mirror of
https://github.com/lihop/godot-xterm.git
synced 2025-06-29 18:55:31 +02:00
96 lines
No EOL
2.6 KiB
Bash
Executable file
96 lines
No EOL
2.6 KiB
Bash
Executable file
#!/bin/bash
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# SPDX-FileCopyrightText: 2020-2023 Leroy Hopson <godot-xterm@leroy.geek.nz>
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# SPDX-License-Identifier: MIT
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# Convenience function to keep the terminal open on failure in some terminals
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function fail () {
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echo "Failure!"
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read -p "Press any key to continue" x
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exit 1
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}
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set -x
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set -e
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# Parse args.
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args=$@
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while [[ $# -gt 0 ]]; do
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key="$1"
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case $key in
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-t|--target)
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target="$2"
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shift
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shift
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;;
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*)
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echo "Usage: ./build.sh [-t|--target <template_release|template_debug>]";
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exit 128
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shift
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;;
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esac
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done
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# Set defaults.
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target=${target:-template_debug}
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if [ "$target" == "template_debug" ]; then
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debug_symbols="yes"
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uv_target="debug"
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else
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debug_symbols="no"
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uv_target="release"
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fi
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nproc=$(nproc || sysctl -n hw.ncpu)
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# Get the absolute path to the directory this script is in.
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NATIVE_DIR="$( cd "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )"
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# Run script inside a nix shell if it is available.
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if command -v nix-shell && [ $NIX_PATH ] && [ -z $IN_NIX_SHELL ]; then
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cd ${NATIVE_DIR}
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nix-shell --pure --keep SCONS_CACHE --run "NIX_PATH=${NIX_PATH} ./build.sh $args"
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exit
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fi
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# Update git submodules.
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updateSubmodules() {
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eval $1=$2 # E.g LIBUV_DIR=${NATIVE_DIR}/thirdparty/libuv
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if [ -z "$(ls -A -- "$2")" ]; then
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cd ${NATIVE_DIR}
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git submodule update --init --recursive -- $2
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fi
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}
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# TODO libtsm causes warnings due to usage of nonstandard \e escape sequence. could be replaced with standard \033 or \x1b if this causes issues
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updateSubmodules LIBUV_DIR ${NATIVE_DIR}/thirdparty/libuv
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updateSubmodules LIBTSM_DIR ${NATIVE_DIR}/thirdparty/libtsm
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updateSubmodules GODOT_CPP_DIR ${NATIVE_DIR}/thirdparty/godot-cpp
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# Build libuv as a static library.
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cd ${LIBUV_DIR}
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mkdir build || true
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cd build
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args="-DCMAKE_BUILD_TYPE=$uv_target -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE \
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-DCMAKE_OSX_ARCHITECTURES=$(uname -m)"
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if [ "$target" == "template_release" ]; then
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args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL"
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else
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args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL"
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fi
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cmake .. $args || fail
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cd ..
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cmake --build build --config $uv_target -j$nproc || fail
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# Build libgodot-xterm.
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cd ${NATIVE_DIR}
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scons target=$target arch=$(uname -m) debug_symbols=$debug_symbols || fail
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# Use Docker to build libgodot-xterm javascript.
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#if [ -x "$(command -v docker-compose)" ]; then
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# UID_GID="0:0" TARGET=$target docker-compose build javascript
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# UID_GID="$(id -u):$(id -g)" TARGET=$target docker-compose run --rm javascript
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#fi
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echo "Done!"
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read -p "Press any key to exit" x |