godot-xterm/addons/gut/gut_to_move.gd
2024-01-06 23:33:15 +13:00

90 lines
3.5 KiB
GDScript

# Temporary base script for gut.gd to hold the things to be remvoed and added
# to some utility somewhere.
extends Node
var _utils = load("res://addons/gut/utils.gd").get_instance()
# ------------------------------------------------------------------------------
# deletes all files in a given directory
# ------------------------------------------------------------------------------
func directory_delete_files(path):
var d = DirAccess.open(path)
# SHORTCIRCUIT
if d == null:
return
# Traversing a directory is kinda odd. You have to start the process of listing
# the contents of a directory with list_dir_begin then use get_next until it
# returns an empty string. Then I guess you should end it.
d.list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547
var thing = d.get_next() # could be a dir or a file or something else maybe?
var full_path = ""
while thing != "":
full_path = path + "/" + thing
#file_exists returns fasle for directories
if d.file_exists(full_path):
d.remove(full_path)
thing = d.get_next()
d.list_dir_end()
# ------------------------------------------------------------------------------
# deletes the file at the specified path
# ------------------------------------------------------------------------------
func file_delete(path):
var d = DirAccess.open(path.get_base_dir())
if d != null:
d.remove(path)
# ------------------------------------------------------------------------------
# Checks to see if the passed in file has any data in it.
# ------------------------------------------------------------------------------
func is_file_empty(path):
var f = FileAccess.open(path, FileAccess.READ)
var result = FileAccess.get_open_error()
var empty = true
if result == OK:
empty = f.get_length() == 0
f = null
return empty
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_file_as_text(path):
return _utils.get_file_as_text(path)
# ------------------------------------------------------------------------------
# Creates an empty file at the specified path
# ------------------------------------------------------------------------------
func file_touch(path):
FileAccess.open(path, FileAccess.WRITE)
# ------------------------------------------------------------------------------
# Simulate a number of frames by calling '_process' and '_physics_process' (if
# the methods exist) on an object and all of its descendents. The specified frame
# time, 'delta', will be passed to each simulated call.
#
# NOTE: Objects can disable their processing methods using 'set_process(false)' and
# 'set_physics_process(false)'. This is reflected in the 'Object' methods
# 'is_processing()' and 'is_physics_processing()', respectively. To make 'simulate'
# respect this status, for example if you are testing an object which toggles
# processing, pass 'check_is_processing' as 'true'.
# ------------------------------------------------------------------------------
func simulate(obj, times, delta, check_is_processing: bool = false):
for _i in range(times):
if obj.has_method("_process") and (not check_is_processing or obj.is_processing()):
obj._process(delta)
if (
obj.has_method("_physics_process")
and (not check_is_processing or obj.is_physics_processing())
):
obj._physics_process(delta)
for kid in obj.get_children():
simulate(kid, 1, delta, check_is_processing)