godot-xterm/examples/terminal/terminal.gd
2021-07-03 22:47:33 +07:00

32 lines
715 B
GDScript

extends GDXterm.Terminal
onready var pty = $PTY
var _next_bell := true
func _ready():
pty.fork(OS.get_environment("SHELL"))
func _on_Terminal_bell():
# Limit the rate at which bells can be rung in case the user does something crazy such as
# `while true; do echo -e "\a"; done`
# which causes a real mess if we keep adding AudioStreamPlayers.
if not _next_bell:
return
var player := AudioStreamPlayer.new()
player.stream = preload("../bell.wav")
player.autoplay = true
player.connect("finished", self, "_on_player_finished", [player])
add_child(player)
_next_bell = false
func _on_player_finished(player: AudioStreamPlayer):
player.queue_free()
func _on_Timer_timeout():
_next_bell = true