godot-xterm/addons/gut/doubler.gd
Leroy Hopson 6fdf034550
Add GUT (CLI only) and remove gd-plug
Commit GUT directly to the git repo and remove gd-plug as it is no
longer required to install GUT.

Modify GUT to be used by command-line only.

For example:
```
cp test/.gutconfig.ci.json .gutconfig.json
godot --no-window -s addons/gut/gut_cmdln.gd
```
2022-06-04 12:51:53 +07:00

763 lines
21 KiB
GDScript

# ##############################################################################
#(G)odot (U)nit (T)est class
#
# ##############################################################################
# The MIT License (MIT)
# =====================
#
# Copyright (c) 2020 Tom "Butch" Wesley
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
# ##############################################################################
# Description
# -----------
# ##############################################################################
# ------------------------------------------------------------------------------
# Utility class to hold the local and built in methods separately. Add all local
# methods FIRST, then add built ins.
# ------------------------------------------------------------------------------
class ScriptMethods:
# List of methods that should not be overloaded when they are not defined
# in the class being doubled. These either break things if they are
# overloaded or do not have a "super" equivalent so we can't just pass
# through.
var _blacklist = [
"has_method",
"get_script",
"get",
"_notification",
"get_path",
"_enter_tree",
"_exit_tree",
"_process",
"_draw",
"_physics_process",
"_input",
"_unhandled_input",
"_unhandled_key_input",
"_set",
"_get", # probably
"emit_signal", # can't handle extra parameters to be sent with signal.
"draw_mesh", # issue with one parameter, value is `Null((..), (..), (..))``
"_to_string", # nonexistant function ._to_string
"_get_minimum_size", # Nonexistent function _get_minimum_size
]
# These methods should not be included in the double.
var _skip = [
# There is an init in the template. There is also no real reason
# to include this method since it will always be called, it has no
# return value, and you cannot prevent super from being called.
"_init"
]
var built_ins = []
var local_methods = []
var _method_names = []
func is_blacklisted(method_meta):
return _blacklist.find(method_meta.name) != -1
func _add_name_if_does_not_have(method_name):
if _skip.has(method_name):
return false
var should_add = _method_names.find(method_name) == -1
if should_add:
_method_names.append(method_name)
return should_add
func add_built_in_method(method_meta):
var did_add = _add_name_if_does_not_have(method_meta.name)
if did_add and !is_blacklisted(method_meta):
built_ins.append(method_meta)
func add_local_method(method_meta):
var did_add = _add_name_if_does_not_have(method_meta.name)
if did_add:
local_methods.append(method_meta)
func to_s():
var text = "Locals\n"
for i in range(local_methods.size()):
text += str(" ", local_methods[i].name, "\n")
text += "Built-Ins\n"
for i in range(built_ins.size()):
text += str(" ", built_ins[i].name, "\n")
return text
# ------------------------------------------------------------------------------
# Helper class to deal with objects and inner classes.
# ------------------------------------------------------------------------------
class ObjectInfo:
var _path = null
var _subpaths = []
var _utils = load("res://addons/gut/utils.gd").get_instance()
var _lgr = _utils.get_logger()
var _method_strategy = null
var make_partial_double = false
var scene_path = null
var _native_class = null
var _native_class_name = null
var _singleton_instance = null
var _singleton_name = null
func _init(path, subpath = null):
_path = path
if subpath != null:
_subpaths = Array(subpath.split("/"))
# Returns an instance of the class/inner class
func instantiate():
var to_return = null
if _singleton_instance != null:
to_return = _singleton_instance
elif is_native():
to_return = _native_class.new()
else:
to_return = get_loaded_class().new()
return to_return
# Can't call it get_class because that is reserved so it gets this ugly name.
# Loads up the class and then any inner classes to give back a reference to
# the desired Inner class (if there is any)
func get_loaded_class():
var LoadedClass = load(_path)
for i in range(_subpaths.size()):
LoadedClass = LoadedClass.get(_subpaths[i])
return LoadedClass
func to_s():
return str(_path, "[", get_subpath(), "]")
func get_path():
return _path
func get_subpath():
return PoolStringArray(_subpaths).join("/")
func has_subpath():
return _subpaths.size() != 0
func get_method_strategy():
return _method_strategy
func set_method_strategy(method_strategy):
_method_strategy = method_strategy
func is_native():
return _native_class != null
func set_native_class(native_class):
_native_class = native_class
var inst = native_class.new()
_native_class_name = inst.get_class()
_path = _native_class_name
if !inst is Reference:
inst.free()
func get_native_class_name():
return _native_class_name
func get_singleton_instance():
return _singleton_instance
func get_singleton_name():
return _singleton_name
func set_singleton_name(singleton_name):
_singleton_name = singleton_name
_singleton_instance = _utils.get_singleton_by_name(_singleton_name)
func is_singleton():
return _singleton_instance != null
func get_extends_text():
var extend = null
if is_singleton():
extend = str("# Double of singleton ", _singleton_name, ", base class is Reference")
elif is_native():
var native = get_native_class_name()
if native.begins_with("_"):
native = native.substr(1)
extend = str("extends ", native)
else:
extend = str("extends '", get_path(), "'")
if has_subpath():
extend += str(".", get_subpath().replace("/", "."))
return extend
func get_constants_text():
if !is_singleton():
return ""
# do not include constants defined in the super class which for
# singletons stubs is Reference.
var exclude_constants = Array(ClassDB.class_get_integer_constant_list("Reference"))
var text = str("# -----\n# ", _singleton_name, " Constants\n# -----\n")
var constants = ClassDB.class_get_integer_constant_list(_singleton_name)
for c in constants:
if !exclude_constants.has(c):
var value = ClassDB.class_get_integer_constant(_singleton_name, c)
text += str("const ", c, " = ", value, "\n")
return text
func get_properties_text():
if !is_singleton():
return ""
var text = str("# -----\n# ", _singleton_name, " Properties\n# -----\n")
var props = ClassDB.class_get_property_list(_singleton_name)
for prop in props:
var accessors = {"setter": null, "getter": null}
var prop_text = str("var ", prop["name"])
var getter_name = "get_" + prop["name"]
if ClassDB.class_has_method(_singleton_name, getter_name):
accessors.getter = getter_name
else:
getter_name = "is_" + prop["name"]
if ClassDB.class_has_method(_singleton_name, getter_name):
accessors.getter = getter_name
var setter_name = "set_" + prop["name"]
if ClassDB.class_has_method(_singleton_name, setter_name):
accessors.setter = setter_name
var setget_text = ""
if accessors.setter != null and accessors.getter != null:
setget_text = str("setget ", accessors.setter, ", ", accessors.getter)
else:
# never seen this message show up, but it should show up if we
# get misbehaving singleton.
_lgr.error(
str(
"Could not find setget methods for property: ",
_singleton_name,
".",
prop["name"]
)
)
text += str(prop_text, " ", setget_text, "\n")
return text
# ------------------------------------------------------------------------------
# Allows for interacting with a file but only creating a string. This was done
# to ease the transition from files being created for doubles to loading
# doubles from a string. This allows the files to be created for debugging
# purposes since reading a file is easier than reading a dumped out string.
# ------------------------------------------------------------------------------
class FileOrString:
extends File
var _do_file = false
var _contents = ""
var _path = null
func open(path, mode):
_path = path
if _do_file:
return .open(path, mode)
else:
return OK
func close():
if _do_file:
return .close()
func store_string(s):
if _do_file:
.store_string(s)
_contents += s
func get_contents():
return _contents
func get_path():
return _path
func load_it():
if _contents != "":
var script = GDScript.new()
script.set_source_code(get_contents())
script.reload()
return script
else:
return load(_path)
# ------------------------------------------------------------------------------
# A stroke of genius if I do say so. This allows for doubling a scene without
# having to write any files. By overloading the "instance" method we can
# make whatever we want.
# ------------------------------------------------------------------------------
class PackedSceneDouble:
extends PackedScene
var _script = null
var _scene = null
func set_script_obj(obj):
_script = obj
func instance(edit_state = 0):
var inst = _scene.instance(edit_state)
if _script != null:
inst.set_script(_script)
return inst
func load_scene(path):
_scene = load(path)
# ------------------------------------------------------------------------------
# START Doubler
# ------------------------------------------------------------------------------
var _utils = load("res://addons/gut/utils.gd").get_instance()
var _ignored_methods = _utils.OneToMany.new()
var _stubber = _utils.Stubber.new()
var _lgr = _utils.get_logger()
var _method_maker = _utils.MethodMaker.new()
var _output_dir = "user://gut_temp_directory"
var _double_count = 0 # used in making files names unique
var _spy = null
var _gut = null
var _strategy = null
var _base_script_text = _utils.get_file_as_text(
"res://addons/gut/double_templates/script_template.txt"
)
var _make_files = false
# used by tests for debugging purposes.
var _print_source = false
func _init(strategy = _utils.DOUBLE_STRATEGY.PARTIAL):
set_logger(_utils.get_logger())
_strategy = strategy
# ###############
# Private
# ###############
func _get_indented_line(indents, text):
var to_return = ""
for _i in range(indents):
to_return += "\t"
return str(to_return, text, "\n")
func _stub_to_call_super(obj_info, method_name):
if _utils.non_super_methods.has(method_name):
return
var path = obj_info.get_path()
if obj_info.is_singleton():
path = obj_info.get_singleton_name()
elif obj_info.scene_path != null:
path = obj_info.scene_path
var params = _utils.StubParams.new(path, method_name, obj_info.get_subpath())
params.to_call_super()
_stubber.add_stub(params)
func _get_base_script_text(obj_info, override_path):
var path = obj_info.get_path()
if override_path != null:
path = override_path
var stubber_id = -1
if _stubber != null:
stubber_id = _stubber.get_instance_id()
var spy_id = -1
if _spy != null:
spy_id = _spy.get_instance_id()
var gut_id = -1
if _gut != null:
gut_id = _gut.get_instance_id()
var values = {
# Top sections
"extends": obj_info.get_extends_text(),
"constants": obj_info.get_constants_text(),
"properties": obj_info.get_properties_text(),
# metadata values
"path": path,
"subpath": obj_info.get_subpath(),
"stubber_id": stubber_id,
"spy_id": spy_id,
"gut_id": gut_id,
"singleton_name": _utils.nvl(obj_info.get_singleton_name(), ""),
"is_partial": str(obj_info.make_partial_double).to_lower()
}
return _base_script_text.format(values)
func _write_file(obj_info, dest_path, override_path = null):
var base_script = _get_base_script_text(obj_info, override_path)
var script_methods = _get_methods(obj_info)
var super_name = ""
var path = ""
if obj_info.is_singleton():
super_name = obj_info.get_singleton_name()
else:
path = obj_info.get_path()
var f = FileOrString.new()
f._do_file = _make_files
var f_result = f.open(dest_path, f.WRITE)
if f_result != OK:
_lgr.error(str("Error creating file ", dest_path))
_lgr.error(str("Could not create double for :", obj_info.to_s()))
return
f.store_string(base_script)
for i in range(script_methods.local_methods.size()):
f.store_string(_get_func_text(script_methods.local_methods[i], path, super_name))
for i in range(script_methods.built_ins.size()):
_stub_to_call_super(obj_info, script_methods.built_ins[i].name)
f.store_string(_get_func_text(script_methods.built_ins[i], path, super_name))
f.close()
if _print_source:
print(f.get_contents())
return f
func _double_scene_and_script(scene_info):
var to_return = PackedSceneDouble.new()
to_return.load_scene(scene_info.get_path())
var inst = load(scene_info.get_path()).instance()
var script_path = null
if inst.get_script():
script_path = inst.get_script().get_path()
inst.free()
if script_path:
var oi = ObjectInfo.new(script_path)
oi.set_method_strategy(scene_info.get_method_strategy())
oi.make_partial_double = scene_info.make_partial_double
oi.scene_path = scene_info.get_path()
to_return.set_script_obj(_double(oi, scene_info.get_path()).load_it())
return to_return
func _get_methods(object_info):
var obj = object_info.instantiate()
# any method in the script or super script
var script_methods = ScriptMethods.new()
var methods = obj.get_method_list()
if !object_info.is_singleton() and !(obj is Reference):
obj.free()
# first pass is for local methods only
for i in range(methods.size()):
if object_info.is_singleton():
#print(methods[i].name, " :: ", methods[i].flags, " :: ", methods[i].id)
#print(" ", methods[i])
# It appears that the ID for methods upstream from a singleton are
# below 200. Initially it was thought that singleton specific methods
# were above 1000. This was true for Input but not for OS. I've
# changed the condition to be > 200 instead of > 1000. It will take
# some investigation to figure out if this is right, but it works
# for now. Someone either find an issue and open a bug, or this will
# just exist like this. Sorry future me (or someone else).
if methods[i].id > 200 and methods[i].flags in [1, 9]:
script_methods.add_local_method(methods[i])
# 65 is a magic number for methods in script, though documentation
# says 64. This picks up local overloads of base class methods too.
# See MethodFlags in @GlobalScope
elif (
methods[i].flags == 65
and !_ignored_methods.has(object_info.get_path(), methods[i]["name"])
):
script_methods.add_local_method(methods[i])
if object_info.get_method_strategy() == _utils.DOUBLE_STRATEGY.FULL:
# second pass is for anything not local
for j in range(methods.size()):
# 65 is a magic number for methods in script, though documentation
# says 64. This picks up local overloads of base class methods too.
if (
methods[j].flags != 65
and !_ignored_methods.has(object_info.get_path(), methods[j]["name"])
):
script_methods.add_built_in_method(methods[j])
return script_methods
func _get_inst_id_ref_str(inst):
var ref_str = "null"
if inst:
ref_str = str("instance_from_id(", inst.get_instance_id(), ")")
return ref_str
func _get_func_text(method_hash, path, super = ""):
var override_count = null
if _stubber != null:
override_count = _stubber.get_parameter_count(path, method_hash.name)
var text = _method_maker.get_function_text(method_hash, path, override_count, super) + "\n"
return text
# returns the path to write the double file to
func _get_temp_path(object_info):
var file_name = null
var extension = null
if object_info.is_singleton():
file_name = str(object_info.get_singleton_instance())
extension = "gd"
elif object_info.is_native():
file_name = object_info.get_native_class_name()
extension = "gd"
else:
file_name = object_info.get_path().get_file().get_basename()
extension = object_info.get_path().get_extension()
if object_info.has_subpath():
file_name += "__" + object_info.get_subpath().replace("/", "__")
file_name += str("__dbl", _double_count, "__.", extension)
var to_return = _output_dir.plus_file(file_name)
return to_return
func _double(obj_info, override_path = null):
var temp_path = _get_temp_path(obj_info)
var result = _write_file(obj_info, temp_path, override_path)
_double_count += 1
return result
func _double_script(path, make_partial, strategy):
var oi = ObjectInfo.new(path)
oi.make_partial_double = make_partial
oi.set_method_strategy(strategy)
return _double(oi).load_it()
func _double_inner(path, subpath, make_partial, strategy):
var oi = ObjectInfo.new(path, subpath)
oi.set_method_strategy(strategy)
oi.make_partial_double = make_partial
return _double(oi).load_it()
func _double_scene(path, make_partial, strategy):
var oi = ObjectInfo.new(path)
oi.set_method_strategy(strategy)
oi.make_partial_double = make_partial
return _double_scene_and_script(oi)
func _double_gdnative(native_class, make_partial, strategy):
var oi = ObjectInfo.new(null)
oi.set_native_class(native_class)
oi.set_method_strategy(strategy)
oi.make_partial_double = make_partial
return _double(oi).load_it()
func _double_singleton(singleton_name, make_partial, strategy):
var oi = ObjectInfo.new(null)
oi.set_singleton_name(singleton_name)
oi.set_method_strategy(_utils.DOUBLE_STRATEGY.PARTIAL)
oi.make_partial_double = make_partial
return _double(oi).load_it()
# ###############
# Public
# ###############
func get_output_dir():
return _output_dir
func set_output_dir(output_dir):
if output_dir != null:
_output_dir = output_dir
if _make_files:
var d = Directory.new()
d.make_dir_recursive(output_dir)
func get_spy():
return _spy
func set_spy(spy):
_spy = spy
func get_stubber():
return _stubber
func set_stubber(stubber):
_stubber = stubber
func get_logger():
return _lgr
func set_logger(logger):
_lgr = logger
_method_maker.set_logger(logger)
func get_strategy():
return _strategy
func set_strategy(strategy):
_strategy = strategy
func get_gut():
return _gut
func set_gut(gut):
_gut = gut
func partial_double_scene(path, strategy = _strategy):
return _double_scene(path, true, strategy)
# double a scene
func double_scene(path, strategy = _strategy):
return _double_scene(path, false, strategy)
# double a script/object
func double(path, strategy = _strategy):
return _double_script(path, false, strategy)
func partial_double(path, strategy = _strategy):
return _double_script(path, true, strategy)
func partial_double_inner(path, subpath, strategy = _strategy):
return _double_inner(path, subpath, true, strategy)
# double an inner class in a script
func double_inner(path, subpath, strategy = _strategy):
return _double_inner(path, subpath, false, strategy)
# must always use FULL strategy since this is a native class and you won't get
# any methods if you don't use FULL
func double_gdnative(native_class):
return _double_gdnative(native_class, false, _utils.DOUBLE_STRATEGY.FULL)
# must always use FULL strategy since this is a native class and you won't get
# any methods if you don't use FULL
func partial_double_gdnative(native_class):
return _double_gdnative(native_class, true, _utils.DOUBLE_STRATEGY.FULL)
func double_singleton(name):
return _double_singleton(name, false, _utils.DOUBLE_STRATEGY.PARTIAL)
func partial_double_singleton(name):
return _double_singleton(name, true, _utils.DOUBLE_STRATEGY.PARTIAL)
func clear_output_directory():
if !_make_files:
return false
var did = false
if _output_dir.find("user://") == 0:
var d = Directory.new()
var result = d.open(_output_dir)
# BIG GOTCHA HERE. If it cannot open the dir w/ erro 31, then the
# directory becomes res:// and things go on normally and gut clears out
# out res:// which is SUPER BAD.
if result == OK:
d.list_dir_begin(true)
var f = d.get_next()
while f != "":
d.remove(f)
f = d.get_next()
did = true
return did
func delete_output_directory():
var did = clear_output_directory()
if did:
var d = Directory.new()
d.remove(_output_dir)
func add_ignored_method(path, method_name):
_ignored_methods.add(path, method_name)
func get_ignored_methods():
return _ignored_methods
func get_make_files():
return _make_files
func set_make_files(make_files):
_make_files = make_files
set_output_dir(_output_dir)
func get_method_maker():
return _method_maker