godot-xterm/.github/workflows
Leroy Hopson 5222392598
Use load() rather than preload() for terminal icon
Allows the plugin to load even if resources have not been imported yet.
For example, if someone has opened a project with the plugin for the
first time. Otherwise, the plugin will fail to load and be disable in
the `project.godot` file.
2024-03-29 19:38:21 +13:00
..
main.yml Use load() rather than preload() for terminal icon 2024-03-29 19:38:21 +13:00