# from the command line instead of running a scene. Place this script along with
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# gut.gd into your scripts directory at the root of your project. Once there you
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# can run this script (from the root of your project) using the following command:
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# godot -s -d test/gut/gut_cmdln.gd
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#
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# See the readme for a list of options and examples. You can also use the -gh
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# option to get more information about how to use the command line interface.
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# ##############################################################################
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#-------------------------------------------------------------------------------
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# Parses the command line arguments supplied into an array that can then be
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# examined and parsed based on how the gut options work.
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#-------------------------------------------------------------------------------
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class CmdLineParser:
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var _used_options = []
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# an array of arrays. Each element in this array will contain an option
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# name and if that option contains a value then it will have a sedond
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# element. For example:
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# [[-gselect, test.gd], [-gexit]]
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var _opts = []
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func _init():
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for i in range(OS.get_cmdline_args().size()):
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var opt_val = OS.get_cmdline_args()[i].split("=")
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_opts.append(opt_val)
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# Parse out multiple comma delimited values from a command line
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# option. Values are separated from option name with "=" and
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# additional values are comma separated.
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func _parse_array_value(full_option):
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var value = _parse_option_value(full_option)
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var split = value.split(",")
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return split
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# Parse out the value of an option. Values are separated from
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# the option name with "="
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func _parse_option_value(full_option):
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if full_option.size() > 1:
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return full_option[1]
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else:
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return null
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# Search _opts for an element that starts with the option name
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# specified.
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func find_option(name):
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var found = false
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var idx = 0
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while idx < _opts.size() and !found:
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if _opts[idx][0] == name:
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found = true
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else:
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idx += 1
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if found:
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return idx
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else:
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return -1
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func get_array_value(option):
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_used_options.append(option)
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var to_return = []
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var opt_loc = find_option(option)
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if opt_loc != -1:
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to_return = _parse_array_value(_opts[opt_loc])
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_opts.remove(opt_loc)
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return to_return
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# returns the value of an option if it was specified, null otherwise. This
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# used to return the default but that became problemnatic when trying to
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# punch through the different places where values could be specified.
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func get_value(option):
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_used_options.append(option)
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var to_return = null
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var opt_loc = find_option(option)
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if opt_loc != -1:
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to_return = _parse_option_value(_opts[opt_loc])
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_opts.remove(opt_loc)
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return to_return
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# returns true if it finds the option, false if not.
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func was_specified(option):
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_used_options.append(option)
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return find_option(option) != -1
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# Returns any unused command line options. I found that only the -s and
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# script name come through from godot, all other options that godot uses
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# are not sent through OS.get_cmdline_args().
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#
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# This is a onetime thing b/c i kill all items in _used_options
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func get_unused_options():
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var to_return = []
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for i in range(_opts.size()):
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to_return.append(_opts[i][0])
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var script_option = to_return.find("-s")
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if script_option != -1:
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to_return.remove(script_option + 1)
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to_return.remove(script_option)
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while _used_options.size() > 0:
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var index = to_return.find(_used_options[0].split("=")[0])
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if index != -1:
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to_return.remove(index)
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_used_options.remove(0)
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return to_return
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#-------------------------------------------------------------------------------
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# Simple class to hold a command line option
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#-------------------------------------------------------------------------------
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class Option:
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var value = null
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var option_name = ""
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var default = null
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var description = ""
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func _init(name, default_value, desc = ""):
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option_name = name
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default = default_value
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description = desc
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value = null #default_value
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func pad(to_pad, size, pad_with = " "):
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var to_return = to_pad
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for _i in range(to_pad.length(), size):
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to_return += pad_with
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return to_return
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func to_s(min_space = 0):
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var subbed_desc = description
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if subbed_desc.find("[default]") != -1:
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subbed_desc = subbed_desc.replace("[default]", str(default))
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return pad(option_name, min_space) + subbed_desc
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#-------------------------------------------------------------------------------
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# The high level interface between this script and the command line options
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# supplied. Uses Option class and CmdLineParser to extract information from
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# the command line and make it easily accessible.
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#-------------------------------------------------------------------------------
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var options = []
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var _opts = []
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var _banner = ""
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func add(name, default, desc):
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options.append(Option.new(name, default, desc))
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func get_value(name):
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var found = false
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var idx = 0
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while idx < options.size() and !found:
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if options[idx].option_name == name:
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found = true
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else:
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idx += 1
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if found:
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return options[idx].value
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else:
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print("COULD NOT FIND OPTION " + name)
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return null
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func set_banner(banner):
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_banner = banner
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func print_help():
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var longest = 0
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for i in range(options.size()):
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if options[i].option_name.length() > longest:
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longest = options[i].option_name.length()
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print("---------------------------------------------------------")
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print(_banner)
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print("\nOptions\n-------")
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for i in range(options.size()):
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print(" " + options[i].to_s(longest + 2))
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print("---------------------------------------------------------")
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func print_options():
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for i in range(options.size()):
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print(options[i].option_name + "=" + str(options[i].value))
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func parse():
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var parser = CmdLineParser.new()
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for i in range(options.size()):
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var t = typeof(options[i].default)
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# only set values that were specified at the command line so that
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# we can punch through default and config values correctly later.
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# Without this check, you can't tell the difference between the
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# defaults and what was specified, so you can't punch through
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# higher level options.
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if parser.was_specified(options[i].option_name):
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if t == TYPE_INT:
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options[i].value = int(parser.get_value(options[i].option_name))
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elif t == TYPE_STRING:
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options[i].value = parser.get_value(options[i].option_name)
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elif t == TYPE_ARRAY:
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options[i].value = parser.get_array_value(options[i].option_name)
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elif t == TYPE_BOOL:
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options[i].value = parser.was_specified(options[i].option_name)
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elif t == TYPE_NIL:
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print(options[i].option_name + " cannot be processed, it has a nil datatype")
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else:
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print(
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(
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options[i].option_name
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+ " cannot be processed, it has unknown datatype:"
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+ str(t)
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)
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)
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var unused = parser.get_unused_options()
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if unused.size() > 0:
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print("Unrecognized options: ", unused)
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return false
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return true
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