mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-10 12:50:25 +01:00
10b9764fb3
Changes Emscripten SDK version to match that used to compile the default export templates used by Godot 3.5 (in this case 3.1.14 as can be seen here: https://github.com/godotengine/build-containers/blob/3.5/Dockerfile.javascript). This means we no longer need to compile custom export templates when exporting HTML5 for Godot 3.5. Exports from other Godot versions may requiring compiling the GDNative library with a different version of the Emscripten SDK. - Changes renderer from GLES3 -> GLES2 and reduces MSAA level to better support HTML5 export. - Updates GitHub Action to export HTML5 and upload as a build artifact. - Adds Cypress test to smoke test HTML5 export.
59 lines
1.5 KiB
YAML
59 lines
1.5 KiB
YAML
services:
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javascript:
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build:
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context: .
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dockerfile: javascript.Dockerfile
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user: ${UID_GID}
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volumes:
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- .:/src
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command:
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- /bin/bash
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- -c
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- |
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cd /src/thirdparty/godot-cpp
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scons platform=javascript target=$${TARGET:-debug} -j$$(nproc)
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cd /src
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scons platform=javascript target=$${TARGET:-debug} -j$$(nproc)
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godot-cpp-linux:
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user: ${UID_GID}
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build:
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context: .
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dockerfile: linux.Dockerfile
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volumes:
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- ./thirdparty/godot-cpp:/godot-cpp
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working_dir: /godot-cpp
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libuv-linux:
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user: ${UID_GID}
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build:
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context: .
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dockerfile: linux.Dockerfile
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volumes:
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- ./thirdparty/libuv:/libuv
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working_dir: /libuv
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command:
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- /bin/bash
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- -c
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- |
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target=$${TARGET:-release}
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bits=$${BITS:-'64'}
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mkdir build 2>/dev/null ;
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args="-DCMAKE_BUILD_TYPE=$$target \
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-DBUILD_SHARED_LIBS=OFF \
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-DCMAKE_POSITION_INDEPENDENT_CODE=TRUE"
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if [[ $$bits -eq 32 ]]; then
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args="$$args -DCMAKE_SYSTEM_PROCESSOR=i686 -DCMAKE_C_FLAGS=-m32";
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else
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args="$$args -DCMAKE_SYSTEM_PROCESSOR=x86_64 -DCMAKE_C_FLAGS=";
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fi
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pushd build
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cmake .. $$args
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popd
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cmake --build build
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libgodot-xterm-linux:
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user: ${UID_GID}
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build:
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context: .
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dockerfile: linux.Dockerfile
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volumes:
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- .:/godot-xterm
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working_dir: /godot-xterm
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