mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-10 04:40:25 +01:00
556 lines
15 KiB
GDScript
556 lines
15 KiB
GDScript
# ##############################################################################
|
|
#(G)odot (U)nit (T)est class
|
|
#
|
|
# ##############################################################################
|
|
# The MIT License (MIT)
|
|
# =====================
|
|
#
|
|
# Copyright (c) 2020 Tom "Butch" Wesley
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in
|
|
# all copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
# THE SOFTWARE.
|
|
#
|
|
# ##############################################################################
|
|
# Description
|
|
# -----------
|
|
# This class sends input to one or more recievers. The receivers' _input,
|
|
# _unhandled_input, and _gui_input are called sending InputEvent* events.
|
|
# InputEvents can be sent via the helper methods or a custom made InputEvent
|
|
# can be sent via send_event(...)
|
|
#
|
|
# ##############################################################################
|
|
#extends "res://addons/gut/input_factory.gd"
|
|
|
|
# Implemented InputEvent* convenience methods
|
|
# InputEventAction
|
|
# InputEventKey
|
|
# InputEventMouseButton
|
|
# InputEventMouseMotion
|
|
|
|
# Yet to implement InputEvents
|
|
# InputEventJoypadButton
|
|
# InputEventJoypadMotion
|
|
# InputEventMagnifyGesture
|
|
# InputEventMIDI
|
|
# InputEventPanGesture
|
|
# InputEventScreenDrag
|
|
# InputEventScreenTouch
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
class InputQueueItem:
|
|
extends Node
|
|
|
|
var events = []
|
|
var time_delay = null
|
|
var frame_delay = null
|
|
var _waited_frames = 0
|
|
var _is_ready = false
|
|
var _delay_started = false
|
|
|
|
signal event_ready
|
|
|
|
# TODO should this be done in _physics_process instead or should it be
|
|
# configurable?
|
|
func _physics_process(delta):
|
|
if frame_delay > 0 and _delay_started:
|
|
_waited_frames += 1
|
|
if _waited_frames >= frame_delay:
|
|
emit_signal("event_ready")
|
|
|
|
func _init(t_delay, f_delay):
|
|
time_delay = t_delay
|
|
frame_delay = f_delay
|
|
_is_ready = time_delay == 0 and frame_delay == 0
|
|
|
|
func _on_time_timeout():
|
|
_is_ready = true
|
|
emit_signal("event_ready")
|
|
|
|
func _delay_timer(t):
|
|
return Engine.get_main_loop().root.get_tree().create_timer(t)
|
|
|
|
func is_ready():
|
|
return _is_ready
|
|
|
|
func start():
|
|
_delay_started = true
|
|
if time_delay > 0:
|
|
var t = _delay_timer(time_delay)
|
|
t.connect("timeout", Callable(self, "_on_time_timeout"))
|
|
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
class MouseDraw:
|
|
extends Node2D
|
|
|
|
var down_color = Color(1, 1, 1, .25)
|
|
var up_color = Color(0, 0, 0, .25)
|
|
var line_color = Color(1, 0, 0)
|
|
var disabled = true:
|
|
get:
|
|
return disabled
|
|
set(val):
|
|
disabled = val
|
|
queue_redraw()
|
|
|
|
var _draw_at = Vector2(0, 0)
|
|
var _b1_down = false
|
|
var _b2_down = false
|
|
|
|
func draw_event(event):
|
|
if event is InputEventMouse:
|
|
_draw_at = event.position
|
|
if event is InputEventMouseButton:
|
|
if event.button_index == MOUSE_BUTTON_LEFT:
|
|
_b1_down = event.pressed
|
|
elif event.button_index == MOUSE_BUTTON_RIGHT:
|
|
_b2_down = event.pressed
|
|
queue_redraw()
|
|
|
|
func _draw_cicled_cursor():
|
|
var r = 10
|
|
var b1_color = up_color
|
|
var b2_color = up_color
|
|
|
|
if _b1_down:
|
|
var pos = _draw_at - (Vector2(r * 1.5, 0))
|
|
draw_arc(pos, r / 2, 0, 360, 180, b1_color)
|
|
|
|
if _b2_down:
|
|
var pos = _draw_at + (Vector2(r * 1.5, 0))
|
|
draw_arc(pos, r / 2, 0, 360, 180, b2_color)
|
|
|
|
draw_arc(_draw_at, r, 0, 360, 360, line_color, 1)
|
|
draw_line(_draw_at - Vector2(0, r), _draw_at + Vector2(0, r), line_color)
|
|
draw_line(_draw_at - Vector2(r, 0), _draw_at + Vector2(r, 0), line_color)
|
|
|
|
func _draw_square_cursor():
|
|
var r = 10
|
|
var b1_color = up_color
|
|
var b2_color = up_color
|
|
|
|
if _b1_down:
|
|
b1_color = down_color
|
|
|
|
if _b2_down:
|
|
b2_color = down_color
|
|
|
|
var blen = r * .75
|
|
# left button rectangle
|
|
draw_rect(Rect2(_draw_at - Vector2(blen, blen), Vector2(blen, blen * 2)), b1_color)
|
|
# right button rectrangle
|
|
draw_rect(Rect2(_draw_at - Vector2(0, blen), Vector2(blen, blen * 2)), b2_color)
|
|
# Crosshair
|
|
draw_line(_draw_at - Vector2(0, r), _draw_at + Vector2(0, r), line_color)
|
|
draw_line(_draw_at - Vector2(r, 0), _draw_at + Vector2(r, 0), line_color)
|
|
|
|
func _draw():
|
|
if disabled:
|
|
return
|
|
_draw_square_cursor()
|
|
|
|
|
|
# ##############################################################################
|
|
#
|
|
# ##############################################################################
|
|
var _utils = load("res://addons/gut/utils.gd").get_instance()
|
|
var InputFactory = load("res://addons/gut/input_factory.gd")
|
|
|
|
const INPUT_WARN = "If using Input as a reciever it will not respond to *_down events until a *_up event is recieved. Call the appropriate *_up event or use hold_for(...) to automatically release after some duration."
|
|
|
|
var _lgr = _utils.get_logger()
|
|
var _receivers = []
|
|
var _input_queue = []
|
|
var _next_queue_item = null
|
|
|
|
# used by hold_for and echo.
|
|
var _last_event = null
|
|
# indexed by keycode, each entry contains a boolean value indicating the
|
|
# last emitted "pressed" value for that keycode.
|
|
var _pressed_keys = {}
|
|
var _pressed_actions = {}
|
|
var _pressed_mouse_buttons = {}
|
|
|
|
var _auto_flush_input = false
|
|
var _tree_items_parent = null
|
|
var _mouse_draw = null
|
|
|
|
var _default_mouse_position = {position = Vector2(0, 0), global_position = Vector2(0, 0)}
|
|
|
|
var _last_mouse_position = {}
|
|
|
|
var mouse_warp = false
|
|
var draw_mouse = true
|
|
|
|
signal idle
|
|
|
|
|
|
func _init(r = null):
|
|
if r != null:
|
|
add_receiver(r)
|
|
|
|
_last_mouse_position = _default_mouse_position.duplicate()
|
|
_tree_items_parent = Node.new()
|
|
Engine.get_main_loop().root.add_child(_tree_items_parent)
|
|
|
|
_mouse_draw = MouseDraw.new()
|
|
_tree_items_parent.add_child(_mouse_draw)
|
|
_mouse_draw.disabled = false
|
|
|
|
|
|
func _notification(what):
|
|
if what == NOTIFICATION_PREDELETE:
|
|
if is_instance_valid(_tree_items_parent):
|
|
_tree_items_parent.queue_free()
|
|
|
|
|
|
func _add_queue_item(item):
|
|
item.connect("event_ready", _on_queue_item_ready.bind(item))
|
|
_next_queue_item = item
|
|
_input_queue.append(item)
|
|
_tree_items_parent.add_child(item)
|
|
if _input_queue.size() == 1:
|
|
item.start()
|
|
|
|
|
|
func _handle_pressed_keys(event):
|
|
if event is InputEventKey:
|
|
if (event.pressed and !event.echo) and is_key_pressed(event.keycode):
|
|
_lgr.warn(
|
|
str(
|
|
"InputSender: key_down called for ",
|
|
event.as_text(),
|
|
" when that key is already pressed. ",
|
|
INPUT_WARN
|
|
)
|
|
)
|
|
_pressed_keys[event.keycode] = event.pressed
|
|
elif event is InputEventAction:
|
|
if event.pressed and is_action_pressed(event.action):
|
|
_lgr.warn(
|
|
str(
|
|
"InputSender: action_down called for ",
|
|
event.action,
|
|
" when that action is already pressed. ",
|
|
INPUT_WARN
|
|
)
|
|
)
|
|
_pressed_actions[event.action] = event.pressed
|
|
elif event is InputEventMouseButton:
|
|
if event.pressed and is_mouse_button_pressed(event.button_index):
|
|
_lgr.warn(
|
|
str(
|
|
"InputSender: mouse_button_down called for ",
|
|
event.button_index,
|
|
" when that mouse button is already pressed. ",
|
|
INPUT_WARN
|
|
)
|
|
)
|
|
_pressed_mouse_buttons[event.button_index] = event
|
|
|
|
|
|
func _handle_mouse_position(event):
|
|
if event is InputEventMouse:
|
|
_mouse_draw.disabled = !draw_mouse
|
|
_mouse_draw.draw_event(event)
|
|
if mouse_warp:
|
|
DisplayServer.warp_mouse(event.position)
|
|
|
|
|
|
func _send_event(event):
|
|
_handle_mouse_position(event)
|
|
_handle_pressed_keys(event)
|
|
|
|
for r in _receivers:
|
|
if r == Input:
|
|
Input.parse_input_event(event)
|
|
if _auto_flush_input:
|
|
Input.flush_buffered_events()
|
|
else:
|
|
if r.has_method("_input"):
|
|
r._input(event)
|
|
|
|
if r.has_method("_gui_input"):
|
|
r._gui_input(event)
|
|
|
|
if r.has_method("_unhandled_input"):
|
|
r._unhandled_input(event)
|
|
|
|
|
|
func _send_or_record_event(event):
|
|
_last_event = event
|
|
if _next_queue_item != null:
|
|
_next_queue_item.events.append(event)
|
|
else:
|
|
_send_event(event)
|
|
|
|
|
|
func _set_last_mouse_positions(event: InputEventMouse):
|
|
_last_mouse_position.position = event.position
|
|
_last_mouse_position.global_position = event.global_position
|
|
|
|
|
|
func _apply_last_position_and_set_last_position(event, position, global_position):
|
|
event.position = GutUtils.nvl(position, _last_mouse_position.position)
|
|
event.global_position = GutUtils.nvl(global_position, _last_mouse_position.global_position)
|
|
_set_last_mouse_positions(event)
|
|
|
|
|
|
func _new_defaulted_mouse_button_event(position, global_position):
|
|
var event = InputEventMouseButton.new()
|
|
_apply_last_position_and_set_last_position(event, position, global_position)
|
|
return event
|
|
|
|
|
|
func _new_defaulted_mouse_motion_event(position, global_position):
|
|
var event = InputEventMouseMotion.new()
|
|
_apply_last_position_and_set_last_position(event, position, global_position)
|
|
return event
|
|
|
|
|
|
# ------------------------------
|
|
# Events
|
|
# ------------------------------
|
|
func _on_queue_item_ready(item):
|
|
for event in item.events:
|
|
_send_event(event)
|
|
|
|
var done_event = _input_queue.pop_front()
|
|
done_event.queue_free()
|
|
|
|
if _input_queue.size() == 0:
|
|
_next_queue_item = null
|
|
emit_signal("idle")
|
|
else:
|
|
_input_queue[0].start()
|
|
|
|
|
|
# ------------------------------
|
|
# Public
|
|
# ------------------------------
|
|
func add_receiver(obj):
|
|
_receivers.append(obj)
|
|
|
|
|
|
func get_receivers():
|
|
return _receivers
|
|
|
|
|
|
func is_idle():
|
|
return _input_queue.size() == 0
|
|
|
|
|
|
func is_key_pressed(which):
|
|
var event = InputFactory.key_up(which)
|
|
return _pressed_keys.has(event.keycode) and _pressed_keys[event.keycode]
|
|
|
|
|
|
func is_action_pressed(which):
|
|
return _pressed_actions.has(which) and _pressed_actions[which]
|
|
|
|
|
|
func is_mouse_button_pressed(which):
|
|
return _pressed_mouse_buttons.has(which) and _pressed_mouse_buttons[which].pressed
|
|
|
|
|
|
func get_auto_flush_input():
|
|
return _auto_flush_input
|
|
|
|
|
|
func set_auto_flush_input(val):
|
|
_auto_flush_input = val
|
|
|
|
|
|
func wait(t):
|
|
if typeof(t) == TYPE_STRING:
|
|
var suffix = t.substr(t.length() - 1, 1)
|
|
var val = t.rstrip("s").rstrip("f").to_float()
|
|
|
|
if suffix.to_lower() == "s":
|
|
wait_secs(val)
|
|
elif suffix.to_lower() == "f":
|
|
wait_frames(val)
|
|
else:
|
|
wait_secs(t)
|
|
|
|
return self
|
|
|
|
|
|
func clear():
|
|
_last_event = null
|
|
_next_queue_item = null
|
|
|
|
for item in _input_queue:
|
|
item.free()
|
|
_input_queue.clear()
|
|
|
|
_pressed_keys.clear()
|
|
_pressed_actions.clear()
|
|
_pressed_mouse_buttons.clear()
|
|
_last_mouse_position = _default_mouse_position.duplicate()
|
|
|
|
|
|
# ------------------------------
|
|
# Event methods
|
|
# ------------------------------
|
|
func key_up(which):
|
|
var event = InputFactory.key_up(which)
|
|
_send_or_record_event(event)
|
|
return self
|
|
|
|
|
|
func key_down(which):
|
|
var event = InputFactory.key_down(which)
|
|
_send_or_record_event(event)
|
|
return self
|
|
|
|
|
|
func key_echo():
|
|
if _last_event != null and _last_event is InputEventKey:
|
|
var new_key = _last_event.duplicate()
|
|
new_key.echo = true
|
|
_send_or_record_event(new_key)
|
|
return self
|
|
|
|
|
|
func action_up(which, strength = 1.0):
|
|
var event = InputFactory.action_up(which, strength)
|
|
_send_or_record_event(event)
|
|
return self
|
|
|
|
|
|
func action_down(which, strength = 1.0):
|
|
var event = InputFactory.action_down(which, strength)
|
|
_send_or_record_event(event)
|
|
return self
|
|
|
|
|
|
func mouse_left_button_down(position = null, global_position = null):
|
|
var event = _new_defaulted_mouse_button_event(position, global_position)
|
|
event.pressed = true
|
|
event.button_index = MOUSE_BUTTON_LEFT
|
|
_send_or_record_event(event)
|
|
return self
|
|
|
|
|
|
func mouse_left_button_up(position = null, global_position = null):
|
|
var event = _new_defaulted_mouse_button_event(position, global_position)
|
|
event.pressed = false
|
|
event.button_index = MOUSE_BUTTON_LEFT
|
|
_send_or_record_event(event)
|
|
return self
|
|
|
|
|
|
func mouse_double_click(position = null, global_position = null):
|
|
var event = InputFactory.mouse_double_click(position, global_position)
|
|
event.double_click = true
|
|
_send_or_record_event(event)
|
|
return self
|
|
|
|
|
|
func mouse_right_button_down(position = null, global_position = null):
|
|
var event = _new_defaulted_mouse_button_event(position, global_position)
|
|
event.pressed = true
|
|
event.button_index = MOUSE_BUTTON_RIGHT
|
|
_send_or_record_event(event)
|
|
return self
|
|
|
|
|
|
func mouse_right_button_up(position = null, global_position = null):
|
|
var event = _new_defaulted_mouse_button_event(position, global_position)
|
|
event.pressed = false
|
|
event.button_index = MOUSE_BUTTON_RIGHT
|
|
_send_or_record_event(event)
|
|
return self
|
|
|
|
|
|
func mouse_motion(position, global_position = null):
|
|
var event = _new_defaulted_mouse_motion_event(position, global_position)
|
|
_send_or_record_event(event)
|
|
return self
|
|
|
|
|
|
func mouse_relative_motion(offset, speed = Vector2(0, 0)):
|
|
var last_event = _new_defaulted_mouse_motion_event(null, null)
|
|
var event = InputFactory.mouse_relative_motion(offset, last_event, speed)
|
|
_set_last_mouse_positions(event)
|
|
_send_or_record_event(event)
|
|
return self
|
|
|
|
|
|
func mouse_set_position(position, global_position = null):
|
|
var event = _new_defaulted_mouse_motion_event(position, global_position)
|
|
return self
|
|
|
|
|
|
func mouse_left_click_at(where, duration = "5f"):
|
|
wait_frames(1)
|
|
mouse_left_button_down(where)
|
|
hold_for(duration)
|
|
wait_frames(10)
|
|
return self
|
|
|
|
|
|
func send_event(event):
|
|
_send_or_record_event(event)
|
|
return self
|
|
|
|
|
|
func release_all():
|
|
for key in _pressed_keys:
|
|
if _pressed_keys[key]:
|
|
_send_event(InputFactory.key_up(key))
|
|
_pressed_keys.clear()
|
|
|
|
for key in _pressed_actions:
|
|
if _pressed_actions[key]:
|
|
_send_event(InputFactory.action_up(key))
|
|
_pressed_actions.clear()
|
|
|
|
for key in _pressed_mouse_buttons:
|
|
var event = _pressed_mouse_buttons[key].duplicate()
|
|
if event.pressed:
|
|
event.pressed = false
|
|
_send_event(event)
|
|
_pressed_mouse_buttons.clear()
|
|
|
|
return self
|
|
|
|
|
|
func wait_frames(num_frames):
|
|
var item = InputQueueItem.new(0, num_frames)
|
|
_add_queue_item(item)
|
|
return self
|
|
|
|
|
|
func wait_secs(num_secs):
|
|
var item = InputQueueItem.new(num_secs, 0)
|
|
_add_queue_item(item)
|
|
return self
|
|
|
|
|
|
func hold_for(duration):
|
|
if _last_event != null and _last_event.pressed:
|
|
var next_event = _last_event.duplicate()
|
|
next_event.pressed = false
|
|
|
|
wait(duration)
|
|
send_event(next_event)
|
|
return self
|