godot-xterm/misc/export_templates/build.sh
Leroy Hopson 16d231fc63
Update tests
- Enable tests for osx.universal platform.
- Export HTML5 (but skip upload as .cast files aren't exported
  properly).
- HACK: Use HTML5 export to generate .import directory for tests
  This way we don't get an error message even if using
  `continue-on-error` set to `true`.
2021-07-20 12:02:23 +07:00

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set -e
# Parse args.
args=$@
while [[ $# -gt 0 ]]; do
key="$1"
case $key in
-t|--target)
target="$2"
shift
shift
;;
*)
echo "Usage: ./build.sh [-t|--target <release|debug>]";
exit 128
shift
;;
esac
done
# Set defaults.
target=${target:-debug}
# Get the absolute path to the directory this script is in.
EXPORT_TEMPLATES_DIR="$( cd "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )"
# Update git submodules.
GODOT_DIR=${EXPORT_TEMPLATES_DIR}/godot
if [ -z "$(ls -A -- "$GODOT_DIR")" ]; then
cd ${EXPORT_TEMPLATES_DIR}
git submodule update --init --recursive -- $GODOT_DIR
fi
# Use Docker to build HTML5 GDNative export templates.
UID_GID="0:0" docker-compose build javascript
UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=$target javascript
if [ "$target" == "debug" ]; then
mv godot/bin/godot.javascript.debug.gdnative.zip godot/bin/webassembly_gdnative_debug.zip
else
mv godot/bin/godot.javascript.opt.gdnative.zip godot/bin/webassembly_gdnative_release.zip
fi